Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The 3 AP
The freeze
The annoying sneaklings that blow up and stuff
The move everytime they get hit (I think only Sister do that?)
All good and actually fine and fun,but,can we please get some,idk,limit to how many time they can "call the nest"? Thats silly how one of them,chromedome I think,just heal each turn,freeze,tank stuff and flee around the map,and keep calling his buds the whole time,I tried to deal with him plus the normal enemies around and had to kill the snakes all day cause they keep binding,so then buckaroo over there every 3 turn just call 3 more of them,I legit had him do it 4 time in a mission.
At least limiting to 2 would be fine,but at some point either stop the auto heal or the reinforcement,he's just too boring to go against with all that.
If I do finally encounter them, then I'll let you all know.
the axe is XCOMFrostAxe
the vest is FrostScaleVest
the sniper rifle is XCOMFrostCaster
and for some reason if you need it the frost bomb is XCOMFrostBomb
the description doesn't mention but i assume that:
A) you disable the other mod if you have it
B) this can be installed mid campaign
the other mod's description was fairly extensive when it came to corpses and item drops. im going to assume it's about the same and corpses and items can be added with console commands if anything goes wrong. the name for each should be possible to find in the files, or i can just try to guess.
if i'm wrong about any of these tho it'd be shame it wasn't in the description for the mod.
Kinda shame there is only 4. especially with the small snippet of lore for these guys, would have loved to see more Children added along with the original four but that would be up to the creators
Do not install in current state. I was only able to defeat Chromedome in a previous playthrough, which I abandoned due to RNG on the Avatar timer. This was only possible in a Lost mission, by utilizing the spawns as riot control for his Call the Nest ability. Mission also supplied 2 squaddie allies. Took forever though, with over 120 kills, mostly Lost and Vipers.
-NumPointsAwarded=8
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=50
+TacticalEvent=false
+Chance=100
[JulianDefeated X2AbilityPointTemplate]
-NumPointsAwarded=15
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=50
+TacticalEvent=false
+Chance=100
Would i be able to add these rulers to the list somehow? it would be really cool since in RPGO you need a ton of ability points to upgrade your guys.
[ChosenKilled X2AbilityPointTemplate]
-NumPointsAwarded=5
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=20
+TacticalEvent=false
+Chance=100
[ChosenDefeated X2AbilityPointTemplate]
-NumPointsAwarded=10
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=40
+TacticalEvent=false
+Chance=100
[RulerEscapes X2AbilityPointTemplate]
-NumPointsAwarded=2
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=25
+TacticalEvent=false
+Chance=100
IF we get Offsprings of the Arch(on)-King, I guess there will also be a need for a 4th mod that modulate the spawn chance-frequency of these semi-rulers, alone with Cloned Alien Rulers. Not a problem right this moment though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1347419249&searchtext=Children+Of+The+King
that mod looks like out of data. then why it is still here? please tell me. i wonder why.