Total War: WARHAMMER II

Total War: WARHAMMER II

Red's European Knights
58 Comments
Blood Lightning 14 Sep, 2022 @ 7:45pm 
PLEASE port this to WH3, its one of the best mods and gives a lot of character to the game
RedDragon0908  [author] 25 Jul, 2022 @ 11:08pm 
At this point I don't know wich mods I will port and wich not.
First there are prioritized mods on the list and to be honest this mod here and some others are not even on the list...

We will see what the future and Immortal Empires bring
airbud 25 Jul, 2022 @ 10:14pm 
sounds cool do you think you could add some scotish and irish units to your warhammer 3 mod?
RedDragon0908  [author] 25 Jul, 2022 @ 12:33am 
At the moment there are no new mods but I'm converting/porting some of my stuff over to Warhammer 3 - not releasing but preparing for when the time come.

Also working on a new WH3 projekt: "The Spanish Experience" which will overhaul Estalia a bit.
airbud 24 Jul, 2022 @ 7:44pm 
great mod man thanks for making it
are making any new total war mods i can check out?
RedDragon0908  [author] 11 Mar, 2022 @ 11:29am 
Please provide some more information in the compatibility discussion.
Striker 11 Mar, 2022 @ 10:36am 
sadly this one is crashing on me.
RedDragon0908  [author] 28 Jul, 2021 @ 9:50am 
Just for the future, make sure to read the mod description before you ask questions: "If the faction you play with has access to the units you should be able to build a new building chain in nearly all settlements in both, Vortex campaign and Mortal Empires campaign.
It might be possible that this building appear for other human factions to but than these factions does not have access to the recruitment since the units are locked to specific factions or faction groups."
;)
Taebrythn 28 Jul, 2021 @ 9:45am 
sweet. now i will look into it
RedDragon0908  [author] 28 Jul, 2021 @ 7:21am 
yes
Taebrythn 28 Jul, 2021 @ 7:06am 
can this be played in mortal empires?
RedDragon0908  [author] 29 Apr, 2021 @ 11:26pm 
Well since you ask this I assume you are not modding by yourself, right?
Of course it is possible but I will not create such a version since the splitting is on purpose.
MITHRANDIR 29 Apr, 2021 @ 9:12pm 
love the mod btw
MITHRANDIR 29 Apr, 2021 @ 9:12pm 
soooooo like is there a way to get all the units from this under the empire???? im selfish
RedDragon0908  [author] 4 Feb, 2021 @ 4:00am 
Just a small update:
Hello folks, first of all thank you for your support and subscriptions. Long time before the announce of TW 3 I worked on a "Rus Units" update for Kislev. With the yesterday's announcement I decide to delay this update till the WH 3 release and start with the new assets from scratch.
That means that this mod may not recieve any new content (depending on my creativity and motivation) and will be ported to WH3 as soon as mod support is granted and I reworked the mod.
RedDragon0908  [author] 21 Oct, 2020 @ 6:50am 
Sorry I don't play with SFO, so Im not in the balancing aspects and game changes.
If you are a modder or know one who might do this you are/ he/she is free to create a SFO version.
Marcelx2x 21 Oct, 2020 @ 6:12am 
@ЯΞÐ_ÐЯΛḠʘΝ Any SFO Patch/Submod/Standalone mod for this mod?
RedDragon0908  [author] 15 Oct, 2020 @ 3:35am 
Any Ideas for recruitment availability for the norse units? Nordland, Middenland or Kislev or all of them?
RedDragon0908  [author] 30 Sep, 2020 @ 4:32am 
Bug fixing update is live now.
Like the title says only fixes and balance aspects are done. Some stat and hitpoints changes, building effect changes and so on...
And four new viking units for custom battle testing.
RedDragon0908  [author] 26 Sep, 2020 @ 11:54pm 
Well I could answer you directly but I will point you to the unit list and unit ideas discussion linked above. There you will get your answer ;)
Gontex 26 Sep, 2020 @ 8:28pm 
do you think you could do some eastern european style units for kislev?
Môrthē 25 Sep, 2020 @ 10:57am 
Milanese Pavise Crossbowmen have invaded the Old World. All is lost.
RedDragon0908  [author] 24 Sep, 2020 @ 11:21pm 
I wish I could mod the models and textures in this way, to create a more medieval styled look for a ME 3,but anyways thank you for the feedback.
