XCOM 2
[WOTC] Resident Evil 6: Sherry Birkin (Edonia)
18 Comments
Evader 21 Feb, 2022 @ 2:11am 
What's wrong with 'Steam'?
All of preview pictues are not displaed.
BurgerKing 20 Nov, 2021 @ 2:49pm 
Keep it up!
Love these new faces!
404 Not Found 3 Nov, 2020 @ 11:10am 
How come you have Add Part Names as a requirement even though torso/leg/arms part names are now supported in the Community Highlander (and you appear to support that)? Add Part Names is kinda obsolete now...
tastiger841 23 Oct, 2020 @ 4:58pm 
Is it on my end or front of her neck is discoloured?
Slackboy101 4 Sep, 2020 @ 1:41pm 
So no bikinis or Jill's Casual look. got it
NerevarRising97  [author] 4 Sep, 2020 @ 1:01pm 
@Slackboy101 sure, it may not perfectly fit with everything though.
Slackboy101 4 Sep, 2020 @ 12:06pm 
Can I use the Head for other torsos?
Joe'ginger 28 Aug, 2020 @ 5:10am 
cooooooooooooooooooooooooooooooooooooooool
Derejin 23 Aug, 2020 @ 4:56am 
Looks very high quality: great job!
RomRojal 22 Aug, 2020 @ 6:27pm 
Can I recommend a character? Ada Wong only from Darkside Chronicles.. or Operation Raccon City. they are both basically the same model but the ORC model has her wearing Boots instead of Heels
Valvatorez(Cox Cable = awful ISP 22 Aug, 2020 @ 4:15pm 
@NerevarRising97
Already? In that case. Either a Grenadier Cannon or a Spark Rifle.


If you make it do make into a Spark Rifle. Code it for both Magnetic(guessing FINGeR MG/FINGeR _T2) and Plasma Tiers(FINGeR BM/T3) so players would actually be able to use it. Though I'm assuming you're making the weapons for all tiers anyways. Even without the mission. It's usually too expensive to make Sparks before reaching Magnetic weapons.
NerevarRising97  [author] 22 Aug, 2020 @ 3:59pm 
I actually DO have the FINGeR lol, I was trying to theorize what i'd do with it. Maybe a spark weapon?
Valvatorez(Cox Cable = awful ISP 22 Aug, 2020 @ 3:36pm 
@NerevarRising97
Yeah, I got a bit lazy there with cut and paste.

I would suggest porting the RE2 flamethrower as part of the shotgun category.(which is how XCOM 2 treats the Purifier's). The M202 flash as a Grenadier secondary if possible.(you might need Iridar's rocket launchers to make that work)
Can you also port (or make a facsimile of ) weapons from the RE3 or will that take too much work?
As it would be cool to have the Railgun(aka FINGeR) from the game. Obviously without the power cable.

NerevarRising97  [author] 22 Aug, 2020 @ 2:48pm 
heh think you meant to @ me, Valvatorez.

You're correct though! At the moment for RE2 I have Claire's Minigun, Claire's Sparkshot, and the Samurai Edge done. Working on Leon's Matilda.

For RE6 I have Chris' Assault Rifle for Special Tactics done, and Piers' Anti Material Rifle almost done.
Valvatorez(Cox Cable = awful ISP 22 Aug, 2020 @ 2:12pm 
For some perspective. Sherry would be 49 when XCOM 2 takes place. Though I don't expect you to make it more realistic. Lets chalk that up to ADVENT gene therapy or some other scifi bs.

@Wood
I don't recognize any of those weapon in pictures of the three mods. So I assume those are from the pack your mentioned in the description. Can we get a list of those already ported to avoid repeat suggestions?
アル 22 Aug, 2020 @ 1:53pm 
Definitely will look forward to that one! Kexx made some good additional heads but sadly his Ada doesn't really look anything like an Asian head, let alone Ada's face model. Your faces are rigged and weighted so perfectly they look like they were in the game all along.
NerevarRising97  [author] 22 Aug, 2020 @ 1:28pm 
Thank you! I'm going to be working on Rebecca this week for sure. I'll have to think about what iteration of Ada I'd tackle. I believe Kexx has an Ada face mod already though
アル 22 Aug, 2020 @ 1:17pm 
Amazing as always. It is great to see so many new heads being added to the game. If you are thinking about doing Rebecca or Ada (rather than a modified xcom head I think some else did) I'm sure everyone would like that. Keep doing what you're doing!