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Cheers.
Cheers.
MysticFelines, I see what's happening. I will need to rewrite the patch for when certain option in Niilo's mod are turned off. Shouldn't take long
Getting two errors from Stats Matter.
Long Answer : With Mood Matters, Global Work Speed will be affected by the pawn's mood. Smelting and General Labor(or Tailoring, Sculpting, Smithing if you have one of the mods mentioned above) are then factored by GWS.
Will your mod work with the mod Mood Matters?
Should that be happening, or is this happening because another mod is not getting along with this one?
It should be sorted now though and all the mods can play happy together.
[Stats Matter(continued)] Patch operation Verse.PatchOperationFindMod(Niilo's QoL) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2208346459\Patches\Stats_Pawns_WorkRecipes.xml
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
This mod gives the bonus to GeneralLaborSpeed, which trickles down to the sculpting, smithing, tailoring jobs.
Essentially with this mod, ALL jobs will get the bonus.
FYI all the other work jobs already have this bonus it's just the ones above that don't because
"Dumb recipes - not affected by skill because there's no skill component (Smelting)
Standard-speed recipes - speed not affected by skill because there's no skill involved OR because the skill affects product quality instead of production speed" (Sculpting, Tailoring, Smithing, Art Making, Stonemaking, Burning, refining, etc..)