Cities: Skylines

Cities: Skylines

Metro - Underground Station Track #01
42 Comments
Seiryuu 22 Apr @ 1:39am 
Does this work?
Clus  [author] 28 Dec, 2022 @ 4:39am 
This track can be used both ways ... but you´ll need "find it" in order to access it in the game.
WHR | TMaekler 28 Dec, 2022 @ 4:01am 
Is this something that is only needed for your stations or is it fully usable as a standalone track?
clus  [author] 9 Oct, 2022 @ 9:52pm 
Great news :) and many thanks for letting me know what the cause was/is. This helps a lot !
Phantom Xiang 9 Oct, 2022 @ 12:20pm 
@Clus Alright, it turns out Network Anarchy caused this problem. If I build the station track with Network Anarchy subscribed, the track will be bugged. So my workaround is first unsubscribe Network Anarchy and build the station track then re-subscribe NA, finally connect the station track with normal tracks. :lunar2019crylaughingpig:
Clus  [author] 9 Oct, 2022 @ 4:24am 
@𝓐𝓸𝓧𝓲𝓪𝓷𝓰 hi ! sry, but Idk whats going on at your end ... I only can tell you the same as I´ve told : ) already... I cant reproduce the issue. Everything works as intended at my end. Both in my heavy moded main save, as well as in an almost vanilla environment.
https://imgur.com/6ki3s93
Phantom Xiang 9 Oct, 2022 @ 3:18am 
Hi, I found that this station track will create tunnel entrances (slop segments) on both side once I connect it to normal tracks. This weird behavior does't happen on BloodyPenguin's sunken station tracks. I would be appreciated if you can fix this, thanks!
clus  [author] 23 Aug, 2022 @ 2:28am 
Sry ... but I don't know what's going on at your end ... might be a mod conflict or so, . This is just a track, which works the same way as a vanilla track would be. If its placed under ground (-12m) it'll just "stay" there...
: ) 21 Aug, 2022 @ 5:13am 
How do i stop the metro track connections from resurfacing from underground?
clus  [author] 7 Feb, 2022 @ 11:30pm 
Thanks ! :) Your suggestions sound great, but unfortunately there are some limitations who come with the game ... and because of these, certain things aren t really possible or at least not in a way, which I'd like. :/
But I'll again look in to different variations ! ;)
OkapiJohn 3 Feb, 2022 @ 2:52pm 
I love this collection! I have just built the first metro line in my city. A very good replacement of MOM. I just would like to make a couple of question/suggestions.

Is this network to build custom stations? Like curved ones, different lengths etc?
I would like to see in the future, stations with pedestrian access in both ends of the station, not on in one side. I also hope to see in the future, if possible smaller entrances that better fit in the sidewalks of avenues.

Thank you very much for your work
clus  [author] 2 Feb, 2022 @ 4:50am 
Hey. Sorry to hear that, but Idk whats happening at your end ... the only thing I know is, that I didn't do an update of the track. Your issue might be related to the "recent game update" ... Maybe some "broken" mods prevent your game from loading the track etc. In a complete vanilla game there shouldnt be any problems and at my end everything works as intended.
Styphon 26 Jan, 2022 @ 9:27am 
Despite being subscribed to this asset, I keep getting a report by LoadingScreenMod that it's missing. Green Sunken Metro (2624595603) is also failing to load because of that. Could this be an issue with the new expansion?
clus  [author] 21 Nov, 2021 @ 7:41am 
Well, thats how the game works.... and I definitely cant change anything about that... anyway, there is a super simple solution if that really bothers you ... dont use the ws ;)
btw .. in regards to this network... it'll still work without the "needed" station track lights.
Sovreze 19 Nov, 2021 @ 2:32am 
I don't like the fact that each time i 'need' a type of item or mod, subscribing to thát next mod a different 'needed' mod follows. At the end, i obviously need 12 items of mods or so to succesfully use the first one...
Vapor 28 Aug, 2021 @ 9:17pm 
thanks for this cool work, but how to set a metro station in a building
clus  [author] 21 Mar, 2021 @ 10:56pm 
Idk. Haven't tested it with MOM.
BluePaintball 21 Mar, 2021 @ 3:57am 
Can MOM track work with this?
skallben 2 Jan, 2021 @ 4:41am 
Cool, quick work there. Thanks.
Clus  [author] 2 Jan, 2021 @ 12:45am 
Ok ... fast than expected. ;P They should be back ...
Clus  [author] 2 Jan, 2021 @ 12:41am 
Hey ! Sry ... I might´ve accedentially mixed something up. :/ Sry ... the used lights are in the lights prop pack, which I added as a dependency. I´ll re-add the old one´s with another update (later today or tommorow). They´re still on my Hdd. Sry and thanks for letting me know !
skallben 1 Jan, 2021 @ 8:33am 
I second Dyings question. Just placed light assets the other day, now they are gone from my map.
Dying 31 Dec, 2020 @ 7:56pm 
Have you changed the file names?
A asset do miss "Clus_StationRoofLight02" by now, also "Clus_StationRoofLight01" is not in the folder anymore.
Clus  [author] 31 Dec, 2020 @ 8:01am 
Pathfinding issues fixed. Should now also work as a terminus sstation.
Clus  [author] 4 Dec, 2020 @ 12:17am 
I dont think so, but I am not sure of course ... but there a some on my hard drive. ;) And they´ll come eventually....
rkumob 3 Dec, 2020 @ 5:18am 
Are there any underground metro stations on the workshop that are rendered when first-person-riding and take up the same 1x1 cell on the ground?
Clus  [author] 4 Oct, 2020 @ 2:22am 
Hey. The picture was taken during a first person metro ride ...
SergJack 2 Oct, 2020 @ 12:50pm 
Hi. Can I ask, what mod did you use to get the camera to go underground? Was if a first person camera of a vehicle or is there some mod that allows the camera to go completely underground
WelpeHerz 24 Sep, 2020 @ 10:21am 
Nevermind, I have just tested it myself. It actually works well, but you have to deal with a little bit of terrain glitching, which was honestly not as bad as i expected it to be.
WelpeHerz 24 Sep, 2020 @ 9:08am 
Thank you for the quick response. I hope you will find out the cause. Actually it is not a big deal, once you know that you should not use it as a terminal station, but it took me some time yesterday to figure out what was wrong, after building a whole metro network from scratch, with some ground and elevated stations, your glass cube station and a few custom build stations :) It was quite a bummer when I finally started to draw the lines and then realizing that something ist wrong.

