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https://www.reddit.com/r/Kenshi/comments/lztg6d/how_to_edit_a_character_into_your_squad
I hadn't tried dismissing them and then just leaving them as they go into Tech Hunter Shopping package by default and start walking away, so i guess Ruka has decided to become a Tech Hunter trader.
if you dont have any saves beforehand and you want Ruka back you can open the modding tools when launching the game, find Ruka and edit their dialogue package to have a recruit option.
use the new mod to recruit them then deactivate it after.
I guess the engine does not save something to do with the player on NPC's.
@eđgyŧoxickiđ GG, no idea how you even managed to do that as it only calls FastJoin on the character and its probably a engine bug. Enjoy your new character i guess.
I don't know if other characters besides the starting ones are affected by this. It's the "Players Slavery" mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1629774647&searchtext=players+slavery
"Nothing at All" is not an unmodded game start, "Nobodies" is and they are the ones i do the tests on.
If you are using mods try changing the mod load order.
Later loaded mods override previous ones.
If they are not what start did you use.
You could open Sparring Partners and find the main dialogue package then just remove the On Heal section.
Pretty sure that's what makes them run away.
They should be remembering the block settings unless something has changed
The way it should work is when they are dismissed and you select sparring it "hires" them like a merc for X time after the time is up if they can still talk then it fires the next event which makes them join the group.
If they are knocked out they don't get the event or some other mods might be interfering with it.
If you are running other mods you could try putting Sparring Partners lower in the mod order.
big problem that kill any immersion that i have in kenshi. that was free building with no cost (CageofShame), making all material i collected completeling useless! i can' t say this enough. it make completely useless to play all together for exploration content
its a simple cage to allow sparring partners that were knocked unconscious (missed their dialogue trigger) to be recruited back.
It was added and made free in case the player does not have the research or materials to construct a cage.
It's a cage? If you don't want to use a free cage then don't build it?
Then if they are unmodded or inherent the base dialogue packages then you can talk to them and begin sparing. i would also advise using weaker weapons so they don't hack limbs off.
Best to keep the sparing away from turrets so they never lock onto your people.
Tysm for the fast answer