XCOM 2
[WOTC] ADVENT Armor: Officer
33 Comments
ShinyNobody 5 Sep, 2023 @ 9:27pm 
Thanks for the answer :steamthumbsup:
NightNinja54  [author] 5 Sep, 2023 @ 3:57pm 
@ShinyNobody
You can fully customize how many are buildable via the config. 1 is the default. You can set to repeatable or infinite.

@BottomScorer
It's set as required DLC

@HaziTru, @Akilae
Ah, good to know
ShinyNobody 23 Aug, 2023 @ 11:42am 
Is it intended that i only can build one?
HaziTru 13 Jun, 2023 @ 3:05pm 
Blaze, unrestricted customization breaks the game you have to Uninstall and reinstall the game and the mods for it to work again. I don't use the Pathfinder Armor because unrestricted customization is a requirement.
BottomScorer 20 Apr, 2023 @ 11:34pm 
Please add new Steam tag "War of the Chosen" here.
Akilae 20 Apr, 2023 @ 6:43pm 
yes. and when i disabled my unrestricted customization it still doesnt work.
NightNinja54  [author] 20 Apr, 2023 @ 5:29pm 
@Blaze
Are you using unrestricted customization or anything similar?
Akilae 12 Apr, 2023 @ 12:03am 
it doesnt seem to work for me, i built the armor but when my soldier wears it, it doesnt change the apearance
NightNinja54  [author] 22 Jun, 2022 @ 9:47am 
@BottomScorer
Should be there
BottomScorer 1 Oct, 2021 @ 2:17pm 
Please add new Steam tag "War of the Chosen" here.
NightNinja54  [author] 5 Jul, 2021 @ 8:01pm 
@Gguy
Thanks! Glad to hear they’re appreciated in this format
Gguy 4 Jul, 2021 @ 10:55am 
I really LOVE how you made all of these as usable armors as opposed to kevlar customization options. It's more practical, more visually appealing and more immersive this way. I hope you do more stuff like this.
NightNinja54  [author] 22 Oct, 2020 @ 5:28am 
@Orton Ville
Hm, the utility slot should be a bonus when using this armor. Reapers get 0 slots to begin with, so this should give 1 if they can equip.
Orton Ville 19 Oct, 2020 @ 9:49am 
+1 Utility Slot isn't working, or is the predator armor the limit for number of utility slots? My Outrider also doesnt get +1 utility slot if using the armor. Let me know what I'm missing. Thanks guys.
Hazel Horse 7 Sep, 2020 @ 11:14am 
Never mind I'm dumb
Hazel Horse 7 Sep, 2020 @ 10:26am 
I can only build one
Redrumm 24 Aug, 2020 @ 6:13pm 
This version actually has the color scheme I was looking for. Thx Nightninja
Gguy 22 Aug, 2020 @ 5:40pm 
Already? jeez you guys work fast.
NightNinja54  [author] 22 Aug, 2020 @ 7:27am 
@Lux Manifestus
By default, it's an early game upgrade from Kevlar preceding Predator armor. Predator armor will replace this once researched (i.e. better stats). The ADVENT armor costs supplies to rebuild. Up to the player to make a choice if the cost is worth the benefit early game.

With this said - the stats, abilities, and cost are all completely configurable to your liking. You are welcome to adjust the armor to fit your vision of the game.
Lux Manifestus 22 Aug, 2020 @ 2:07am 
Balance? Any downsides or disadvantages to wearing it?
silverleaf1 20 Aug, 2020 @ 9:21am 
@Nightninja54 The armor works on reapers. Nice! I use the Proficiency Classes mod so there is room to improve the stealth of the reaper.
NightNinja54  [author] 20 Aug, 2020 @ 7:28am 
@silverleaf1
Anytime; thanks for the solid feedback - enjoy!
silverleaf1 20 Aug, 2020 @ 6:42am 
@NightNinja I should have checked the config earlier. It is very well laid out. I use the Gene Mod so there is competition for corpses so I don't think making it repeatable will get out of control. I also have many enemies added so officers and troopers are rarer. Thanks again for your quick response. I really value the hard work all modders do for this game.
silverleaf1 20 Aug, 2020 @ 6:27am 
@NightNinja54 Thanks for the info!
NightNinja54  [author] 20 Aug, 2020 @ 5:55am 
@silverleaf1
Hey, so the [upgrade] tag can be disregarded. Completing the schematic by default will give 1 armor non-repeatable. You can change this to within the config via the settings "Infiinite" and "Repeatable". Infinite will give a copy of the armor to your whole squad. Repeatable will allow you to repeat the single use armor multiple times. It's up to you with what fits in your vision of the game.
silverleaf1 20 Aug, 2020 @ 1:18am 
@NightNinja54 The armor for both officers and troopers show up as upgrades but no upgrade takes place and I can not build additional suits of armor of either type. Am I correct in assuming that this is not the intent? I thought I would have to build each suit of armor individually. Is this correct? I like the armor, good for scouts.
NightNinja54  [author] 19 Aug, 2020 @ 3:12pm 
@SolarNougat
~XCOM2~ sci-fi doll simulator
SolarNougat 19 Aug, 2020 @ 10:27am 
Nice Ashe.
neIVIesis  [author] 19 Aug, 2020 @ 8:23am 
@valvatorez that is precisely the reason we did not grant mark targets to the armor, although we considered it. It is redundant with hunter rifles and also with the holo-targeter from LW2.

It also would be odd for an armor to grant an ability that relies on point and shooting.
NightNinja54  [author] 19 Aug, 2020 @ 6:34am 
@Valvatorez, @Arkhangel, @Kiruka
You can add the ability directly via the config of this mod as well. Add (or remove) the armor's abilities via:
+BonusAbilities="MarkTarget"
Kiruka 19 Aug, 2020 @ 3:55am 
@Valvatorez: You can always use WSR to add that ability yourself. That's what I'll probably do.
Arkhangel 19 Aug, 2020 @ 3:30am 
@Valvatorez: wouldn't be. Hunter's Mark is diff than normal marks. That said, you might see one with non-skirmisher Hybrids from Allies Unknown, as they all get the ability to do that.
Valvatorez(Cox Cable = awful ISP 18 Aug, 2020 @ 7:12pm 
IMO you should have given it the ability the mark targets. Though you would run the risk of conflicting with Claus's Hunter Rifles.