Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tell me if you need sources or anything
the scenario has not been adapted to such terrain, and I am personally not convinced jungle terrains would fit well - but again, you do you :-)
if you feel like adapting it the mission's structure is quite simple really. everything is based on map markers… maybe some scripts would require a new classes list for proper modded units but that should be it as far as I can remember
Thank you!
Front of the terminal there are some trucks
https://tetet.de/arma/arma3/planes/beta/lm_co_1-8_caas.south_asia_h.pbo
https://tetet.de/arma/arma3/planes/beta/lm_ttt_co_1-8_caas.united_states_h.pbo
So by simply copy-pasting e.g convoy position markers one can add an infinity of combination, provided the terrain is big enough ;-)
the system is mostly based on location markers, so it might be interesting -and- easy :-)
Reason: modded aircraft such as firewill and the usaf mod :)