XCOM 2
[WOTC] Chosen Avenger Defense Revamped
45 Comments
Kenios 13 Jun, 2024 @ 11:23pm 
I cant seem to place the x4 charges on the tanks, theres the blue hologram but cant place the charges. I Originally didint have this mod active then added it and restarted but no difference. I did edit the number of soldiers I am aloud to bring on the mission so myaybe this is bugging the mods?
RedDobe  [author] 5 Dec, 2023 @ 4:49pm 
Oh I misunderstood. You are welcome.
asdron 5 Dec, 2023 @ 2:05pm 
No problem, I wrote that I had problems with this mission in LWOTC, but thanks to this mod I managed to solve it and I wrote how. Perhaps this will be useful to someone. Thanks for the mod!
RedDobe  [author] 5 Dec, 2023 @ 9:07am 
@asdron - I don't have a solution. Has to be a mod conflict or you are just not standing on the plant tile.
asdron 4 Dec, 2023 @ 4:53am 
This mod helped me. After installation, I restarted the mission using the restartlevel command, after which it became possible to plant x4.
asdron 3 Dec, 2023 @ 1:25pm 
I don't know why anyone wants to use this mod in LWOTC, it's already been done that you need to put X4 everywhere, but the problem is that I can't put X4 in LWOTC. Nothing happens when I press the X4 install button. I tried with this mod too, for the sake of experimentation, nothing happens either. I do not know what to do. Objectives are not completed, the command “endbattle xcomwins true” leads to defeat.
Old Man Jenkins 17 Jul, 2023 @ 10:32am 
I'm bad, so I already fear the avenger defense... still, a man can dream, and I'm adding it to the list. Thanks!
Rtma Eros Paragon 15 Jul, 2023 @ 9:36am 
Is their a console command to test this from the start? instead of playing for hours only to have it stuck on loading screen the last time I tried a run with this on and got that far.
Dęąth Viper 19 Oct, 2022 @ 1:48pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
LeyShade 9 Apr, 2022 @ 4:07am 
Just to note for people, that this mod 'sometimes' causes issues with custom Avenger Defence missions, as it changes the objective type for the mission supertype, which doesn't work with some of the changes custom missions sometimes make.

If people experience an issue of not people able to place the bomb, I strongly suggest saving, reloading X-Com with this disabled, and the 'tanks' should return to being selectable targets for units to shoot at. It's safe to reenable after the mission is finished.
Larsen 16 Jan, 2022 @ 1:06pm 
ok tryed it again 2 more times this time with your mod turned off, and it still crashed so not this mod at fault.
and in the end i use "endbattle xcomwins true" to get past the mission as could not find that fault for the crash :(
Larsen 16 Jan, 2022 @ 12:11pm 
Hard crash when loading into this mission playing LWOTC+MOD JAM, as of now no idea why it crashed.
RedDobe  [author] 22 Sep, 2021 @ 4:15pm 
@headdy - yes
headdy 21 Sep, 2021 @ 8:42am 
Would this work with LWOTC?
Zigg Price 4 Sep, 2021 @ 8:27am 
Figured, but I always want to double check when in doubt. Sounds good. Thanks! 🙂
RedDobe  [author] 4 Sep, 2021 @ 8:26am 
I checked and the one squad on avenger defense does not conflict with this mod. In fact I run both mods together next have never seen that off behavior described by Fohcs. This works fine with CI PM_Zigg Price.
Zigg Price 3 Sep, 2021 @ 2:43pm 
I assume this works for Covert Infiltration, but figured I would check. It looks like more of a Tactical Layer change.
RedDobe  [author] 20 Jul, 2021 @ 6:41pm 
Yep it sounds like a mod conflict. That mod may override some of the same map files that I had to for this one. I will take a look at it and see. Thanks for letting me know.
Fohcs 20 Jul, 2021 @ 5:46pm 
I just loaded a save from before the mission with "[WOTC] One squad on new Avenger defense" disabled and I am seeing significant differences. The objective list is different (it has your warning about the trucks exploding on next turn), the HP of the avenger is way lower (400 vs 3000, -100 per turn). I also have less enemies (47 vs 69). Trying again with both enabled and it is bugged out again. Its not conclusive but I suspect that something in that mod is causing you mod to not fully initialize. I have a lot of mods so it can be more involved.

Also, it seems I can disable your mod mid bugged mission and it will allow me to target and blow up the vehicles so its not a loss.

2/2
Fohcs 20 Jul, 2021 @ 5:46pm 
I did a search in my mod files for 'ChosenAvengerDefense' and the only thing that seems relevant is a mod called "[WOTC] One squad on new Avenger defense". It is supposed to make it so instead of two squads for the Chosen defense you get one big squad. I had forgotten I had installed it and thinking on it it didn't fully work. I still had to send in two squads but they did account for the larger squad size mod I am using.

