Space Engineers

Space Engineers

BattleTech WC Pack June 2024
197 Comments
Morthwyl 3 Jul @ 8:15am 
Now sure if you ever did it already but going with the whole prototech idea and making Clan variants of some of the weapons could be cool.
Queen Bee  [author] 2 Jul @ 12:57pm 
should i have a look at this mod again? give me ideas on what i could fix/ rebalance
Vargali 22 Oct, 2024 @ 7:59am 
depends on the look you want i guess.. sometimes i get in the mood to mix large and small grid of the SAME block onto a build to change the look...
CyberCroniX 21 Oct, 2024 @ 4:08pm 
I know about the hinge and rotor. I just think that making large grid variants would be nicer to stick on a large grid ship.
Queen Bee  [author] 21 Oct, 2024 @ 8:56am 
just use a rotor to atach your small grid turrets to
Vargali 21 Oct, 2024 @ 5:55am 
shouldn't be that hard, switch secondary parts on hinge/rotor from large to small... or there are mods that let you add small to large and large to small.. most notable i've used are "Electronics Panel and Attachments" mods... only issue is one is not conveyor-able....
CyberCroniX 19 Oct, 2024 @ 2:48pm 
Are you planning on making large grid varients. Like its so hard to put these weapons on to a large grid dropship.
Azathoth 9 Sep, 2024 @ 11:26pm 
A must have for building mechs. This mod is absolutely fanominal and im so glad i stumbled upon it!!
Thedarkpickle 27 Aug, 2024 @ 9:40pm 
ah, that's sad
Queen Bee  [author] 22 Aug, 2024 @ 4:09am 
thats a weaponscore issue, i was never able to solve the tracking issues since weaponcore was never emant to have tracking missiles below 1km
Thedarkpickle 21 Aug, 2024 @ 8:39pm 
LRMs fly into the air and explode instead of tracking a target
nyannokonekko 14 Apr, 2024 @ 4:15pm 
Ah that makes sense, putting the 2x3 in front of batteries and internals to really prevent them from getting sniped. :cinnamon2::nekoheart:

Honestly its an absolutely fantastic mod I adore and I think you did a great job at making the weaponry :shigure2::nekoheart:
Queen Bee  [author] 14 Apr, 2024 @ 4:33am 
the hinge armor is to hide the joints from damage while the 2x3 armor is to absorb a penetrating hit and spread it to a bigger area that would normally go through since heavy armor blocks are really bad at not being penetrated
nyannokonekko 13 Apr, 2024 @ 5:33pm 
I'm curious as to what the specific reason you made each new extra armor block for the mod and their intended purpose.

Like the "Hinge Side Armor" is obvious, you put it on the side of hinges to protect them, but what about the "Lightweight Ferro-Fiberous Armor Panels"? Are they used to be outside armor or internal? Do you use them to decorate the outside and protect internals, or is it an internal block that you decorate with light armor blocks on the outside?

What about the "Structural Pole"? What part of a Battletech mech were you thinking this piece was gonna be used for?

I'm guessing the BT is outside aesthetics? But I'm also curious to the Hinge armors and what the full capabilities of them are :nekoheart:
New Guy 10 Mar, 2024 @ 2:28pm 
what are the ranges on the weapons? just asking.
Queen Bee  [author] 22 Feb, 2024 @ 10:48am 
it was never meant for survival
Imperialer Offizer 11-B 22 Feb, 2024 @ 10:10am 
make a fucking extra block
Imperialer Offizer 11-B 22 Feb, 2024 @ 10:07am 
dude wtf is wrong with you? changeing the vanilla rotor into a platin needet somthing? ar you dumb and shit?
Morthwyl 25 Nov, 2023 @ 8:58am 
Alright thank you!
Queen Bee  [author] 25 Nov, 2023 @ 3:02am 
there used to be a way of doing this and im pretty sure it still exists. all stats concerning weaponcore can be adjusted by using a config file for a certain world/save. please ask on the weaponcore discord im sure they can help you
Morthwyl 24 Nov, 2023 @ 4:44pm 
Is there a way to config or change stats to un-nerf these weapons when used vs large grids? I love these guns but want to use them to make anti-capital fightercraft.
Queen Bee  [author] 28 Oct, 2023 @ 4:02am 
this applies for small rotors and hinges
FantazeR 28 Oct, 2023 @ 3:19am 
but what about having vanilla hinges as well? Like instead of modding them and still having an armored version
Queen Bee  [author] 25 Oct, 2023 @ 6:30am 
If you want to have standard rotors as well and the armored ones seperately you can use this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2430605423
FantazeR 23 Oct, 2023 @ 10:17pm 
How does this mod affect the hinges? I have BTWC hinges and the vanilla ones just dissapeared
Queen Bee  [author] 21 Sep, 2023 @ 5:32pm 
thanks
the small gyros components are changed so they are not misused as armor
the compact gyro is similar just less expensive to make and has a smaller hitbox
Intergalactic Waffle Stomper 21 Sep, 2023 @ 5:08pm 
any way to get separate gyros? these gyros replace the original ones and since it takes different plates its just kind of a inconvenience. if not its fine, like i said its just a inconvenience.

