Natural Selection 2

Natural Selection 2

Deleted
25 件のコメント
Ghoul  [作成者] 2014年7月6日 10時31分 
and you can download each folder by rightclicking at it :B1:
Ghoul  [作成者] 2014年7月6日 10時28分 
ns2stats is also included but total size is 1GB
Ghoul  [作成者] 2014年7月6日 10時28分 
Im still uploading ;)
Jazza 2014年7月6日 10時11分 
awesome thanks :) i also need the ns2stats one, and for some reason i cant DL them from that link, i can only open them in my browser?
Ghoul  [作成者] 2014年7月6日 10時04分 
Ok as some ppl seem to have issues downloading from the steam workshop i decided to mirror my workshop folder.

Link:https://drive.google.com/folderview?id=0B_AoHvDBSRoDUmljanNNY0k4cjQ

1. Find the mod you would like to download (folders are name m<modid>_<versonid>, so for this Crosspawns it would be md2577d0 _.... )
2. Press Win + R and type in %Appdata%/Natural Selection 2/Workshop
3. Copy the downloaded folder into the with step 2 opened folder.
Jazza 2014年7月6日 7時58分 
this mod wont download for me!! my regular severs i play in use th is mod and after i had to reinstal ns2 i cant get these mods to download pls help!!!
[ZM] Darkflame 2014年4月6日 7時38分 
Doesn't appear to work for Marine vs Marine which is understandable with all the changes.
|-DMD-| Rusty 2014年3月28日 1時42分 
Awesome - Thank you Ghoul !
Loaded !
JustThis 2014年2月15日 8時18分 
WTF, this is so epic
Ghoul  [作成者] 2014年2月15日 1時17分 
Tested and working with 263
Powel 2014年2月14日 10時06分 
its good
怜と「 」 2014年2月13日 9時00分 
very good.
Kilo 2014年2月13日 8時10分 
Crossroads/falls is not a possible spawn location on any server... ever...
Ghoul  [作成者] 2014年2月12日 7時39分 
Steam screwes around with the format of json hopefully you still get what those files say ;)
Ghoul  [作成者] 2014年2月12日 7時37分 
Bidome:
[{
"name":"Reception",
"team":"marines",
"enemyspawns": ["Atmosphere Exchange"]
},
{
"name":"Atmosphere Exchange",
"team":"aliens"
}]

Summit:
[{
"name":"Sub Access",
"team":"both",
"enemyspawns": ["Atrium"]
},
{
"name":"Data Core",
"team":"both",
"enemyspawns": ["Flight Control"]
},
{
"name":"Flight Control",
"team":"both",
"enemyspawns": ["Data Core"]
},
{
"name":"Atrium",
"team":"both",
"enemyspawns": ["Sub Access"]
}]

In the modfolder there is a maps folder with alot txt which define the custom spawns the plugin will enforce for each map.

As you see above nooone should spawn at the middle of the maps at summit or biodome.
Pqliar 2014年2月12日 3時20分 
Ghoul, in the case of biodome and summit, is there a setting where the middle of the map spawn can be disabled? because having them spawn in the middle of the map gives a huge advantage early game.
Ghoul  [作成者] 2014年2月11日 7時10分 
Eclipse Spawns:
Marine: Marine Start
Alens: Computer Core

So they shouldn't spawn in Eclipse or Maintenance
Kilo 2014年2月11日 2時50分 
Eclipse is a nightmare for aliens when they start in the far right Hive (Maintenance). It's like veil's pipeline before the 249 changes but much much worse as It's 10 times easier to cut off aliens from expanding, this is because marine start is closer to this hive than the other two hives are. Can you change the crossspawns so that It's not possible for aliens to spawn here? I feel this would ballance the map much better...
Kilo 2014年2月9日 3時13分 
Great Mod! ran on our public server here:
Vexta High Skill Only Competitive UK Server
16 Man
78.129.232.62:27021
Ghoul  [作成者] 2014年2月3日 2時49分 
yeah it could be patched but as it exists and is known and used since the beta most think it's kinda intentionally by now.

Afaik it's not even on uwes buglist ;)
Vertex 2014年2月3日 2時45分 
could the "medpack trick" be patched?
Ghoul  [作成者] 2014年2月3日 2時34分 
Every vet can tell you that due to the "medpack trick" there is no "element of surpise" at all about team base spawns and that at some maps the default spawns are just not fair for some teams.

Alliens allready can pick where they like to spawn, marines can "switch" main spawn by building ips at second base.

A mod enabling random spawns for all players would take a hugh tactical element of ns2 away and i think that doesn't really fit into the vanilla gameplay.
Vertex 2014年2月3日 2時22分 
ohh that kind of takes away from the element of surpise to say the least. it would be nice have other spawn functions tho such as allowing the commander to set default spawn locations. or better yet stagger spawns so troops spawn all over the map. maybe even allowing the player to choose where they want to spawn.
Ghoul  [作成者] 2014年2月3日 2時02分 
This plugin overwrites the spawns of those maps so that the teams spawn across from each other.

It doesn't force players to spawn anywhere outside the base it forces the bases to spawn across from each other at the start of a round.

ns2_tram, ns2_veil and ns2_refinery doesn't need this because those maps have kinda cross spawns by default.

This plugin was mainly writen for ppl which would like to have crooss position spawns without using the nsl maps and the nsl mod.

Moreover i can add any spawn variants pretty easily as this plugin basically alllow to set any spawn variant for any map via json files.
Vertex 2014年2月2日 23時30分 
hey, is there any chance you could be abit more descriptive as to what extactly this plugin does? your description is very vague to say the least. if it does what i think, it forces players to spawn at different map locations, rather than using the all the main base spawns. does this plugin do this for both aliens and marines? etc

also is there any chance this plugin could support more maps? i noticed it has yet to support all the default maps such as ns2_tram, ns2_veil and ns2_refinery.