Sid Meier's Civilization VI

Sid Meier's Civilization VI

CJL's Babylon
55 Comments
CyberGamer15 12 Mar, 2021 @ 12:56am 
No worries! I'll be sure to try out this new mod in future, and I am sure it will give players more options in how they want to enjoy Babylon. : )
Cave Johnson  [author] 11 Mar, 2021 @ 6:01pm 
@The Color of Trust, CyberGamer15

Sorry for letting you wait, here is the new mod, changing both abilties. :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421797233
CyberGamer15 29 Jan, 2021 @ 7:31am 
Nice! I hope the process goes well, and I look forward to seeing the results. : )
Cave Johnson  [author] 29 Jan, 2021 @ 7:29am 
Okay, then I will look into doing it!
CyberGamer15 14 Jan, 2021 @ 4:13am 
Just wanted to say that I'd also be up for seeing a mod that adds the UA and LUA from this mod into the NFP version of Babylon too.
The Color of Trust 28 Nov, 2020 @ 8:13pm 
I, for one, would be interested in a mod changing the UA and LUA.
Cave Johnson  [author] 26 Nov, 2020 @ 6:34pm 
We have released 3 mods now, one with Nebuchadnezzar II, one with the UU and UI for Babylon, and one with the UI for Hammurabi.
Keep in mind, that you should deactivate this mod, if you use those.

And I just wanted to say, if there are people interested in a mod, changing the UA and LUA from the New Frontier Pass to the ones from our version, please tell us.

And obviously, please give us feedback, if you like them, and tell us if there are any issues. :)
choijanggyu 20 Nov, 2020 @ 4:38pm 
@Cave Johnson
I'm looking forward to your new version!~
CyberGamer15 19 Nov, 2020 @ 12:54am 
Yeah, that's true. I do wish that it kept applying to all of your districts over the course of the game, so you would never need to build Libraries, Markets and such, or that the ability had some extra bonuses that didn't go away over time.

This could have caused issues with balance, of course. But one way to deal with that would be to buff some of the other civs in the game, so that they can compete with all of the new, powerful civs that the NFP has brought into the game.

Babylon's leader ability is likely the only part of their kit I'm not the biggest fan of, but I look forward to seeing how the additions from this mod mesh with the NFP version of Babylon. I'll be sure to let you guys know what I think of it!
Cave Johnson  [author] 18 Nov, 2020 @ 5:53pm 
@CyberGamer15 One thing I find the most unappealing about Hammurabi's ability is just the fact, that it becomes straight up useless once you have built every district once. It makes sense, that their kit is early-game focused, but I think, the feeling of having an almost completely useless ability at some point, does not make for a particularly good experience.

Well, we hope too, that our additions will mesh well with the new version of Babylon. So please let us know then, what you think! :)
CyberGamer15 18 Nov, 2020 @ 4:45pm 
I agree overall, Babylon looks like a fun and interesting civ, but aside from the civ trait itself, they feel like they could have used some extra additions to make each part of them just as interesting as the civ trait.

I remember heading people talk about what Babylon might have for their traits before they were shown off in the First Look video, and comments were made about the Government Plaza, and focusing on policies and civics.

Firaxis likely could have gone a bit further with parts of their kit, mostly the leader trait in my eyes, but I am happy that Babylon is a pretty unique civ in the game, and hopefully the additions from this modded version of Babylon will add some extra fun into playing them.
Cave Johnson  [author] 18 Nov, 2020 @ 4:34pm 
@CyberGamer15 Thank you for your the question. :)

Personally, I think, like many do, that they look rather difficult for beginners, but very strong in the hands of an experienced player.
The whole kit looks interesting, and I am glad, that their Uniques are different from ours, so we can provide our Uniques in an additional mod, so people can still use them.
On the other hand, I am somewhat disappointed, that they disregarded Babylon's connection to Writing, something we tried to emphasize. They also could have done something more fitting for Hammurabi's UA, to show his influence on the creation of law. That's why we will also make a mod, bringing back the Legal Stele for him.

All in all, I think they have done a fine job with Babylon, I like the idea behind it, but I also think, they could have done something more unique to Babylon. It would be harsh to call them generic, but the abilities in particular look like something, you could have given to other civilizations too.
CyberGamer15 18 Nov, 2020 @ 12:31pm 
What are your thoughts on the New Frontier Pass version of Babylon, in terms of how their traits look and how they might play compared to other civs in the game?

