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maybe the really special rare vehicle could be something like a brdm or btr80?
Now, I outlined simple approach. You can also introduce additional Lua variables, such as I have done to introduce 'skipPossible = true' so that I can reduce spawn rate of tanks in Conquest Unhinged in half. That requires additional programming to achieve ratio. You can also introduce modulus component so that you can have better control, aka add tank every three or four rounds only (keep tank counter separate from waves)
First wave would be infantry only, repeated 12times.
Second wave would be light vehicles, repeated four times.
Third wave would be medium vehicles, repeated two times.
Fourth wave would be tank vehicles, repeated one time.
but I've been trying to figure out how to make it so that the enemy is:
65% infantry
20% light vehicles
10% medium vehicles
5% heavy tank
0% artillery
if you select the very long campaign option you'll actually get larger maps with more flags on the right as you progress anyway.
it is very slow game because ressources are scarce and the enemy is overpowered but he doesn t attack with endless waves.
It would go well with the conquest mode where you could keep the same surviving units after each mission.
thx for your work.
On another note. This mod should also enable infantry only gamemode for skirmish vs AI.
Im sorry but i had to do you dirty MenTOS
look for the capitals... :D
when i first looked at the mod i was confused as to what exactly was meant by "infantry edition" as in more/only infantry? less vehicles? same vehicle number but extra infantry? etc.
So maybe idk...:
Conquest Unhinged - No Tanks?
A Downside would be that you dont get to recover enemy vehicles but thats self-explanatory
And because there still are AT-infantry it wont be a simple "gun-down" since if you dont have heavy armor chances are one at guy can completely anihilate your fancy btr so it isnt unfair
(also because they get tons of infantry due to lost vehicle expenses aswell as 4.0x resources)