Ciaphas Cain 24 Sep, 2020 @ 8:29pm 
MOTHER FUCKING ME TW 3!!!
RedDragon0908  [author] 18 Sep, 2020 @ 8:04am 
New version uploaded.
Nothing really new just some bugfixes and some balancing tweaks.
RedDragon0908  [author] 15 Sep, 2020 @ 10:58pm 
Well I never said that it is guaranteed that the ai will recruit these units. Problem might be the building...
It's on my fix list but it's not a priority.
Blood Lightning 15 Sep, 2020 @ 7:15pm 
The AI doesnt recruit these. i am in a rd 30 game and still do not see them recruited by the AI.
RedDragon0908  [author] 13 Sep, 2020 @ 10:17pm 
A new custom building that should only available to the factions that can recruit these units.
Blood Lightning 13 Sep, 2020 @ 8:26pm 
what building are these in?
Wolf King 13 Sep, 2020 @ 12:22am 
for sure
RedDragon0908  [author] 12 Sep, 2020 @ 10:03pm 
You are welcome to post you ideas in the discussion linked above.
Wolf King 12 Sep, 2020 @ 2:44pm 
Balkans units for Border Princes and the RUS vikings/Novogold units for kislev as well.
Wolf King 12 Sep, 2020 @ 2:43pm 
Hey could you add the morion helmets for the Tierco? They had approximately 4-5 different headwear/helmets in traditional portugese and spanish tiercos. Also for the Tilea units can you add some of the Barbuta helmets for maybe lower level militia units? if you also would like to add more units i have a long list of Medieval era units from 1000ad to the 1600s.
RedDragon0908  [author] 12 Sep, 2020 @ 11:06am 
Wich campany do you mean?
Рихтер 12 Sep, 2020 @ 10:03am 
When will it be for the company?
RedDragon0908  [author] 11 Sep, 2020 @ 9:42pm 
Thank you for all your feedback.
Wolf King 11 Sep, 2020 @ 12:32pm 
looks great man good job :p
Blood Lightning 11 Sep, 2020 @ 12:19pm 
milan men at arms look good in that plate armor
Euryanax 11 Sep, 2020 @ 9:15am 
Love your mod. Beautiful work!
RedDragon0908  [author] 11 Sep, 2020 @ 7:39am 
New version is live now: added a bunch of new units, fixed the faction recruitment and some more.
Please report issues and bugs...unit cards are not an issue and will be fixed later this weekand.
RedDragon0908  [author] 6 Sep, 2020 @ 8:57pm 
Well for the faction availability I don't need his permission because the factions exists in the vanilla game - he only make them playable like an unlocker.
Wolf King 6 Sep, 2020 @ 4:27pm 
i cant wait to recruit these units for TEB! hows it come along did Cataph give you permission?
RedDragon0908  [author] 5 Sep, 2020 @ 7:52am 
The issue with the missing building chain for TEB factions will be fixed with the next update.
RedDragon0908  [author] 29 Aug, 2020 @ 10:39pm 
@Boold Lightning that's not a bug but due testing purpose. It's easear to use all units in one battle instead of fighting a battle for every faction.
Wolf King 29 Aug, 2020 @ 3:36pm 
awesome work!
Blood Lightning 29 Aug, 2020 @ 3:29pm 
empire still has england/french units in custom battle
RedDragon0908  [author] 29 Aug, 2020 @ 7:45am 
Uploaded a new mod version:
- added a new building chain for the recruitment of the units.
- added the new units to factions rosters (for further details please look at the description)
- some bugfixing
Your feedback aswell as bug reporting is welcome (missing description for halberdiers is not a bug xD )
RedDragon0908  [author] 27 Aug, 2020 @ 7:54pm 
Thank you for the feedback.
No, right now they are not recruitable in campaign but I plan to upload a new version this weekend, maybe Saturday. To add them to the campaigns.
Wolf King 27 Aug, 2020 @ 1:20pm 
Bretonnia is definitely a mix between mid 1300 france and england. So english and french units to Bretonnia makes sense. Also fits their theme really well. As for TEB, Estalia is spain from 1400s on ward, Tilea City States are Italian States same time period and a little earlier. So seeing conquistadors, pike and shot tactics mixed in with your idea here would make perfect sense. HRE/German/Norse units would perfectly fit the Empire

Are these units able to be recruited in campaign right now?
RedDragon0908  [author] 23 Aug, 2020 @ 10:05am 
Thank you for the feedback...I'm open for any idea about avaiability and recruitment "terms".