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Hope it helps anyone!
这是一个贴近现实(且很有趣)的设计方向,某种意义上来说,这样的信号枪给人的感觉更真实,而不是略显滑稽.
遗憾的是,为了兼容来自任何mod的事件,我选择的是完全随机的从事件列表中选取事件(甚至包括一些无法发生的事件),毕竟,我无法让mod自动识别各种事件的类型(敌人,天气,意外,或者邪神以及更多).
This is a design direction that is close to reality (and very interesting).In a sense, such a flare gun feels more real, rather than slightly funny.
Unfortunately, in order to be compatible with events from any mod, I chose to randomly select events from the event list (even including some events that cannot happen). After all, I cannot let the mod automatically recognize the types of events (enemy , Weather, accident, or Cthulhu and more).
Has anyone tried using this in 1.3? If so, does it work?
However, does the Random Flare Gun summon a truly random event - even something unrelated to pawns or animals, such as a Solar Flare or Eclipse, Heatwave, Toxic fallout, etc?
Personally, I think a lot of story depth and realism would be added if the random event was limited to those related to pawns who might wander near your colony or otherwise might be able to see the flare. The vanilla events I'm thinking of include; Enemy Attack (a raid, rather likely), Mechanoid Siege (rather likely), Trader caravans, Wanderer joins, Wild (wo)man wanders in, Visitor(s), Traveler Visit, Refugee Chased at (Settlement) or maybe even Transport pod crash.
Also, I'd prefer if the non-random "Flare gun" was either a separate mod or somehow off by default and only available by enabling a mod option.