If you dont mind answering another question. What is the actual difference between the underground station tracks and sunken ground station tracks? I know that there is a technical difference between sunken ground tracks and underground/tunnel tracks, but wouldn't your glass cube station also work with ground station tracks, just like the sunken tram station?
Clus  [author] 24 Sep, 2020 @ 4:39am 
Yeah ... I already knew that ... but currently I don´t know why the track behaves that way. :/ Therefore .... dont use it as an end - station, or just build a loop after the station. I'll update the track when I find the cause...
WelpeHerz 23 Sep, 2020 @ 5:55pm 
I noticed the same thing as potato24x7. The ground and elevated station tracks behave as expected but the underground station tracks won't let the metros change direction, so you can not use them (and the amazing glass metro station) as a terminal station.
potato24x7 23 Sep, 2020 @ 5:58am 
@clus track is behaving like tram/LRT tracks like you have to create a circle of network to complete a line. But trains/metro go reverse means you can have a complete line between two plopped stations. But thats not happening with this track and glass metro station
Dannycak 14 Sep, 2020 @ 8:22am 
so ill download all the set with new metro stop glassed one but i got a question will this tracks overwrite game's own tracks?
BrowncoatTrekky 9 Sep, 2020 @ 10:07am 
Understood @Clus and how are these tracks affiliated with tram or bus as hinted in the previewimage which is not mentioned in the description?
clus  [author] 9 Sep, 2020 @ 8:23am 
This is just a station track ... now used within 2 assets. The other tracks (as already written in the description) are not needed for this to work.
BrowncoatTrekky 9 Sep, 2020 @ 6:58am 
Can you please explain why it says tram and bus hub for a set of tracks on the previewimage? Also please confirm for latest glass station release @Clus that other tracks listed above are not required?
Clus  [author] 31 Aug, 2020 @ 4:04am 
This station track comes only with "grd mesh" ... no roof, walls etc. What you see on the picture is part of the station. My Metro Tracks (Link in the description) have completely rendered tunnels ...
skallben 31 Aug, 2020 @ 3:43am 
So will the tunnel roof render if you only use the tracks too - or does it belong to the station asset?
clus  [author] 30 Aug, 2020 @ 4:11am 
Hey ... sry for the late reply.
@sebesams Not a "silly" question at all ... It could be used for that too ... at least in theory. I haven't tested it ... but it should work the same way as the train station tracks do.
@martianinferno98 It might ... in my test city it does work alongside MOM. Just test it ... ;)
martianinferno98 28 Aug, 2020 @ 9:18am 
Does this work alongside Metro Overhaul Mod?
sebesams 28 Aug, 2020 @ 2:13am 
Oh WOW. I like it!!! Can this be used as a separate station too? (forgive me if that is a silly question....)