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The rescue closet doesn't rescue you when you open the door, It rescues you when you get line of sight from point A to B.
This means if you stand in the exact spot where a crack in the door is you can trigger rescue without actually opening the door.
If someone makes a script that attempts to modify the same script file as the MSC then things will break.
Nothing can be done about that.
{
ScriptedStageType = STAGE_NONE
ScriptedStageValue = 1000
SpawnSetRule = SPAWN_SURVIVORS
PreferredMobDirection = SPAWN_NO_PREFERENCE
SpawnDirectionCount = 0
SpawnDirectionMask = 0
cm_AggressiveSpecials = 1
}
I think something in there is making the common spawn wanky during the crescendo of c2m4 (no one spawns inside, or besides, the saferoom).
Let me know if you're still experiencing crashing issues.
I've been really sick the past week and it appears to be getting worse. I have no choice but to postpone the update.It's nearly finished but I'm too out of it to put it all together and finish writing the last 8 functions required for everything to fit together with the 6bit shifter class. An advanced class I made to create byte header structured data in injection protected format.
I can't control if other addons load in and break the script.
Even maps some maps can include some script that will conflict.
This script allows my other scripts to co-exist.
For this script to run you need to be hosting locally or have it on the server you're playing on.
Obs: It keeps freezing too,even if i remove the mods.
Stay safe.
What ever is happening appears to be faulty game code by l4d2 devs.
At this point I'm giving up for now.. I may come back to it later but for now VSLIB scripts will crash you when you return to main menu.
I created a new tool to debug over 250 events in VSLIB to find the one thing that was causing the issue.
The crash doesn't happen anymore in testing and I'm preparing to package everything..
I've been working on this issue for over 30 hours total in the last 3 days.. fml.
I had to sort through the code of vslib to see how it worked but I think I can make the two co-exist without this crash.
I won't know until I finish writing everything.
I'll look into seeing if I can figure out why but vslib is a mess.
but I have done it now and I have found that these two mods are incompatible with this mod
https://www.gamemaps.com/details/19498 https://www.gamemaps.com/details/19499
Which is a real shame cuz these mods I can't do without, and again sorry =(
The MSC system is designed to load MSC scripts without them conflicting with each other.
If you are running non MSC scripts then they may be causing issues.
I'm trying to determine if this issue is a problem with the MSC or another addon you a running that is conflicting in some way.
I haven't tried it with no other addons.
I don't understand how the maps could be the problem but I only exited from no mercy, dead center, and tumtara the testing map.
It works fine when MSC is disabled.
Does it crash when no other addons are loaded?
Is it every map or just one?
Does it crash if just the MSC is disabled?
This version now adds support for auto run and a whole bunch of backend programmer stuff that most people won't care about because they'll never see it. :o
It was a lot to test so hopefully this is a smooth transition from old version.
Let me know if you encounter any issues.
Project is working out nicely so far.
Next release will include the ability to add scripts by typing:
/MSC_ADDSCRIPT
in chat.
This will be much easier for most people rather than having to mess with EMS directory files. :P