other than that great mod! everything looks cool and brings meks to life.
McRagesauce 24 Sep, 2022 @ 1:15pm 
Hi there, was curious if there were any plans to make basic ferro fiber blocks (i.e. vanilla shapes) kinda like in the og attempt at BT parts? Love the current ones for greebling, but could see serious usefulness in being able build general armor structure out of it.
Slammer 9 Sep, 2022 @ 6:35am 
While others said you could copy and paste sounds from MWLL to make it sound better, it seems like you enjoyed making the sounds yourself. Since I don't really want to discourage you from doing that, here is what I might do:

If you are making laser sounds, a synth with envelopes is going to be your friend :)
I use vital all the time and it's totally free. You could route it into audacity using VB audio cable, which is also free, or you can use the VST direct in a trial of REAPER, which is only $60 for personal use after full-featured one month trial.

https://vital.audio/
https://vb-audio.com/Cable/
https://www.reaper.fm/

The envelopes are super important for getting that WEEEEowwww sort of effect, because you apply the curve to a filter or the amplitude of an oscillator, or whatever, and it just follows it.

I wouldn't mind contributing to this project if you were open to it though!
MisterCadrega 31 Aug, 2022 @ 3:27am 
i can send you some good sounds if you want :)
Queen Bee  [author] 30 Aug, 2022 @ 12:28pm 
i know the sounds arent AAA, but i made all of them myself in Audacity :D some from mashing vanilla sounds together, some by generating tones from scratch and putting many effects on them
MisterCadrega 30 Aug, 2022 @ 10:06am 
Need some better sounds for the weapons, I guess you can't probably rip those ones from MWO because PGI would get mad, but you could probably try to rip them from MWLL perhaps?

Besides that it's really 5/5. No Heavy Gauss tho :(
Queen Bee  [author] 27 Aug, 2022 @ 5:38pm 
it shouldnt break any blueprints, the modded version just uses different steel plates with less integrity so you cant abuse them as armor, stats and weight are the same
Kaz Martell 27 Aug, 2022 @ 9:52am 
I don't know if it's a problem, but my buddy has this in a modpack and wanted the default gyroscope for non-Battletech blueprints. I haven't had time to play yet but figured I'd ask on his behalf.
Queen Bee  [author] 27 Aug, 2022 @ 8:21am 
whats the problem?
Kaz Martell 26 Aug, 2022 @ 4:13pm 
Is it possible to get a version of this where the default Gyroscope isn't replaced?
Queen Bee  [author] 21 Jun, 2022 @ 9:30am 
i think there is a file you can make to change some stats of weaponcore guns in a world, best to ask that on their workshop item or discord
Mistlynx 20 Jun, 2022 @ 8:17pm 
Is there any way to configure this mod a bit? I'd like to up the ranges to get them in line with the other weapons I have.
Queen Bee  [author] 16 May, 2022 @ 8:51am 
but for the mechs now, yes? this page is for the mod
Queen Bee  [author] 16 May, 2022 @ 8:51am 
i did those videos for the first script (old one) yeah maybe its time to make a new video, also someone requested a new step by step tutorial world
ninjawizard 15 May, 2022 @ 8:20pm 
would be nice to have like a full video step by step of a mech building, your guide is very complete and that savegame your made also helps but in the end the shape of the mech matters a lot too and you got some mad skills there man, i use to play battletech original and you got a lot of its original spirit!
ninjawizard 15 May, 2022 @ 8:19pm 
nobody made a tutorial video for you yet? i would do it but im not very famous lol
Queen Bee  [author] 13 May, 2022 @ 4:31am 
well repasting is usually what we did in the solaris matches, maybe you can make it stand up by deactivating all the subgrid gyros and then overriding the main ones to manually get it back up
if you have enough of them
ninjawizard 12 May, 2022 @ 2:06pm 
hey man fantastic stuff u did here, i use to play battletech the board game 20 years ago, and this is amazing to play here, just 1 question: when my Mech falls on the ground, how do i make him stand again? on the BlackArmor mechs he puts override gyros on the legs so its easy to make them stand again, any tips you could give me? i dont want to paste the mech again everytime he falls on creative and also want to use them on survival.
Bazalisk 26 Feb, 2022 @ 3:40am 
sweet ty for the reply :)
Queen Bee  [author] 26 Feb, 2022 @ 12:38am 
you dont need the ferro fibrous for them to function, if you still want to have the armored ones separately use this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2430605423 and make sure it loads after the main mod
Bazalisk 26 Feb, 2022 @ 12:26am 
Is this the mod that's messed with small hinges to now need platinum and uranium?

for some reason one of the Battletech mods i have has changed small hinges to need ferro-fib which needs uranium and plat to make.

if that is this mod can you please undo that change, its messing with blueprints in a bad way.

thankyou.
Queen Bee  [author] 6 Feb, 2022 @ 7:12am 
you should be able to make them in the basic assembler