Space Engineers

Space Engineers

DNSK - Bio-Fuel Production & Power Generators
61 comentarios
Skallabjorn  [autor] 7 FEB 2022 a las 14:02 
This uses the organics Keen cteated but never used. As to EDSR no clue never tested or used it.
Armigus 7 FEB 2022 a las 13:45 
EDSR (Eat, Drink, Sleep, Repeat) compatibility? It also adds organics but maybe not the "same" organics.
Zach Jepson 14 NOV 2021 a las 17:33 
RUST!!!!! I LOVE IT
Death_Penalty 4 OCT 2021 a las 16:30 
IO Fuel is more a late game fuel where this is more early game. As you did outline above that reuploads were not allowed without permission. which is why I was asking for permission. I understand if you don't wish t give that permission. I will look elsewhere. Thanks
Skallabjorn  [autor] 4 OCT 2021 a las 8:40 
If I am not mistaken parts of this are already integrated into Industrial Overhaul as they share a common heritage ( Shale oil mod )

And to be clear, NO, you may not re edit and republish in any way, unlisted or otherwise, as we have outlined above.
Death_Penalty 4 OCT 2021 a las 4:49 
Hey Skallabjorn I see you have a Industrial Overhaul compatability for DNSK. Do you have one for this mod too? If not Do you mind if I make a private Modded version using IO components to use on a private server I am looking at making?
Skallabjorn  [autor] 29 AGO 2021 a las 11:47 
Not for this and DNSK no load order issues.
Valiant Maverick 29 AGO 2021 a las 11:21 
There aren't any notes here about mod load order. Is it important?
Skallabjorn  [autor] 14 AGO 2021 a las 8:23 
Dont know, never seen that mod before. This was made to work with DNSK.
Go'Vic.Ϻέψ 13 AGO 2021 a las 20:46 
Skallabjorn  [autor] 4 MAY 2021 a las 11:49 
Use if you like, dont use if you dont, Keen added combustion engines so your comment is kinda moot....
Exavier Hellbrand 4 MAY 2021 a las 11:47 
this seems neat and I would use it , but alot of the hydrocarbon fuel mods Do NOT match the current aesthetic of space engineers.
Visentinel  [autor] 6 MAR 2021 a las 5:08 
Gday :)
Tino 1 MAR 2021 a las 11:05 
OK. That was a bit incomprehensible because English is not my language. I have the Oil Mod on the server from which you have some models. I didn't have the producer. But that was because the oil Mod was in the list before your Mods.
Skallabjorn  [autor] 1 MAR 2021 a las 10:59 
@Tine - read the guide in the description. Blocks you use are named there.
Skallabjorn  [autor] 1 MAR 2021 a las 10:58 
Quite possible, this was made to work with DNSK and not others.
Tino 1 MAR 2021 a las 9:31 
can it be that this mod does not work together with the oil / diesel mod?
Tino 1 MAR 2021 a las 9:21 
How can I turn organic bio fuel into? I can't find a block on this.
Skallabjorn  [autor] 11 FEB 2021 a las 10:51 
k will update it.
Annastasya 11 FEB 2021 a las 7:52 
The server link in your profile says it is invalid or expired. =-(
Skallabjorn  [autor] 10 FEB 2021 a las 6:12 
Find me on Discord ( see my profile ) to discuss.
Annastasya 9 FEB 2021 a las 21:36 
@Skallabjorn:

On another note, I had an idea on a small possible mini-expansion that would add a sort of "Tier 2" equivalent to the engines. Would you mind if I put together the SBCs to submit to you? (Not posting or sharing it at all, just for you to review and use if you like. Maybe through GoogleDocs, Github or Discord or whatever is secure and easiest for you.)

I can also add in the BlockVariant data and the InventoryFill data (Small engine) and hopefully save you a little work. I am trying to get more into serious modding. It's a lot of fun and if I can cut down on the headache and drudgery for you, while I tinker about, I'd be happy to!
Annastasya 9 FEB 2021 a las 20:59 
That makes sense. I was doing some testing and it's clear that it is directly correlating to the time it takes to produce. I have the world set on x3 speed for the assembler production, which explains why it is splitting it in thirds. =-/

I have never seen the ~0.01 thing before but if I had to take a wild guess I would say it's probably because the assembler use using Steel Plate components like an ingot and I don't think Keen had the foresight to expect people to make mods where you could use only part of a component.

Thanks so much for getting back to me so quickly! With what you said, the results I am seeing make much more sense now. =-D
Skallabjorn  [autor] 9 FEB 2021 a las 18:41 
and the ~0.01 is a long known keen bug never solved.
Skallabjorn  [autor] 9 FEB 2021 a las 18:40 
its due to assembler settings in your world. it does math and changes resources used on ALL assemblers.
Annastasya 9 FEB 2021 a las 16:23 
I'm seeing no issue with draw rates as of 2/9/21.

