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Other option would be to limit the Combat area of the Heli so the RPGs (who actually shot me down 2/3 times from the hilltop) and MGs would be more dangerous, but that would really make the match much less enjoyable for the Helis, see VNSU-QuangTri Combat zone being extremly unpleasant.
It really depends on the pilot.
I am a really good pilot, therefor I was able to get 92 kills until they were forced back into the hill.
A good Cobra-Loach cooperation will always result in extremly high damage.
What I was told by a friend who was on the other team is that their main Spawn was in the open, so that I blasted them on Spawn with my 20mm without knowing it.
This was on the two points on the foot of the hill.
Maybe make some Underground tunnel main Spawns for that.
As of the question to remove the loach, I'd say the limiting of the CP slots to two is already enough which results in getting no loach at all when the other pilot is ignorant and doesn't understand it's importance.
Thing is the inability to spot and destroy tunnels would really make a push extremly hard imo.
I heard a lot that the tunnels at the end are confusing, so a map when you enter the hill would be useful.