RimWorld

RimWorld

SCP 1.2|1.3 ( FORKED )
116 Comments
mmmBak 21 Jul @ 6:56am 
Well im ready for 1.5 for uh anomaly DLC
Thaumiel Class Autism 25 Jun @ 6:09pm 
Well im ready for 1.5 for uh anomaly DLC
Jiminy 28 May @ 1:23pm 
Well im ready for 1.5 for uh anomaly DLC
Akiza 3 May @ 5:19pm 
Well im ready for 1.5 for uh anomaly DLC:steamhappy:
КОБРА В ОЧКЕ 23 Apr @ 10:36am 
Well im ready for 1.5 for uh anomaly DLC
RMP_Aiden 14 Apr @ 4:59pm 
Well im ready for 1.5 for uh anomaly DLC
tactical timmy 9 Apr @ 10:43am 
Well im ready for 1.5 for uh anomaly DLC
Nekura 「Майк」 14 Mar @ 7:00am 
Well im ready for 1.5 for uh anomaly DLC
. 20 Feb @ 8:05am 
Well im ready for 1.5 for uh anomaly DLC
court051003 29 Dec, 2024 @ 12:16pm 
Well im ready for 1.5 for uh anomaly DLC
StarFruit692093 21 Dec, 2024 @ 9:53pm 
Well im ready for 1.5 for uh anomaly DLC
Zombiekiller119 18 Nov, 2024 @ 3:07pm 
Well im ready for 1.5 for uh anomaly DLC.
jorgelopezmtz 10 Aug, 2024 @ 1:39pm 
Well im ready for 1.5 for uh anomaly DLC.
Thaumiel Class Autism 31 Jul, 2024 @ 3:07pm 
Well im ready for 1.5 for uh anomaly DLC.
Garry :з 25 Jul, 2024 @ 6:30am 
Well im ready for 1.5 for uh anomaly DLC.
Sherbiato 18 Jul, 2024 @ 2:26pm 
Well im ready for 1.5 for uh anomaly DLC.
hyroh1 13 Jul, 2024 @ 4:43am 
Well im ready for 1.5 for uh anomaly DLC.
Ascaris 11 Jun, 2024 @ 4:56am 
Well im ready for 1.5 for uh anomaly DLC.
Cthulhu 9 Jun, 2024 @ 1:27pm 
Well im ready for 1.5 for uh anomaly DLC.
yoloninja 15 May, 2024 @ 10:31am 
hey, @blyad - I bet you're getting sick of people asking, but do you have any plans to update this, or have someone else fork it to 1.5?
♡ Octavia ♡ 9 May, 2024 @ 9:44am 
Well im ready for 1.5 for uh anomaly DLC.
Jono2341 20 Mar, 2024 @ 12:44pm 
Well im ready for 1.5 for uh anomaly DLC.
CoffeexCake 19 Feb, 2024 @ 12:07pm 
lord thank you so much for this
i been wanting to use this mod forever
:)
Tiggy Skibbles 24 Oct, 2023 @ 6:24am 
Needs to be revived or continued by someone else
ジャッキー・ザ・トキ 9 Sep, 2023 @ 9:39pm 
Does this include SCP-1689 Potato bag?
Nodzoff 2 Aug, 2023 @ 4:48pm 
also is the original mod still on steam?
Nodzoff 2 Aug, 2023 @ 4:45pm 
when will this be updated?
Garry :з 16 Jun, 2023 @ 12:15pm 
why did no one make this for 1.4 yet :(
PapaEnclave 17 Apr, 2023 @ 2:16am 
1.4?
VAC/Banned 17 Mar, 2023 @ 5:17pm 
Rex705 that is the best idea ever
Flash 7 Jan, 2023 @ 9:39am 
update?
Rex705 16 Nov, 2022 @ 4:47pm 
1.4 would be cool. SCP vs Void!
NaNoServers 31 Oct, 2022 @ 3:33am 
1.4 please? :steamhappy:
Hacete 29 Sep, 2022 @ 10:29am 
@Atumra. I tried doing that but Im still getting the same errors :steamsad:
Does anyone know why? Is it a mod conflict? Is it safe to ignore? Please send halp! :steamsad:
Space Slug 3 Aug, 2022 @ 2:50pm 
I LOVE THE UNGOC!!!! I LOVE CORN SYRUP!!!!!!
Tiggy Skibbles 28 Jun, 2022 @ 10:45am 
Mods not working for me? Update maybe?
Wildniswolf 28 Jun, 2022 @ 1:03am 
Should the KI factions have no weapons
junkbot 21 May, 2022 @ 1:18pm 
is there aney posable way for there to be like a start were its like scp contament breach right arfter scp 173 got out? and you have to explore and try to find the exit i think this would be a good idea and the reson i fought if this it was bc of vanilla expanded ancients when you start in a bunker type thing and the hole bunker you can not see unless you hacked the door and uncover new areas is there a way you could do something like that but with like scps? i know the site probaly won't be big bc if the size of the map but i think it will be cool try to escape or maby somehow getting all of the scps back in there cells and fix it up i hope you read this and have a good day
raw_spinach 31 Mar, 2022 @ 12:30pm 
is this compatible with the Secure Contain Rimworld mod?
accusedauthor 23 Jan, 2022 @ 9:58pm 
I Think the 939 Event is Broken.
bearhiderug 19 Jan, 2022 @ 3:40pm 
goodluck finding that charlie. may as well be building a wall with your teeth.