One thing I have noticed though, since the blueprint has an output of 0.75 BioFuel with 3 Steel Plates in the recipe, the BF Producers aren't taking an even 4 SPs to make 1 BF. SE is doing some weird CommonCore style math that leaves a fraction of a SP left over. "~0.01" When using a large number of producers you end up with tons of these SP fragments all over the inventory. They don't automatically stack. You have to manually gather them up.

Could this maybe be fixed by changing the formula to 1000 Org + 4 SPs = 1 BF @ 2000s ?
Skallabjorn  [autor] 1 FEB 2021 a las 18:50 
will have a look at the blocks draw rates, love it when Keen changes things
MeyerX 30 ENE 2021 a las 23:15 
Thanks! Running now ...
I was constantly pulling in 4.000 Organics immediately and filled up that way.
Had to disable the conveyor system in order to make space and put some steel plates in.
Skallabjorn  [autor] 30 ENE 2021 a las 12:56 
is it full? Its working fine in the world i have up right now on my pc and on my server(s)
MeyerX 30 ENE 2021 a las 12:42 
So I have connected a Producer via the bottom port to my conveyor network. It did immediately pull in a pile of organics. But it doesnt draw Steel Plates and It doesn't accept me putting some in from my inventory. What could be wrong?
Skallabjorn  [autor] 19 ENE 2021 a las 6:23 
As it says above and to the right you see DNSK is a dependency, yes it requires it.
Nemui 18 ENE 2021 a las 23:13 
does this mod require daily needs to work or does it work on it's own? I want to use the biofuel generator but I don't want to worry about starving to death at the moment :cgpout:
Skallabjorn  [autor] 12 ENE 2021 a las 11:52 
Used an assembler set up so that the thing wouldn't run a person out of organic's, which are needed for other food items in addition to the fuel.
Nattcravvler 12 ENE 2021 a las 10:10 
Ahhh ok so I have to use the producer as if I was crafting components. Ill give it a go thank you.
Skallabjorn  [autor] 11 ENE 2021 a las 16:40 
its an assembler, not a refinery, tell it to make the fuel, see below
Nattcravvler 11 ENE 2021 a las 14:35 
Hello, I do not understand this mod. I have the fuel producer, and the generator, I put 1k organics into the producer and 300 steel plates, and it is doing literally nothing... can you help please.
Skallabjorn  [autor] 25 DIC 2020 a las 22:23 
sorry I dont follow, there is the fuel "assembler" and the biofuel reactors.... fuel drums are made in the biofuel assembler... think nuclear reactor and refinery.. one makes the fuel from a source, the other burns it...
cary_micheal2000 25 DIC 2020 a las 14:10 
where is the biofuel drum/tank or is it supposed to feed it automatically ?
SOBEK 30 NOV 2020 a las 7:05 
Ok thanks for info. Stay save.
Skallabjorn  [autor] 30 NOV 2020 a las 7:01 
This mod doesnt nothing with sand at all... no such change here, its another mod. The whole DNSK series has no sand at all.
SOBEK 30 NOV 2020 a las 1:55 
Just asking about this happy change in my game :)
SOBEK 30 NOV 2020 a las 1:54 
Hi. This mod change name of gravel to "send" ? Name "sand" will by better. Stay save.
Skallabjorn  [autor] 29 NOV 2020 a las 19:23 
Done.
Skallabjorn  [autor] 29 NOV 2020 a las 18:44 
Yes its on my to do list
Lonewolf 29 NOV 2020 a las 18:16 
Love it. However may need to be balanced again after last game update. Using the vanilla hydrogen generators. We now need half the ice to make gas. Then the generators are twice as efficient in the latest game update. I still prefer using this. The current advantage is organics are easier to find. I am just not sure if the amount required feels right now. Will have to play the out for a while to see how things go.
Visentinel  [autor] 30 OCT 2020 a las 16:26 
Hmmm this looks cool ! and bio-fuel is a great idea. Much cleaner than using diesel, the local wildlife will thank you.
Steve 10 OCT 2020 a las 6:39 
@Skallabjorn awesome! I should have just connected them up and discovered that myself, but good to know for sure it'll work
TurbulentTurtle 9 OCT 2020 a las 15:34 
I just do not get nearly enough organics on a foreign planet. (any planet not the Earth like one)
I mean I think adding an organics producer that eats uranium and gravel would be nice, too.
Skallabjorn  [autor] 9 OCT 2020 a las 11:42 
there are ports, on the bottom, the old models frames didnt have them visible
Steve 9 OCT 2020 a las 10:00 
This is great use of the organics that I'm slowly accumulating from DNSK!
Is it intentional that there's no conveyor ports on the producer or generator? The producer is slow enough that hand-loading it with materials isn't too much work, but curious if piping them up was on the to-do list of updates for the mod?