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You can fully customize how many are buildable via the config. 1 is the default. You can set to repeatable or infinite.
@BottomScorer
It's set as required DLC
@HaziTru, @Akilae
Ah, good to know
Are you using unrestricted customization or anything similar?
Should be there
Thanks! Glad to hear they’re appreciated in this format
Hm, the utility slot should be a bonus when using this armor. Reapers get 0 slots to begin with, so this should give 1 if they can equip.
By default, it's an early game upgrade from Kevlar preceding Predator armor. Predator armor will replace this once researched (i.e. better stats). The ADVENT armor costs supplies to rebuild. Up to the player to make a choice if the cost is worth the benefit early game.
With this said - the stats, abilities, and cost are all completely configurable to your liking. You are welcome to adjust the armor to fit your vision of the game.
Anytime; thanks for the solid feedback - enjoy!
Hey, so the [upgrade] tag can be disregarded. Completing the schematic by default will give 1 armor non-repeatable. You can change this to within the config via the settings "Infiinite" and "Repeatable". Infinite will give a copy of the armor to your whole squad. Repeatable will allow you to repeat the single use armor multiple times. It's up to you with what fits in your vision of the game.
~XCOM2~ sci-fi doll simulator
It also would be odd for an armor to grant an ability that relies on point and shooting.
You can add the ability directly via the config of this mod as well. Add (or remove) the armor's abilities via:
+BonusAbilities="MarkTarget"