Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

VNTE-Hanoi Heights Reboot
19 Comments
Caff 1 Apr, 2023 @ 9:43am 
Autistic map.
Siilis 17 Sep, 2022 @ 2:46am 
Since people have no brains they don't realise they can walk into the mountain from main spawn so you dont get spawn killed. If you'd make it a bit more obvious as how to go inside would help.
bigscaryalien 7 Aug, 2022 @ 11:26am 
What a trash map, literally getting spawnkilled as defender in the last few objectives.
Grunt 31 Dec, 2021 @ 6:51am 
Unplayable piece of shit in assault.
DeadNoob 16 Sep, 2021 @ 1:02pm 
Awful to attack. Also laggy. 0/10
[PBS] Powerbits 11 Mar, 2021 @ 8:53am 
Playing on the PBS servers, slight lag in mountain, mut much improved
[PBS] Powerbits 2 Mar, 2021 @ 6:38am 
Going to test this with the team m8
ITSTIMETOSTOP.  [author] 24 Feb, 2021 @ 11:34pm 
Performance isn't an issue anymore. The final OBJ still needs some ironing out.
[PBS] Powerbits 24 Feb, 2021 @ 12:23am 
hows the fps going now on this one? Will try it again
KimchiSmash 11 Nov, 2020 @ 12:36am 
For sure
ITSTIMETOSTOP.  [author] 10 Nov, 2020 @ 7:23pm 
You may, but I want to see the modification and approve it before you publish. Just as a safety precaution. MSG me and ill send you the raw .roe file :)
KimchiSmash 9 Nov, 2020 @ 5:19am 
One of the most popular maps on my server I can see. OP can I get your permission to modify this map for redux? Pretty prease?
rocket_pod_man 8 Oct, 2020 @ 3:06am 
Also the rather small and crampted Heli Base makes it probably already challenging for non-veteran pilots to land without flipping on a box or simular objects.
rocket_pod_man 8 Oct, 2020 @ 3:02am 
I'd give a discount on AA, more dshks (I only encountered one firing on me the entire match) and Stuff like that.
Other option would be to limit the Combat area of the Heli so the RPGs (who actually shot me down 2/3 times from the hilltop) and MGs would be more dangerous, but that would really make the match much less enjoyable for the Helis, see VNSU-QuangTri Combat zone being extremly unpleasant.
rocket_pod_man 8 Oct, 2020 @ 3:02am 
@ITSTIMETOSTOP
It really depends on the pilot.
I am a really good pilot, therefor I was able to get 92 kills until they were forced back into the hill.
A good Cobra-Loach cooperation will always result in extremly high damage.
What I was told by a friend who was on the other team is that their main Spawn was in the open, so that I blasted them on Spawn with my 20mm without knowing it.
This was on the two points on the foot of the hill.
Maybe make some Underground tunnel main Spawns for that.
As of the question to remove the loach, I'd say the limiting of the CP slots to two is already enough which results in getting no loach at all when the other pilot is ignorant and doesn't understand it's importance.
Thing is the inability to spot and destroy tunnels would really make a push extremly hard imo.
ITSTIMETOSTOP.  [author] 22 Sep, 2020 @ 5:18pm 
@Pvt. Friedrich [29ID] The map has been overly simplified hence why I kept the old version up still. I have added map markers for the "Final stand" entrances which has been fairly unchanged compared to the other tunnels. Are the helicopters still overpowered? I'm contemplating weather or not to remove the Loach.
rocket_pod_man 22 Sep, 2020 @ 12:40pm 
What are the changes ?
I heard a lot that the tunnels at the end are confusing, so a map when you enter the hill would be useful.
ITSTIMETOSTOP.  [author] 23 Aug, 2020 @ 6:29pm 
Not at the moment
YAMI[YES AH-1] 23 Aug, 2020 @ 6:19pm 
Do you support bots ?