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HOWEVER, I have good news! I have reuploaded this mod with some improvements to the way it works! The newer version doesn't overwrite the entire class files, and lacks at least some of the useless files. Link to the most current version is at the top of the description, although at the time I'm writing this Steam is still reviewing the content to make sure I did nothing icky.
Overall, the new mod currently increases the cap from 7 to 14, and it currently only uses vanilla stat gains on promotion instead of your values. I'm going to throw you into the description of the mod(s) as mod inspiration (and names) if that's cool. Let me know, and have a good life! :)
I am not an active modder or player of Wildermyth anymore and I am not updating my mods. Honestly, if someone wants to put up a newer version of this mod that's been patched to be more compatible with other mods, I hereby give full permission to them to do exactly that. Just let me know so I can then take this mod down, and please note somewhere that the original mod idea came from me. :)
Not the author, but I just deleted that file along with the elf stuff, it seems like an event that would increase your level beyond what is above.
My question is the file "maximumLevelRaise_divineExperience.json" in the "assets/data/effects" folder. What is the purpose of that file?
@Palten That seems strange... nothing here should be interfering with stuff from other mods, but I'm now aware of some problems caused by my inexperienced past self that could be doing just that. I used some of smoker's mods once a long time ago, decided I wasn't a fan, and have never used them again, so I don't know the mod very well and have no intention of checking it out. It seems weird that either mod would have a strange interaction with stuff from that mod in particular. Anyways, I have no idea why they make the game think bows are greatspears. :shrug: There shouldn't even be the possibility of overlap!
My apologies for the late-ish responses.
some of the bows that should have the category Special get the category Greatspear for example. don't know if this is intended behavior but I think that is how they were sorted in earlier versions of the Expanded Items: Weapons mod. maybe you took over some old code or something?
My characters are all overleveled but don't have skills.
Hope this answers your question! :D