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The Grid Syncer block has crashed me in the past on your jet you published. After a few tests, the Mining Drill doesn't crash me at all, the Sync block crashes me in Single Player (I think I read it is only supposed to work in Multiplayer) with the exact same crash report I get from the Rockets.
Testing a hosted multiplayer server for the sync block quickly.
You can also try a grid syncer block or a mining drill. When these are active they also give a grid persistance.
These crashes happen any time any part of the rocket mod (warheads, rocket engines, fuel tanks, or bomb whistles) detach from a grid, and when a rocket (with 1 fuel container on top of it) is launched (regardless if it's on it's own grid or not)
Surprisingly I can drop warheads individually (by 'freeplacing' them) and they will explode on contact with the ground, but for some reason nothing else works.
at Medieval.Entities.Components.MyInfinitePersistenceViewComponent.OnPositionChanged(MyPositionComponentBase obj)
at System.Action`1.Invoke(T obj)
at VRage.Game.Components.MyPositionComponentBase.RaiseOnPositionChanged(MyPositionComponentBase component)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.SetWorldMatrix(MatrixD worldMatrix, Object source, Boolean forceUpdate)
at VRage.Components.Physics.MyPhysicsComponentBase.OnMotion(HkRigidBody rbo, Single step, Boolean fromParent)
at Sandbox.Engine.Physics.MyPhysicsSandbox.Simulate()
at Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler.DoSimulate()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)
Basically, from my testing it crashes from a warhead being disconnected from a grid it was attached to.
block to instantly connect with multiple control drums.
There will also be industrial ways to produce materials like black powder.
lots of small war related stuff.
And always thinking of more things to make ofc :D
I think this will be the first time I join multiplayer too. Tried mp with one friend once in a private server, but never have I played in a public server. When it's gonna open?
I am making a whole range of new mods for our next server world, which will be a ww1-2 style server with 2 factions doing a battle for land and resources. We will have things like automated drills too :D
Nice work as always!