I think they look quite fun overall, though somewhat tricky to play with the focus on getting tons of Eurekas to make up for their -50% Science penalty.
Cave Johnson  [author] 13 Nov, 2020 @ 1:35pm 
@The Color of Trust Fret not, we intend to provide several mods with the individual parts of this mod (units, buildings, abilities). So everybody can decide, what they want to add to their game.
The Color of Trust 13 Nov, 2020 @ 10:33am 
I'm a huge fan of this babylon, so much more flavorful than NF version
Princeps 9 Nov, 2020 @ 4:30pm 
Oof.
Cave Johnson  [author] 7 Nov, 2020 @ 4:08am 
@choijanggyu Yes, we are already thinking about some ways to adapt the mod to New Frontier.
choijanggyu 1 Nov, 2020 @ 10:04pm 
Will this mod update to compatible with New Frontier Babylon civ? Then it will be assume~
JakobieJones 28 Sep, 2020 @ 12:27pm 
Does this mod have TSL support on any maps like YNAEMP?
Cave Johnson  [author] 31 Aug, 2020 @ 4:29pm 
@Te Thank you so much, that really means a lot to us! :D
Te 31 Aug, 2020 @ 2:53pm 
This looks like a great deal of fun, and you definitely seem to put a lot of good thought into it. Thank you both for all your hard work!
Arcadian 28 Aug, 2020 @ 8:59am 
The abilities look interesting, but I'd be surprised if you're happy with the art. Maybe you can get someone to commission a 3d portrait if you ask in the forums. I'd pay for it if it was good quality. Here is an alternative image in case you want to use it: https://i.imgur.com/df6fYJb.jpg
jordanalex2004 28 Aug, 2020 @ 3:45am 
Thanks for responding, maybe do more civs like the Byzantines and Assyrians please...pretty plz lol
Cave Johnson  [author] 27 Aug, 2020 @ 2:20pm 
@Captain Lime Thank you for your feedback, always great to hear advice from a seasoned modder! :D I know what you mean, regarding the specific wonder bonuses, and we might change these bonuses in the future.
I am glad, that we were able to portray the identity of Babylon and its leaders in a fitting way. :)
Captain Lime 27 Aug, 2020 @ 11:45am 
Not a bad first effort! Good job. If you're still looking for constructive feedback, usually you shouldn't put bonuses towards specific wonders in a specific unique component. But otherwise, the Great Writer/Great Scientist/Science focus of Babylon is spot on, and I like the way you went with Hammurabi's legalism.
Cave Johnson  [author] 26 Aug, 2020 @ 6:47pm 
@jordanalex2004 I have already written a comment on the page of Sui Generis, but it is up to SeelingCat to update the mod accordingly. ;)
jordanalex2004 26 Aug, 2020 @ 6:03pm 
I have a question? I have the Sui Generis mod alongside your Babylonian mod. Can you ensure that Babylon gets its bonus from the Sui Generis (called the Cradle of Civilization).
Cave Johnson  [author] 25 Aug, 2020 @ 7:03pm 
@justinwwe14 Not a bad idea at all. There are some interesting options.^^
Junireed 25 Aug, 2020 @ 6:51pm 
Nice. I had an idea of a Byzantium mod, but I'm not that mod savvy. I thought of having Theodora as a unique governor for Justinian I, since she was the consoltent of Justinian as his wife. She made the power moves and he was the crown
Cave Johnson  [author] 25 Aug, 2020 @ 5:10pm 
@justinwwe14 Well, that's actually pretty funny, cause Byzantium is indeed another civ I'd really like to do, because they were around in Civ for quite some time now, and, like Babylon, are strangely missing in VI. But then we would probably do both Justinian I and Theodora. So yeah, the thought was already there. ;D
Junireed 25 Aug, 2020 @ 4:30pm 
Do you think you could do a byzantine empire mod? Maybe have Justinian I.
Cave Johnson  [author] 25 Aug, 2020 @ 8:30am 
@maur1an Thank you for the kind words! :)
maur1an 25 Aug, 2020 @ 8:26am 
keep going on nice work
hussonfgr 25 Aug, 2020 @ 5:53am 
Yes it works! thanks
Cave Johnson  [author] 25 Aug, 2020 @ 3:55am 
@hussonfgr Should work better now.
hussonfgr 25 Aug, 2020 @ 12:57am 
Hello. I play in french, but i've your mod in german, not in english.
Junireed 24 Aug, 2020 @ 1:29pm 
The TSL works with the Giant earth and largest earth map, but the Play Europe map work load you in.
Cave Johnson  [author] 24 Aug, 2020 @ 5:19am 
@WitchyStella Good to hear, that's how I saw it too. :)
MsCrowley 23 Aug, 2020 @ 8:08pm 
I honestly think the model should stay, since it's unique! It'd be sad to see it go away once you build medieval walls, in my opinion
Cave Johnson  [author] 23 Aug, 2020 @ 3:44pm 
@justinwwe14 Nice idea, these mods look interesting. :)
Junireed 23 Aug, 2020 @ 2:47pm 
I sent a message of the discussion page for the historical spawn dates mod and the Civilization all wonders specific mod. Babylon has the hanging gardens in the Civilization all wonders specific mod.
Cave Johnson  [author] 23 Aug, 2020 @ 1:29pm 
@WitchyStella I have to thank for the feedback! :)
Their model remains in the city, even when Medieval Walls are built. If this displeases too many people, we look, if we can change that. And yes, their effects should stay for the entire game. :)
MsCrowley 23 Aug, 2020 @ 1:17pm 
thanks for the quick response! i do wanna repeat i like the way the walls look. i haven't been able to play any further, do the walls change when you build medieval walls? and do their effects stay?
Cave Johnson  [author] 23 Aug, 2020 @ 1:01pm 
@I Ping Therefore I Spam
Thank you very much! It feels good, knowing, that we are not the only ones, who felt, they were missing. :D

@Peay Sorry, but Hammurabi in particular depends on RaF...
I Ping Therefore I Spam -Titan 23 Aug, 2020 @ 12:11pm 
Great mod guys. I'm real glad that Babylon is finally in civ 6. :steamhappy:
Theresia 23 Aug, 2020 @ 11:17am 
working with no raf?
Junireed 23 Aug, 2020 @ 9:37am 
Sweet
Cave Johnson  [author] 23 Aug, 2020 @ 7:20am 
@justinwwe14 Should be working now.
Junireed 23 Aug, 2020 @ 6:04am 
ok
冰茶大师  [author] 23 Aug, 2020 @ 5:51am 
@justinwwe14 not yet, but we will have a look at it.