Half-Life: Alyx

Half-Life: Alyx

Escapee
19 Comments
λrokh 8 Mar, 2023 @ 2:58am 
Very cool - I like the new mechanics there :steamthumbsup:
My playthrough https://youtu.be/gOLIJWXlnoY
vincent_g 18 Oct, 2022 @ 9:55am 
my playthrough ---> https://youtu.be/Vm5Fkd1oK9I
Skummeh 20 Apr, 2021 @ 5:01pm 
Some really impressive mechanics on display in this map, particularly the cart ride and the finale. Detailed feedback in my playthru which I hope is helpful to you: https://youtu.be/8-2XujJj4kk
Taek  [author] 3 Sep, 2020 @ 2:09pm 
@johnhill you actually reached the end of the first part! I plan to work on the second part in the coming weeks
johnhill 3 Sep, 2020 @ 2:06pm 
Looking good! Played it through from the beginning. Surfaces are all there. I like the combat down the train tracks. It was a little glitchy when the shuttle comes to a stop. Killing the electric beast did not leave his energy ball, but perhaps this is not needed later anyway. After placing nine of the energy pods, things turned on, lots of red, but then things went black. I could hear the game still going but no visuals, eventually as I tried to move the video came back. I could not figure out what to do with the last two energy pods and had to exit at this point. its definitely coming together.
Taek  [author] 2 Sep, 2020 @ 7:42pm 
the issue has (hopefully) been fixed.
Taek  [author] 1 Sep, 2020 @ 4:24pm 
@johnhill oh no, I will need to look into this
johnhill 1 Sep, 2020 @ 4:21pm 
I get an error message "Map can not be found" even though it is enabled following your update today.
johnhill 31 Aug, 2020 @ 4:35pm 
Cool, I did have one extra "spinning thing". The helicopter dropping grenades was a clever idea.
Taek  [author] 31 Aug, 2020 @ 3:36pm 
oh, and if you weren't aware, this is the first part of my 2 part series
Taek  [author] 31 Aug, 2020 @ 3:34pm 
@johnhill if nothing happened after you did that, you are probably missing at least one. In the new version I have adjusted the position and added a highlight if you can't find them. I should hopefully be able to get this version out in the coming hours.
johnhill 31 Aug, 2020 @ 3:09pm 
Lots of fun. The wrist pockets and packpack items vanish just as the first battle gets started. I made it all the way through and got the columns energized. Is there anything after that? thanks
johnhill 30 Aug, 2020 @ 3:43pm 
This definitely has potential. As you may know the lighting on a number of objects is still not working: all black. Upon restoring from a save point, ammo which was put in the backpack prior is no longer available and the wrist pockets no longer work. I found the passageway to the subway. The train seems incomplete or there are floating doors, etc. The ride is a bit nauseating but one can deal with that. the fog effect is nice, but perhaps a bit too dense. The battle after going through the keyed door does not seem to ever start even after the voice announcement indicates it should. Looking better and will be glad to play it when your adjustments and bug fixes are done.
johnhill 29 Aug, 2020 @ 4:10pm 
Thanks, I hope to find the rest.
Taek  [author] 29 Aug, 2020 @ 3:08pm 
@johnhill there actually is more to the map than the one battle, I am currently baking the lighting and compiling with some clarity adjustments and lighting fixes. the entire map should be playable with these changes, and it should be going up tomorrow.
johnhill 29 Aug, 2020 @ 2:53pm 
This is definitely pre-beta. Many of the objects in the house are black. Texture reflection probably not on or something. The particles on the second floor are a bit large. The one battle is so so. and what after that? Again, I had fun climbing up on the roof and around the inside of the map. This side journey is probably not what was intended but lots of fun anyway.
Taek  [author] 27 Aug, 2020 @ 9:45am 
ok there was a big issue with the actual build with lights but it has been fixed
johnhill 23 Aug, 2020 @ 9:58am 
Ok, There were no lights. So find your way in the dark. I spent 30 minutes climbing in the dark all over the place. on the roof up the pipes, behind in the metal structure. At the end of the day with no path to be found, frustration let me to jump to my death. Is this the point? Some hints of some sort might be nice.
Bob Loblaw 23 Aug, 2020 @ 9:56am 
beginning area dark, can't proceed.