RimWorld

RimWorld

TMC Armory - Assault Rifles #1
75 Comments
Tyler hailstorm 24 Jun, 2024 @ 1:01pm 
1.6 pls
=>PR<= XxDEM0NIKSxX 16 Jun, 2024 @ 2:12pm 
1.5 pls
GLATKIS 15 Jul, 2023 @ 11:50am 
1.4 please
周洁玉 3 Dec, 2021 @ 10:46pm 
1.3 plz
Heikkkinen 11 Nov, 2021 @ 12:21pm 
I just discovered his new 1.3 weapons collection:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2626746078
tuzi_sang 19 Sep, 2021 @ 8:15am 
1.3 pls
blyad 1 Sep, 2021 @ 7:57am 
Confirmed to be working on 1.3 with CE patch
Skadi 27 Aug, 2021 @ 4:58am 
1.3 pls
HyperionPeaks 17 Aug, 2021 @ 12:05am 
1.3 pls
Wassabi_guy 15 Aug, 2021 @ 4:18pm 
1.3 pls?
GAMERCAT 12 Aug, 2021 @ 5:04pm 
1.3 pls:nametag:
Vedice 4 Aug, 2021 @ 5:52pm 
Update please 1.3
Timou 2 Aug, 2021 @ 3:34am 
Update please 1.3
Steel Beowulf 6 Dec, 2020 @ 8:01pm 
IAR Striker is described as a CQB weapon but only shoot one bullet.
Noxious 5 Dec, 2020 @ 4:34pm 
These guns seem pretty underpowered in vanilla
ChaosViking 17 Nov, 2020 @ 5:51am 
Ooooohhh FFS :))) i found out how to access the other benches, right clik in the production tab on the tmc assault rifle bench and you can change between them, idk what caused this but finally.
DakotaDad214 22 Oct, 2020 @ 7:21pm 
Very well done! I hope I can see my Tavor 7 soon!
eNoble-US 9 Oct, 2020 @ 11:26am 
Just posted a suggestion for ya! @Tittymcswaggy
Tittymcswaggy  [author] 1 Oct, 2020 @ 5:11pm 
@KalashVodka - yes i do plan to make different weapons , i got a little carried away with the AR-15s platform in this one. I will make a FAL , AUG and rework on my CR rifles too
KalashVodka 1 Oct, 2020 @ 11:08am 
If I can make a suggestion for the next AR pack (if there's gonna be one, although I assume snipers and heavy weapons will come first) it would be to add weapons of different calibers (so not just AR variants, they are cool but most of them are chambered in 5,56mm)
Red Hawkfield 20 Sep, 2020 @ 10:27am 
Cool! I will be sure to.
Tittymcswaggy  [author] 20 Sep, 2020 @ 2:43am 
@Red "Gotta Blast" Hawkfield - Thank you , I would add a second fire mode to guns if i think there is an interesting enough mode for it . You can also check out my Ko-fi page to see what i am working on for the SMGs pack .
Red Hawkfield 19 Sep, 2020 @ 1:07pm 
I love this a ton. The art is great, doesn't look too out of place, sounds are ok, but I fuckin love the underbarrel greande launcher rifle the most. Wish there were more mods that included fire modes or ammunition types outside of CE.
Sgt.Jo 17 Sep, 2020 @ 5:22pm 
Thank you
Tittymcswaggy  [author] 17 Sep, 2020 @ 4:55pm 
@Sgt.Jo - I will take a look and tune them down , most of these vanilla stats are based from vanilla armor vest with also a bit from Rimmu Nation armors . i mainly play rimworld with CE so these stats tend to be not very balanced
Sgt.Jo 17 Sep, 2020 @ 4:41pm 
These guns look awesome and i love the special fire mode on the grenadier but the armor piercing stat on these is more then double of what the vanilla assault rifle has. Is there a patch somewhere to tune this mods weapons more to vanilla? BTW i also love your shotgun mod.
Chris 16 Sep, 2020 @ 9:48pm 
@Tittymcswaggy Not too sure actually.
Tittymcswaggy  [author] 11 Sep, 2020 @ 4:38pm 
@[HoC] Chrostopher117 - Are you still talking about Colony Rifles mod ? those CRs are not part of my TMC Weapons . Also i checked the mod , i was able to craft it and use it normally with CE
Chris 11 Sep, 2020 @ 10:40am 
@Tittymcswaggy Sorry I was half asleep while typing that

