Project Zomboid

Project Zomboid

Bow and Arrow
1,177 Comments
ethanp89 25 Jun @ 5:10pm 
Totally understandable. I just used a custom zombie loot mod to add tin cans, pop cans etc. for drops. Thanks!
Gluten the Sensitive  [author] 25 Jun @ 2:03pm 
Shooting makes a sound with a low radius of "4". That might me four tiles or yards or metres.
Something about butchering a bird gives feather fletchings in this mod. Realistically, I imagine birch bark might work, and parchment would work, but neither are implemented.
ethanp89 23 Jun @ 9:11am 
Love this mod, but are there any other ways to make fletchings? As a wilderness survival run it's hard to find loot like that. Would be nice to make out of leather strips or something.
DoktorFar 12 Jun @ 8:23am 
@Lillo I think firing the bow in itself does not alert zeds. But if the arrow hits a zed I think that seems like that can make some noise that makes zeds close turn around towards the sound? And in doing so you may enter their viewing cone. Im not 100% sure.
KJILL13 12 Jun @ 3:05am 
will it ever work on build 42
Lillo 4 Jun @ 11:03am 
is it silent? like, does it attract zombies with noise
Chris.B.Baked 26 May @ 5:37am 
nvm im just dumb and thought it would be a job not a skill. sry for the misinfo
DoktorFar 26 May @ 4:52am 
@Chris.B.Baked it definitely works on 41.
Gluten the Sensitive  [author] 1 May @ 12:41pm 
marshmalle justice that sounds like a glitch of some sort, the debug log should say more.
AltenRoguerz If you mean the multiplayer problem I don't know. I tried fixing it but it didn't work, and it was taking a very very long time to test on multiplayer because of the pc's specs and the game's requirements. perhaps if I kept trying things I could fix it eventually. I think I remember the newer PZ was going to have its own archery for shooting animals and eating them actually.
AltenRoguerz 8 Apr @ 2:29pm 
Will RifleBow ever be fixed???
marshmallow justice 24 Mar @ 7:44am 
hmm ok figured out the problem with arrow notching (needed to be in player inventory directly, i guess problem with inventory tetris hence the compat patch) but as far as actual firing goes, I see the animation, it notches the arrow, a muzzle flash goes off, but it doesn't seem to actually do anything. does it not work in admin ghost/invis mode?
marshmallow justice 24 Mar @ 7:29am 
it doesn't seem to work for me, we added it to our server, and i tried to test by spawning in all the Bow related content i could find, but I can't reload/fire anything. What am I doing wrong?
Gluten the Sensitive  [author] 22 Mar @ 3:06pm 
REM the information in the debug log would help.

Also you get archery xp for shooting non-zombies, which is realistic but doesn't completely fit the base game's way of doing things.

marshmallow justice it completely uses its own rules and doesn't interfere with it.
marshmallow justice 19 Mar @ 1:13am 
Hello you mention that it will not 'intermesh' with something like Advanced Trajectory. Does this mean (and by extension for ATRO) that the mod will cause errors and failure if trying? Or do you mean that when it comes to aiming, it will use completely its own rules?
DoktorFar 7 Mar @ 9:31am 
Quickly get a lot of arrows by making low level arrows, load hundreds of them in your car. Then find a ton of zombies, like hordes, and just keep firing at them.
SkibidiPapu87 6 Mar @ 10:19pm 
how can i grind archery quickly cuz it goes WAY too slow
DoktorFar 2 Mar @ 12:33am 
@Rem What game version are you running? (mod doesn't support v42) and have you tried with only this mod? (start a NEW map and only have this mod installed and test).
thedreddnought 1 Mar @ 10:20pm 
You're gonna eat that old bluejay burger augh...
Boomsheee 23 Feb @ 5:01am 
42 pls <3
Rem 18 Feb @ 11:55pm 
hi! my english is bad, but i will try to explain the problem, sorry in advance! it gives me a lot of errors (1500) after a couple of shots at zombies, the screen goes black and then crashes. i started with the archer skill and a compound bow
Gluten the Sensitive  [author] 11 Feb @ 12:56pm 
This mod is not patched for build 42 and I will add this information to the mod description.
connoralexandermainwold 5 Feb @ 10:48am 
does this mod work for build 42
Gluten the Sensitive  [author] 26 Jan @ 3:12pm 
TheoryOfMadness plz tel mor k thx

TheKaiserBear no I didn't manage to use the default aiming so I added the circles. Java modding could achieve it, but it is problematic, needing extra things installed. I started thinking of making zombies wear a garment that gives the appearance of the usual aiming system but I didn't code it. I started, but I accidentally deleted my progress, but I hadn't done very much anyway.

WolfZ not me

Oscar Valdivia unknown

tilarium orly

respeitador de casadas again :o my guess is that the person in question is probably not lemmy

Emperorcharizar I don't know and I didn't know there were such console commands.
Emperorcharizar 24 Jan @ 8:19am 
Is there a way to use console commands to add archery XP to a character? Using addxp "me" Archery=(xp_amount) does not do anything.
tilarium 19 Jan @ 4:27pm 
Eh?
@tilarium Nice try lemmy
tilarium 19 Jan @ 12:51pm 
When the devs get it to the state they are comfortable with adding it in.
Oscar Valdivia 19 Jan @ 10:52am 
when for b42?
WolfZ 14 Jan @ 1:32pm 
the visual of a arrow nocked on bow just disappeared. someone knows why ?
DoktorFar 14 Jan @ 9:25am 
@TheKaiserBear There's the Advanced Trajectory's Realistic Overhaul mod, which works fine for me on b41 with Bow and Arrow. While I guess it doesn't give you the "normal" targeting colors, it does give you that, but in an improved way. Of course it also changes actually targetting mechanics. It doesn't feel like those mechanics affects Bow and Arrow, but it still shows colors and crosshair narrowing for accuracy and I feel that THAT fits with how accurate my arrows are. So may wanna give it a shot (haha)
TheKaiserBear 14 Jan @ 8:15am 
Are there any mods to change the green circle into the normal targeting colors? Also - what affects the range/etc. of the bow? I find sometimes I'll need to aim down to hit a zombie to the left and it's awkward.
DoktorFar 14 Jan @ 6:47am 
@TheoryOfMadness respect for finding a fix and sharing the solution 🙏
TheoryOfMadness 13 Jan @ 3:05pm 
Fixed the bug with Efficiency Skill Mod. In case anyone else has this issue.

