Tabletop Simulator

Tabletop Simulator

Saught's Ruin Assets/Models/Objects/Props
17 Comments
Saught  [author] 2 Jul, 2022 @ 2:09am 
@LordofRoses I've checked on my end and it seems fine. If you've been loading too many models in a single "play-session" (instance of the game running) then you just need to relaunch Tabletop Simulator. Let me know if you still have problems loading anything.
LordofRoses 1 Jul, 2022 @ 5:15pm 
Hey Saught, some of your models seem to be breaking as they're no longer loading.
Corvo 7 Oct, 2021 @ 6:33am 
No... BUT, if i dislock and lock the obeject again, it fixed...
Kind of weird, but it works
Saught  [author] 5 Oct, 2021 @ 5:01am 
@Corvo Sorry, not really sure how to fix anything like that. I've heard thumbnails can break when using a "custom" object (or assetbundle) as a bag rather than the default TTS bag. Any chance that's it?
Corvo 4 Oct, 2021 @ 6:44am 
hey man, recently i have been having a problem. After I pack the map and bring it back, the thumbnails are floating on top of the objects in your (amazing) pack. Do you know why this is?
VonDerBrelje 30 May, 2021 @ 2:29am 
Absolutely incredible work!!. With this collection I am sure that the quality of my maps will be at another level. Thank you very much friend!
Vexton 13 Apr, 2021 @ 1:07am 
This asset pack is not working for me. I have unsubscribed and re-subscribed and restarted my application numerous times. The game keeps telling me that 90% of the files are missing. Is there something i am missing or not doing properly?
DonnieLove 14 Nov, 2020 @ 7:12pm 
the spiderwebs are one thing I gave up on ever being added. Bravo!
LuxZF 25 Oct, 2020 @ 11:21am 
What's that fog/lighting that is in the photos?
Saught  [author] 7 Sep, 2020 @ 2:16am 
Thanks guys. :)

@Ðrim I've noticed the grid issue as well, but I'm not really sure what causes this or even how to fix it unfortunately.

@farvat The collision on the cobwebs is something I specifically adjusted, I'm glad you noticed!

@Chro I'm not sure what's next. I try to focus on a single game or a theme of assets from a game but I've kind of finished the latest one (Goblin Camp) I was working on. Currently eyeing ways to extract DA:I assets or some of the DS3 stuff, but I might go back and see what else I can salvage from the game I extracted stuff for the Savannah/Desert workshop mods. I'll keep the ambience in mind!
thirteenlilsykos 2 Sep, 2020 @ 12:43pm 
I swear you must read my mind... I just started a new map and have been looking for an asset and just not finding what I wanted. Next thing I know, I see you have a new table and what do we have here?? What I want, in different varieties! Yay! Now to get the map done quickly before you put out any new stuff and it causes me to keep adding moar and moar assets!

Thank you, again, for adding some of the best stuff on the workshop, hands down!
Chro 23 Aug, 2020 @ 3:37pm 
Amazing work as always Saught, i wonder what is next for your collection of mods, i dont know if you plan to add more sound cubes but one with some rain sounds and/or battle themed looping musics would be awesome! :chug::redbeard:
farvat 23 Aug, 2020 @ 8:47am 
The cobwebs ... They are the best I've ever seen here and they don't have collision ... Simply divine, the spiders' nest is sublime. Another great package, thank you very much for everything you are doing.
Ðrim 22 Aug, 2020 @ 10:26pm 
One thing I noticed about your mods, it appears I cant add grid patterns onto majority of assets for example floor tiles, bridges etc.
kyetan22 21 Aug, 2020 @ 3:13pm 
Yay! An early birthday present for meee!!! (my birthday is tomorrow) Actually I was just telling @thirteenlilsykos that I need help making some temple maps and this is perfect! I will direct her this way lol
Ðrim 21 Aug, 2020 @ 1:41pm 
Keep up the good work!
Apothecary 21 Aug, 2020 @ 11:56am 
10/10
I love you ( ͡° ͜ʖ ͡°)