I meant TMC Weapons constructed on machining tables don't seem to take any ammo, at least the CR-SW doesn't. There's the TMC Bench that does take ammo, so I was trying to ask if the weapons on the machining table aren't compatible with Combat Extended, while the TMC Bench weapons are.
Fog 11 Sep, 2020 @ 3:58am 
Can't wait to see what else comes out :)
Tittymcswaggy  [author] 11 Sep, 2020 @ 3:56am 
@Fog - i try to keep weapons pack separated and small so that people can pick which or how much guns they want to add into their game, there will be more to pick definitely .
Fog 11 Sep, 2020 @ 3:51am 
You're welcome. So far these mods seem dope, they don't pollute the loot pools or crafting tables like others but have enough variety to make things very interesting
Tittymcswaggy  [author] 11 Sep, 2020 @ 3:48am 
@Fog - Thanks for the suggestions , i do plan on making weapons of each type .
Fog 11 Sep, 2020 @ 3:47am 
Warsport LVOA is a hot rifle. Should look into adding it! Also not sure if you plan on doing DMR/Snipers but if you do the Falkor Petra is a worthy addition.
Tittymcswaggy  [author] 10 Sep, 2020 @ 5:03pm 
@[HoC] Chrostopher117 - I`m not really understand what you meant , if you are talking about about Colony Rifle because they have their own standalone CE patch outside of my TMC patch , there is a link to that patch in the description or you can check my workshop items to see it.
Chris 10 Sep, 2020 @ 2:52pm 
@tittymcswaggy It seems like the guns made on the bench don't get ammo and act like vanilla weapons, while guns made on the TMC bench are for combat extended. Thanks though!
Tittymcswaggy  [author] 7 Sep, 2020 @ 12:38am 
@[HoC] Chrostopher117 - it use 5.45x39mm
Chris 6 Sep, 2020 @ 11:37pm 
hey what ammo would you use for a CR-SW if you have combat extended?
Tittymcswaggy  [author] 1 Sep, 2020 @ 7:40am 
@The Unbidden One - ah sorry , this is part of my fault ( or faults...) . I did mention I`m still new to modding so while making the AR mod , i left a lot of useless codes that i do not have any understanding in and published it so i went back and clean those up .

I also have to adjust some stuffs to fix the problem we had earlier , the shotguns was using the same keywords with the AR in the codes .In order to craft the shotguns you actually have to use the AR bench but there are no options for it because it still in the SG bench .

One thing i want to say that i might change the bench again to a standard 3x1 size instead of that small bench , I`m current having some exams so these are only temporary fixes, expect a new workbench and sidearms pack with maybe some experiment features i want to try .
The Unbidden One 1 Sep, 2020 @ 7:28am 
Just an update i noticed an early morning update beyond needing to rebuild the TMC rifle bench everything is working fine now not sure what you changed specifically
Tittymcswaggy  [author] 1 Sep, 2020 @ 1:26am 
@The Unbidden One - thats really weird , let me look into that
The Unbidden One 1 Sep, 2020 @ 1:19am 
Having a similar problem as BIKINI-dady depending on which mod "ie" TMC armory or TMC Shotguns, is highest in the load order one bench or the other cant craft anything, i think it might have to something with the CE patch, they both work with the CE patch by themselves but not in conjunction with each other and the patch.
Tittymcswaggy  [author] 31 Aug, 2020 @ 10:10pm 
@BIKINI-dady - Are you using my mod with any other mods ? I just checked and i can craft everything in the bench . Could be one of your mods conflicting with mine .
Also I`m not entire sure which value you mean in the hit rates , i mainly play the game with CE so vanilla balancing might be odd
小賊一匹狼 31 Aug, 2020 @ 9:49pm 
I found a bug??
Exclusive crafting station can’t make any guns, nor can compulsory orders
In addition, there is a problem with the weapon value, some semi-automatic rifles,
The value is actually lower than the rifle and the hit rate:MysteriaAzure:
Joko 31 Aug, 2020 @ 9:08am 
well, i personally dont care what color they are, hell they can be pink for all i care. All i care is that someone is taking their time for free to make mods for this game. I used to be a modder in Civilization Beyond Earth, hell was that hard... and its nothing compared to this kind of mods. So, i applaud you kind sir for taking your time to mod for this community :)
Tittymcswaggy  [author] 31 Aug, 2020 @ 3:34am 
@Barlakopofai - this is mainly my own taste in how i want my guns to look like , all of these are based on their real life parts and kits i saw . Its ok if you don`t like some of my designs , there are plenty of gun mods out there might suit your need and probably done better than mine .
You can also create your own mod that suit your need , i had opinions for many guns mods here (mainly there just not enough to satisfy me ) and that is why i decided to make my own mod .
Tittymcswaggy  [author] 30 Aug, 2020 @ 10:59pm 
@Frying_Dutchman - Thanks for the advice , i just took a look at his mod and the Additional Verb Mod . i might try use this in my next pistol pack as an experiment . If it work then i will patch it into the AR and probably Shogtuns because there are certain shotguns i want to have two functions as well
Frying_Dutchman 30 Aug, 2020 @ 10:42pm 
ah ok, well if you need a gun to learn from, I'd recommend looking at a mod called 'advanced munitions' by pyrofreak4321. He has a gun in that mod called a compensator rifle. It has like 6 different fire modes. If you get skilled at that stuff I'll donate $$ to you for a project.
Tittymcswaggy  [author] 30 Aug, 2020 @ 10:07pm 
@Frying_Dutchman - sadly no at the moment , I`m still new to coding so the grenade launcher is only for cosmetic .
Frying_Dutchman 30 Aug, 2020 @ 10:04pm 
Are you able to make guns with multiple fire modes?