Starship EVO

Starship EVO

Redline Interceptor
6 Comments
kadzartathram 24 Aug, 2020 @ 6:12pm 
Yeah, no problem. I'm not the most knowledgeable person about logic in this game (that award would most likely go to Talrey, who wrote the guide I linked), but I figured I could quickly rig up a simple error-proofing circuit, and once I did that I thought it would be shame not to share it with, along with the guide that helped me understand the logic system in the first place.
fenrif  [author] 22 Aug, 2020 @ 6:03pm 
Oh man, I didn't take a proper look at this before as I was busy, but this is a really great mini tutorial. Very much appreciated.

I've included your suggestions in the updated version of the ship, and will definitely make good use of that guide in my next ship. Thanks again!
fenrif  [author] 22 Aug, 2020 @ 1:26pm 
Sweet, nice one dude. I'll have a fiddle when I'm next in the game and see if I can get it going.
kadzartathram 21 Aug, 2020 @ 7:36pm 
That's a simple work-around that only takes 3 new logic gates, but, if you want a better solution that only uses one button, you might want to try this guide [www.skywanderersgame.com], specifically the Reversing Sequence "ABBA" section, and probably the extendable version option (often known as an ABCCBA circuit).
kadzartathram 21 Aug, 2020 @ 7:35pm 
If you want to make the main cannon not able to deploy unless the safety cover is open, you can have the switch that the button for the main cannon activates tie into an AND gate before it ties into the OR gate, and have that AND gate also have the switch from the safety cover input into it.

Then have the button for the safety cover tie into a different AND gate before it ties into the switch, and have that AND gate also have an input from a XNOR gate that gets an input from the cannon deploy switch.