1/2
Fohcs 20 Jul, 2021 @ 4:37pm 
I only used explosives in fighting on the right side. I'm pretty sure none of them hit the trucks though. When I realized I couldn't plant on the right I ended up teleporting a unit to the other ones to try and plant there with no success. Also, I don't even have an interaction point for the big generator.
RedDobe  [author] 20 Jul, 2021 @ 9:07am 
Someone said that explosives can destroy the plant location. Do you remember grenading or destroying the area with some kind of explosive?
Fohcs 19 Jul, 2021 @ 11:00pm 
I can't seem to plant the x4. I see the blue x4 shaped hologram on the back of the turret trucks and I get the option to plant but it just doesn't do anything. My option to plant doesn't go away and after ending the turn it doesn't explode.
Dragon32 3 Apr, 2021 @ 7:29am 
Played through this mission, with your changes RedDobe, last night. Really nice change with having to plant explosives. Great idea and thanks for the mod
RedDobe  [author] 14 Feb, 2021 @ 6:23am 
That’s why I created this other mod. In my opinión the Chosen go way to soon. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1814111125
iteration 9 13 Feb, 2021 @ 8:05pm 
Funny thing is, played wotc a lot. Always bum rushed the chosen so I had literally never gotten one of these missions lol. Didn't know they existed until I saw this mod
RedDobe  [author] 6 Nov, 2020 @ 5:45pm 
@Zoinho1 - not sure how to fix this. I already made the device invincible. Thought that would mean just that.
Zoinho1 28 Oct, 2020 @ 2:27pm 
Lost this mission right now, couldn't place the bomb in one of the turrets and i already killed every enemy and blow up the big cannon. My guess, i used the powerarmor-flamethrower on a enemy next to the plant-bomb-zone and that somehow destroyed the objective.

I have a suggestion, the destroy the turrets objective be ignored if all enemies are killed and the big cannon be already destroyed.
dmc32 27 Oct, 2020 @ 11:08pm 
Great change of pace on this mod, making it offensive makes it very challenging.
Seraphim Sword 6 Sep, 2020 @ 10:52pm 
I already loved this mission type, but this is a great idea to improve it further. Thanks RedDobe. I can't wait to try it.
Coincidentally, I was looking for a mod that increases the occurrence rate of this mission type as it takes way too long to get 1 Chosen Assault, far less all 3 per campaign. Is that something you may be able to incorporate with this mod? For example, having the Chosen Defense trigger at every "knowledge tier" they reach, rather than just the final 4th "knowledge tier"?
RedDobe  [author] 2 Sep, 2020 @ 3:57pm 
For those that have come across a Chosen defense mission with this mod, how does it balance with the current health of the avenger? It’s possible to increase the health of the avenger to allow more time to destroy the guns. Any feedback is appreciated.
[Novash] 29 Aug, 2020 @ 6:25am 
@Knightmare047
The thing is that I have designed my game to not have an end-game and I have already killed all of the chosen and starting a new game would mean I would loose all I have done so far and I hate the slow build of the base, so for now I guess I will have to live without this mission :steamsad:
Knightmare047 29 Aug, 2020 @ 5:58am 
@Novash
If you want, just leave all the Chosen alive for as long as you do the game, and then only assault their hideouts right before the final mission. If you let them live that long and they get to max their Intelligence, you are bound to be pulled into this mission at least once or twice in your campaign.
Duk of Deth 28 Aug, 2020 @ 11:04am 
To get this mission, they [one of the three Chosen] first must fill their "intelligence" bar. I've been tempted to see if letting the Warlock fill the bar will stop him from being such a Derp Master. He likes teleporting into ambushes.
[Novash] 27 Aug, 2020 @ 4:04am 
@RedDobe
Ah! I see :steamdance:

It is kind of annoying that there is no fixed quest-chain to make sure all these unique missions are triggered :steamsad:
RedDobe  [author] 26 Aug, 2020 @ 1:11pm 
@Novash - In rare occasions, If you take out the chosen early you won't see this mission.
Stray Inu 26 Aug, 2020 @ 12:27pm 
@Novash the mission has always existed.
[Novash] 26 Aug, 2020 @ 10:09am 
Is this a custom mission? A remake of a custom mission? Or one that is already in the game? Because I have completed the game twice and never come across it, makes me wonder what else I might have missed if this is the case hehe :steamhappy:
handsomegrape 26 Aug, 2020 @ 3:53am 
Y'know what sucks, when you've defeated all 3 Chosen and you still end up getting attacked and they say one of the Chosen is leading an assault blahblah, both on the Avenger missions and the terror missions. We did have those missions back in vanilla without any Chosen, why not enable those after the Chosen are gone, get a bit of variety. I'm assuming they just turned those missions off like they did so many of the map packs. Maybe they just need some spawn points for any potential lost or something to work.
Deadput 25 Aug, 2020 @ 11:09pm 
Nice, placing explosives on the objectives is what I wanted to see for so long, so thank you!
EvilPolygons 25 Aug, 2020 @ 8:30pm 
Dunno if I'm brave enough for this. I'm imagining it on Legendary with a map full of Berserker Omegas and Riftkeepers. Yikes!! :Nutcracker:
RedDobe  [author] 25 Aug, 2020 @ 3:24pm 
It’s a free action and will break concealment.
Evertrollee 25 Aug, 2020 @ 1:55pm 
will placing the explosive on the tanks cost an action, or is it a free action?
Xx_yaoitron9000xX 25 Aug, 2020 @ 1:42pm 
This looks awesome, can't wait to use it!
Ady 25 Aug, 2020 @ 1:09pm 
I dig.