I have been usieng this mod two saves now without issue, I have not been useing rimmunation. Dislike it, adds just to much for my taste. For others you can use just this mod.
charliekits 12 Jan, 2022 @ 10:07am 
i keep getting an error with my colonists saying something abt a job tracker, probably my other mods clashing together but does anyone know how to fix this?
Atumra 16 Dec, 2021 @ 2:51am 
Provided I know very little about rimworld modding but I know my way around C#:
for the System.MissingMethodException: bool Verse.AI.Pawn_JobTracker.TryTakeOrderedJob error the issue seems to be in Source/SCP/SCP/SCPs/939/GameCondition_SCP939.cs:81. Apparently the method parameters changed in time. Changing the row from
0f, false, false, false, false, false, false, false, true, 0f, null, 0f, null, null, null, null, null, null, null, null, null, null, null, null);

To
0f, false, false, false, false, false, false, false, true, 0f, 0f, null, 0f, null, null, null, null, null, null, null, null, null, null, null, null);

Seems to solve the console spam.
Wrath 8 Dec, 2021 @ 3:22pm 
hoping for more scps too, if you're having issues with making certain SCPs, I would recommend making the ones that are less of an ordeal to make
TNDKing 25 Nov, 2021 @ 10:29pm 
AKA making more scps.
TNDKing 25 Nov, 2021 @ 7:36pm 
Any plans to expand the SCP count?
bearhiderug 22 Nov, 2021 @ 10:14am 
I so wish we could have this without the rimmunation bloat requirement =/
Flash 6 Nov, 2021 @ 8:49am 
Friend can you update the RH2 weapons 1.3 to this mod? The version 1.3 of RH2 have almost the same weapons, and its less heavy comparing to the version 1.2. Thanks
Flash 3 Nov, 2021 @ 4:05pm 
ah ok i can try that, but i hope in the future we have a mod only with the factions, thanks for the good work mate!
blyad  [author] 3 Nov, 2021 @ 2:56pm 
Without RN - Weapons those factions wouldn't have weapons.

And its not really hard to change weapons tags, pick a mod for weapons, locate to ..Defs/ThingDefs_Misc/Weapon_Ranged.xml
copy the <defName> of your desired weapon,
navigate to SCP mod folder, add them to "!Weapon Tag List.txt" than go to Defs/PawnKindDefs/PawnKinds_XX.xml and replace the <li>x</li> with the ones you copied before(under <weaponTags>)