Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To get the didgeridoo to spawn on a custom map it needs to be declared as a spawnable weapon in the maps .txt file. Even if it is it will not play sounds when a swing misses due to the way the custom sound is loaded. By default the sounds will only play on the official Valve maps. This can be fixed though by again by adding some code to a txt file in the map folder of the maps vpk. You can look inside this mod to find the txt files in the maps folder, the only thing you have to change is the actual name of the map. If you do this the didgeridoo will be spawnable and full functional.
I'm fairly new to l4d2 modding, most of the time its just editing #'s and removing stuff here and there, so apologies for the many updates that turned out to be effectively nothing. Not sure why they haven't implemented any way to make custom soundscripts as this would have made the process a lot more easy and efficient.
The didgeridoo sounds use a map command which will load the sound at the start of a map, therefore the sound will only work for official maps, I won't be updating this for custom maps as doing the official maps alone was a massive pain in the ass, not hard but tedious as hell.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=679417325&
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2243011542
The original mod that I had edited was the mod that contained the E3 animations, I had removed the animations and fixed a compatibility issue with the shovel mod, which at the time conflicted. Lerrycapetime's now has a version of that mod without the melee animations which can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2242120890
Definitely check out this guys stuff, he's got some really great mods and is always updating his mods.
In terms of updating this mod I probably won't be updating it as it was just a personal mod to begin with.