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Αναφορά προβλήματος μετάφρασης
Link:https://drive.google.com/folderview?id=0B_AoHvDBSRoDUmljanNNY0k4cjQ
1. Find the mod you would like to download (folders are name m<modid>_<versonid>, so for this Crosspawns it would be md2577d0 _.... )
2. Press Win + R and type in %Appdata%/Natural Selection 2/Workshop
3. Copy the downloaded folder into the with step 2 opened folder.
Loaded !
[{
"name":"Reception",
"team":"marines",
"enemyspawns": ["Atmosphere Exchange"]
},
{
"name":"Atmosphere Exchange",
"team":"aliens"
}]
Summit:
[{
"name":"Sub Access",
"team":"both",
"enemyspawns": ["Atrium"]
},
{
"name":"Data Core",
"team":"both",
"enemyspawns": ["Flight Control"]
},
{
"name":"Flight Control",
"team":"both",
"enemyspawns": ["Data Core"]
},
{
"name":"Atrium",
"team":"both",
"enemyspawns": ["Sub Access"]
}]
In the modfolder there is a maps folder with alot txt which define the custom spawns the plugin will enforce for each map.
As you see above nooone should spawn at the middle of the maps at summit or biodome.
Marine: Marine Start
Alens: Computer Core
So they shouldn't spawn in Eclipse or Maintenance
Vexta High Skill Only Competitive UK Server
16 Man
78.129.232.62:27021
Afaik it's not even on uwes buglist ;)
Alliens allready can pick where they like to spawn, marines can "switch" main spawn by building ips at second base.
A mod enabling random spawns for all players would take a hugh tactical element of ns2 away and i think that doesn't really fit into the vanilla gameplay.
It doesn't force players to spawn anywhere outside the base it forces the bases to spawn across from each other at the start of a round.
ns2_tram, ns2_veil and ns2_refinery doesn't need this because those maps have kinda cross spawns by default.
This plugin was mainly writen for ppl which would like to have crooss position spawns without using the nsl maps and the nsl mod.
Moreover i can add any spawn variants pretty easily as this plugin basically alllow to set any spawn variant for any map via json files.
also is there any chance this plugin could support more maps? i noticed it has yet to support all the default maps such as ns2_tram, ns2_veil and ns2_refinery.