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All of preview pictues are not displaed.
Love these new faces!
Already? In that case. Either a Grenadier Cannon or a Spark Rifle.
If you make it do make into a Spark Rifle. Code it for both Magnetic(guessing FINGeR MG/FINGeR _T2) and Plasma Tiers(FINGeR BM/T3) so players would actually be able to use it. Though I'm assuming you're making the weapons for all tiers anyways. Even without the mission. It's usually too expensive to make Sparks before reaching Magnetic weapons.
Yeah, I got a bit lazy there with cut and paste.
I would suggest porting the RE2 flamethrower as part of the shotgun category.(which is how XCOM 2 treats the Purifier's). The M202 flash as a Grenadier secondary if possible.(you might need Iridar's rocket launchers to make that work)
Can you also port (or make a facsimile of ) weapons from the RE3 or will that take too much work?
As it would be cool to have the Railgun(aka FINGeR) from the game. Obviously without the power cable.
You're correct though! At the moment for RE2 I have Claire's Minigun, Claire's Sparkshot, and the Samurai Edge done. Working on Leon's Matilda.
For RE6 I have Chris' Assault Rifle for Special Tactics done, and Piers' Anti Material Rifle almost done.
@Wood
I don't recognize any of those weapon in pictures of the three mods. So I assume those are from the pack your mentioned in the description. Can we get a list of those already ported to avoid repeat suggestions?