Fixed in EfficiencyTimedActions.lua

...
if efficiency >= 0 and efficiency <= 10 then
if self.recipe and self.recipe.getOriginalname and self.recipe:getOriginalname() == "Transcribe Journal" then
print("Avoiding Efficiency multiplier for Journal")
else
TheoryOfMadness 12 Jan @ 10:21am 
`function: adjustMaxTime -- file: EfficiencyTimedActions.lua line # 28 | MOD: Efficiency Skill Mod
function: addToQueue -- file: EfficiencyTimedActions.lua line # 48 | MOD: Efficiency Skill Mod
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: add -- file: TimedActionXP.lua line # 47 | MOD: Efficiency Skill Mod
function: OnDoRecipe -- file: MandelaBowAndArrowClient.lua line # 1819 | MOD: Bow and Arrow
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in adjustMaxTime

zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
TheoryOfMadness 11 Jan @ 8:09pm 
Incompatible with Efficiency Skill Mod. Can't make arrows
The Honey Badger 11 Jan @ 3:10pm 
when b42?
DoktorFar 10 Jan @ 6:20am 
@nakahashi it definitely works in b41. Make sure the arrow is in your MAIN inventory, not in any containers or in backpacks, only main inventory.

If that doesn't work I would try make an entirely new game (a new world, not just a new character in same world). And then ONLY have Bow and Arrow mod enabled, no other mods. See if it works there.
nakahashi 8 Jan @ 5:26pm 
i can’t load an arrow in b41 :(
Gluten the Sensitive  [author] 3 Jan @ 3:31pm 
Postscript: I don't want to though.
Gluten the Sensitive  [author] 3 Jan @ 3:30pm 
I remembered multiplayer isn't working in Build 42 anyway. Porting this to Build 42 may be quite easy. It might need fbx models instead of X. X can be read as plain text, so with basic coding knowledge you can write a converter to convert a model to X format. Using fbx models is actually easier, blender exports as fbx directly. (also, reportedly, blender exports as X, but my preferred model editor didn't, so I used that and a converter rather than blender)
Gluten the Sensitive  [author] 29 Dec, 2024 @ 6:41am 
I don't know, it might be. I don't know what needs to be different. I don't know if they've reduced client authority in item creation.
Also, when I was trying to find what needed to be different, I read that if people don't use mods during Build 42 Unstable, it will be easier for The Indie Stone to fix bugs because the bugs won't be caused by mods.

Also, I used system restore to get a working version of Steam back, so I was able to run PZ with steam and update this mod, so I did that.
Fego306(GER) 28 Dec, 2024 @ 3:18pm 
Is it a lot of work to make this mod work for Build 42?
Gluten the Sensitive  [author] 28 Dec, 2024 @ 12:11pm 
I patched a bug and added Ukranian Russian and Chinese translations, but as of today Steam makes this PC freeze.. It's running Windows 7. It can run Project Zomboid, not not Steam. I can't pick offline mode and play Sword Rogue or Shogun II Total War or Half Life 2. Valve just remotely broke it for me. I was planning on installing Linux some time soon anyway, so I should update this mod from Linux.
DoktorFar 27 Dec, 2024 @ 6:43pm 
@LittleBitOfRandomness123
This is how it's supposed to look. You must have an arrow shaft and and an arrowhead
Arrow head: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393722592
Arrow shaft: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393721796
LittleBitOfRandomness123 27 Dec, 2024 @ 3:55pm 
This is probably a me issue, but i have the components for making an arrow in my inventory and when i click on the arrow shaft it gives the option to add the arrow head etc but when i click to add it doesn't add them
TrumbaBumba 𐂂 26 Dec, 2024 @ 11:22pm 
very sad:steamsad:
Gluten the Sensitive  [author] 26 Dec, 2024 @ 5:36am 
DoktorFar thanks accepted sire (even if I left this mod part-way done because I'm weird)

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Gluten the Sensitive  [author] 26 Dec, 2024 @ 5:31am 
grammarn't
Gluten the Sensitive  [author] 26 Dec, 2024 @ 5:30am 
Oh so it already does, someone wrote.
NekoMilo isn't
Shaman2525 I've not used that mod but it should be possible
JOKESTER215 I understandn't
To other people saying they have a problem months ago: :steamsad:
georgedorn I don't think arrows collider with player characters, actually. It should be just zombies.
Oh, yeah, having a separate build 42 mod makes sense.
Plz updaet: I think arrow trajectory would likely have to work quite differently. If they've added new anti-cheat, maybe the client can't just spawn items like arrows, so the server will have to do it, so the arrow flight will look laggy. That said, I wonder if my code is takes up a lot of bandwidth by moving an item every frame. So I might have to think about what to do server-side and what to do client-side and how to communicate between the two for a good result. I... don't feel like doing it :steamsad: :steamsad: :steamsad:
Gluten the Sensitive  [author] 26 Dec, 2024 @ 5:20am 
MarrsJ Oh yeah that seems like a massive mistake if sprinting doesn't cancel nocking an arrow.