Crusader Kings II

Crusader Kings II

Pamir Immersion Pack: Roof of the World
20 Comments
cybrxkhan  [author] 25 Feb, 2022 @ 5:49pm 
@Mr Kinich: Yes, feel free.
Mr. Kinich 25 Feb, 2022 @ 1:38pm 
It is alright if I release a version of all your immersion pack mods that are compatible with CleanSlate ?
Nitestalker 26 Nov, 2021 @ 5:08pm 
Ah I see. Your trigger is similar to what happens with the shattered or other alternate starts to the game that run on top the regular code... Some stuff with those trigger right at the start as I noticed it does a save of the setup so you can replay the random worlds created from a different ruler perspective.
cybrxkhan  [author] 26 Nov, 2021 @ 3:26pm 
@Nitestalker To clarify my mod doesn't change vanilla code per se, but it does make modifications on top of vanilla code. So for example, the new cultures in this mod are not inserted through the vanilla code for provinces (normally in the game, each province has a defined culture which is "set up" before the game starts); instead, I do it at a hidden event at the start of the game. However, because it is an event that is only triggered at the start of a new game, you won't see these events with an existing save since the event won't be triggered. Anyways, either way, sounds good, it would be better to do it with a new game in my opinion.
Nitestalker 26 Nov, 2021 @ 10:59am 
Thanks for the reply and explanation!

I understand the mod changes some core vanilla files used in game setup from your explanation, so we should probably hold off for a different game start to get the full experience. Thanks for these Immersion mods, I really am enjoying the Amalfi version and look forward to trying the rest. We'll have to add them all for our next game start.
cybrxkhan  [author] 25 Nov, 2021 @ 11:15pm 
@Nitestalker Thanks! I have only played MP once (and even then for just an hour), so I don't know if this holds, but I think it should be safe to add to an ongoing game as long as you guys have the same checksum (and thus are running the exact same mod setup). However, a lot of the mod features will be unavailable with an existing save, regardless of if it's SP or MP, as they'll need a new game to set up - nothing I imagine that would cause serious problems, but you'd just be missing out on some of the content.
Nitestalker 25 Nov, 2021 @ 4:37pm 
I came across your Amalfi immerson pack and am really enjoying it. So when I looked and saw this pack I wanted to try it also. We are trying to learn about the part of the world it uses.

The thing is the game where this pack would be used is an ongoing multiplayer game. Does anyone know if adding this mod would corrupt an ongoing game? I know some mods change game files so that if you start with them and turn them off the saved file is unplayable without the mod. Would it be safe to turn this mod on for an ongoing game? thanks!
cybrxkhan  [author] 14 Jun, 2021 @ 5:36pm 
@lightupiceberg Glad to be of service! If you're playing CK3 as well I hope to adapt the Pamir content to CK3 as well eventually, hopefully sometime this year.
lightupiceberg 14 Jun, 2021 @ 3:15pm 
@cybrxkhan weirdest shit is that i'm lowkey obsessed with the history of the pamirs and every single immersion pack you've done has been for a place i've been extremely interested in but that's been to obscure for any mods. awesome
cybrxkhan  [author] 7 Jun, 2021 @ 5:55pm 
@Spearhead No prob - just be careful when running the mods together, I didn't play the later versions of the HIP collection so I can't guarantee anything.

And yes I have a discord! It's linked at the beginning of my description above. Admittedly as I've moved to CK3, I can only provide limited support for my old CK2 mods, but I'll try to help if I can.
Kino1208 7 Jun, 2021 @ 4:41pm 
Thank you very much. Do you have a discord server for your mods?
cybrxkhan  [author] 7 Jun, 2021 @ 8:57am 
@Spearhead Should be compatible technically but with this mod there may be a bit of wonkiness if you're running it with SWMH since it has events that'll change the history setup at the start of the game. Nothing that would cause crashes or anything of that sort to my knowledge.
Kino1208 3 Jun, 2021 @ 11:11am 
Are your mods compatible with HIP?
RandyRandom 28 Nov, 2020 @ 8:15pm 
I have loved your mods, they are fun and very enjoyable. I cannot wait to see what you do in Crusader Kings 3.
cybrxkhan  [author] 30 Aug, 2020 @ 9:07pm 
Thank you all for your kind words, much appreciated!
Miath 30 Aug, 2020 @ 8:52am 
As someone who isn't switching to CK3 I'm going to miss your work. Thanks for all the stuff you've done for this over the years!
Benrsh 30 Aug, 2020 @ 4:42am 
Cheers for all the work you've put in C, looking forward to see what you'll do with CK3
Ritter Ayla 26 Aug, 2020 @ 10:13am 
Thank you for all the awesome mods for the game!
KrysCats 26 Aug, 2020 @ 8:17am 
I have enjoyed every expansion pack so far, your mods add a lot of fun runs and make the world a much more unique place. I can't wait for what you're gonna make in CK3, thanks for all the fun runs <3
Almalexia 26 Aug, 2020 @ 6:33am 
Thank you for all your mods, they've always touched on fascinating yet underappreciated areas and brought them to life! I wish you luck as things move over to CK3, and thank you again for all the work and love you've put into CK2. :)