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ject reference not set to an instance of an object." error that spams the ever loving heck out of my dedicated server web console
Have exactly the same Problem as @InsKill. Server Simspeed goes down to 0.2 as soon as I finish a Connection Block. Console gets spammed with the same Message as stated by @InsKill
Have it combined with many Mods (according to Kanajashi Season 4 Modlist)
It happens when I let it run on a dedicated Server. If loaded directly (SE Client) it works fine with SimSpeed 1.0. Didnt find anything in the logs at least.
Great Mod Idea in general!
Specially the feature of initial powering of your vehicles before you connect them to your system its absolute gold! And it makes sense! Its not overpowered!
at KlimeAndPsycho.Lib.GetClosestPlayer(List`1 PlayerList, Vector3D location)
at KlimeAndPsycho.PowerCables.PowerCable.UpdateAfterSimulation()
Tethers has much more utility to me so bye bye Raiders. (At least the error no longer appeared after only disabling Raiders but still leaving it's dependencies in place for other uses)
seems to work ok for 1 person, but each player cannot see the others tether or control panel connections. it seems to be crashing the torch interface but i am setup to input commands from ingame and discord without the GUI and the server itself continues to run. one player had an appdata error for the mod files on reconnecting to the server and had to reconnect again. 122 other mods... all working ok (bar the dozen that all broke and had to be removed yesterday).
I have removed tethers again at the moment because i needed to make some config changes in the torch UI.
eager to test some more when changes are made.
Dedicated Server frames dropping to zero and causes hardcore lags :x
I'd also like to see a small block version for running jumper leads between vehicles.
Sorry for the inconvenience. Update should be done soon.
Works perfectly till Industry official update.
look discord for fix channel > general
Would really appreciate a fix.
One grid has 5 wind turbines. The other grid has an assembler. For some reason now, the turbines do not output power even if the assembler demands power.
This mod was good though. It seems as if the newest update has changed how power is transferred.
Maybe the "Power transmission on/off button" from the TODO list is actually kinda solved by this update. My guess would be that after Connectors got a power transmission toggle which is Off by default, maybe it's the same issue with these blocks, we just need the option to enable the transmission. But I have no idea about modding so it's just a guess.
This is one of the best mods, I really hope it can be fixed