Surviving Mars

Surviving Mars

Triboelectric Sensor Tower
43 Comments
ChoGGi  [author] 27 Mar, 2022 @ 8:16am 
> Sometimes all of my triboelectric range is reset for no reason.
I would look into fixing that first.

When that reset happens next then quit the game and email me the latest log:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Thor 26 Mar, 2022 @ 7:38pm 
ChoGGi sir, this is not directly related to this mod but do you have a way to set the range of all triboelectric at once? Sometimes all of my triboelectric range is reset for no reason. And it's a chore I need to change it again one by one for all of them.
ChoGGi  [author] 15 Mar, 2022 @ 3:52pm 
Hmm, that's pretty cheaty to have for tribbys though?
SoftwareSimian 15 Mar, 2022 @ 11:04am 
If you have "Autonomous Sensors" researched then building one of these towers correctly removes power and maintenance requirements. Until you adjust the range, at which point it always requires power even if you reset the range to default.
ChoGGi  [author] 8 Jan, 2022 @ 9:50pm 
v0.9
Added scanning boost for sectors (whoops).
Lowered power cost.
Shows power consumption
Brainrot83 8 Jan, 2022 @ 8:48pm 
Also, it doesn't show the power usage in the info panel like the regular tribo and sensor towers do. Have to click on a power producer and look at the change in demand. Not sure if that's intended or not though
Brainrot83 8 Jan, 2022 @ 8:45pm 
G'evening. Thought I'd give this a try but...
With only this mod plus your library.
Timed Sector scan speed and is the exact same as non boosted scanning.
Power consumption at min range:
-Regular Tribo vs Tribo Sensor is 3.8 and 5.8 respectively
Power consumption at max range:
-Regular Tribo vs Tribo Sensor is 12.8 and 27 respectively
Script says power should be tribo+sensor which it is at minimum range but the math is apparently broken at larger ranges. Not sure why there is no scan boost.
Cheers
ChoGGi  [author] 15 Sep, 2021 @ 7:40pm 
They should, I did fix the code that checks for them.
stylesrj 15 Sep, 2021 @ 7:26pm 
Yeah should be. Although they don't seem to count as sensors in terms of scanning speed.
ChoGGi  [author] 15 Sep, 2021 @ 6:34pm 
So it's all good now?
stylesrj 15 Sep, 2021 @ 8:25am 
Ok that's weird. I uninstalled and reinstalled a few times and now it turns up...
stylesrj 15 Sep, 2021 @ 7:00am 
And using the Mod Editor to give me all the tech, the structure doesn't turn up either.
stylesrj 15 Sep, 2021 @ 6:59am 
As in, I can order prefabs from the Resupply menu but when they arrive, I can't find them under Infrastructure or any of the building tabs.
ChoGGi  [author] 15 Sep, 2021 @ 6:09am 
prefabs? It's in the build menu when you unlock the tech for tribbys
stylesrj 15 Sep, 2021 @ 3:54am 
So where is it supposed to show up in the build menu? Because I can't seem to find the prefabs for it when I ship it in.
Jᴧgᴧ 18 Apr, 2021 @ 3:51pm 
:cheers: :cheers:
ChoGGi  [author] 18 Apr, 2021 @ 9:17am 
Bit of a delay, but added.
ChoGGi  [author] 2 Apr, 2021 @ 5:02pm 
Eh, I've never bothered digging into how to lock stuff.
Jᴧgᴧ 26 Mar, 2021 @ 5:12pm 
That's what I'm doing now, but I have such a high production on all materials due to a Mole Hole, I can just take out all the scrubber towers and not even worry about it anymore. Early on I was like "hey - these are almost too useful!". I'm sure I could control the urge to use them until I unlocked the tech though, if you have better places to put your time. :spazwinky:
ChoGGi  [author] 26 Mar, 2021 @ 5:08pm 
Roleplay?
ChoGGi  [author] 26 Mar, 2021 @ 4:54pm 
I've never bothered sticking anything behind tech, but I'll take a look and add it as a mod option eventually?
Jᴧgᴧ 26 Mar, 2021 @ 4:45pm 
Any chance you'd hide this behind the required Triboelectric research ChoGGi? I've been using them in my game since the very early days, well before I could even build the normal Trib tower, and it seemed a bit 'cheaty' to me. If that was the intent, then disregard. :)
ChoGGi  [author] 20 Nov, 2020 @ 2:41pm 
Updated.
spectrospork242 20 Nov, 2020 @ 12:32pm 
I seem to be getting more and more sliders every time I load a game. I'm not sure how many I have but they are currently extending off the screen.

Here's a screen shot. [imgur.com]
machogrande 12 Oct, 2020 @ 4:54am 
yeeeeeeeeeeeeeeeessssssssssssssssssssssss
ChoGGi  [author] 19 Sep, 2020 @ 2:08pm 
I may know what caused it, should it should (hopefully) be good now.
optimusgd 19 Sep, 2020 @ 1:56pm 
So about slider disappearing. I figured it out. It's weird mod loading order problem. When I enabling all my mods at once at paradox mod manager - there is no slider. Then, when I disabling Indoor Tribby mod only, with all other mods still enabled - there is a slider for Sensor Tribby. And then when I enable Indoor Trubby again - there is slider, its still visible.
optimusgd 17 Sep, 2020 @ 4:35pm 
So about slider it's a mods conflict? Or just because scrubbing tech was not researched?

Sry I'm playing game now and it's so lazy for me disabling all mods, testing this mod alone and then figuring out conflicting mod. I definitely will do this, but just not now. Thanks for response anyway, I'm so annoying with bugreports, lol.
ChoGGi  [author] 17 Sep, 2020 @ 4:17pm 
Yeah, I was just fixing that error in the log, no idea about missing slider. The wrong radius would be fixed in the other mod.
optimusgd 17 Sep, 2020 @ 3:56pm 
And nothing about in log
optimusgd 17 Sep, 2020 @ 3:54pm 
Nothing changes, sorry. Just tested it in new start, no slider, wrong max radius in construction mode.
ChoGGi  [author] 17 Sep, 2020 @ 2:34pm 
Oh, GetWorkingSensorTowersCount doesn't bother checking for existing towers, easy enough fix.
optimusgd 17 Sep, 2020 @ 11:10am 
Maybe it is because I'm wasn't researching scrubber tech before placing scrubby sensors?
optimusgd 17 Sep, 2020 @ 8:41am 
ChoGGi  [author] 17 Sep, 2020 @ 6:49am 
Check your log for 2201623384 and see if it's next to a LUA ERROR, other than that not sure.
optimusgd 17 Sep, 2020 @ 3:16am 
Ouch, I can see slider at screenshot, but not in my game, maybe bug?
optimusgd 17 Sep, 2020 @ 3:13am 
This tribby shows wrong max radius range at construction mode with your "Construction Show Max Radius Range" mod. Construction max radius are two cells wider then effective radius showing after this tribby was build. Also tuning slider, such as vanilla tribby have, will be nice, not really necessary, but nice.
optimusgd 14 Sep, 2020 @ 4:53pm 
I decide to start new game, I will report to you if it not fixing the issue
ChoGGi  [author] 14 Sep, 2020 @ 4:47pm 
I tried demoing a few, but it doesn't crash for me. I did notice I didn't have the :Done() firing for the tribby, so maybe that'll help?
optimusgd 14 Sep, 2020 @ 8:38am 
My game hang, twice, when I deleting your tribby sensor towers, and replacing it with normal tribbies. I sended a log to you today, under your another mod, Shuttles Fly During Duststorms, its exactly after such hang.
ChoGGi  [author] 23 Aug, 2020 @ 10:22pm 
Yes, it uses the combined costs of each building, as well as a slight bump to the hourly main build up.

https://github.com/ChoGGi/SurvivingMars_CheatMods/blob/master/Mods%20ChoGGi/Triboelectric%20Sensor%20Tower/Code/Script.lua#L94
Vas 23 Aug, 2020 @ 9:47pm 
Does this also add the costs of the scrubber so that both of their build costs are combined? With combined power usage and increased repair cost? Just wondering.
BrowncoatTrekky 18 Aug, 2020 @ 9:02pm 
That makes too much sense not to have been included as the base game. Scrubber always looked a bit unnatural imo. Thanks for upload.