RimWorld

RimWorld

Antinium (Continued)
46 Comments
bozkurtumutdeniz 28 Dec, 2024 @ 11:33am 
how can I make 1.5 to 1.4 you know?
Mlie  [author] 28 Dec, 2024 @ 11:31am 
@bozkurtumutdeniz No, see the notice at the top
bozkurtumutdeniz 28 Dec, 2024 @ 11:30am 
do you know 1.5 version ?
bozkurtumutdeniz 28 Dec, 2024 @ 11:30am 
PLEASE 1.5 PLS
Mlie  [author] 28 Dec, 2024 @ 11:25am 
@bozkurtumutdeniz Not by me
bozkurtumutdeniz 28 Dec, 2024 @ 11:22am 
1.5 update?
HIM 25 Apr, 2024 @ 1:18pm 
Thank you for supporting this mod thus far
Faith 4 Sep, 2023 @ 11:02am 
Damn, fair way into a play through and now reading these comments haha fml. yeet.
League of Legends Bronze5 Player 6 May, 2023 @ 8:35am 
I really do appreciate your custodianship of this mod after it was abandoned, and for a short (unskilled player/unlucky player) playthrough where you lose in 10 hours or less it probably is just a bit of flavor.. but in a serious playthrough, especially with all the other crap you have to deal with in Rimworld from advanced difficulty storytellers, to be defeated by poor compatibility of this mod is just not worth it. And clearly, being a mod, people who are using this mod are using other mods as well.
League of Legends Bronze5 Player 6 May, 2023 @ 8:35am 
It was a very cool idea, but left incomplete, and in its current state if you get it can alter your playthrough for the negative.

The Antinium faction also seems to be the only one incapable of making money. Their caravans never get more money once you trade with them, even if you gift them thousands of silver and trading commodities that they specialize in.

The only thing it offers is a glitchy, bug ridden alien race that lacks basic compatibility with even vanilla 1.4.

Please save people from absent mindedly adding this mod and running into game breaking issues and dozens of minor annoyances.
League of Legends Bronze5 Player 6 May, 2023 @ 8:34am 
My man, I have to implore you to take this mod down.

It has dozens of microissues, and for some reason the Antinium caravans have a chance to just straight up freeze your game. Even if you pass all the characters to world it will make your game move from smooth to absolutely frozen.

It just cost me a 100 hour playthrough on permadeath cause of the timing of the autosave.

There are dozens of issues, and the core of it is not worth it.

I understand it wasnt your mod, but even just having it up on the workshop runs the risk of people running into dozens of small issues and gamebreaking ones.

I really really dont like to give negative feedback without constructive criticism, but this mod, out of the hundreds ive cycled through, has had the most compatibility issues, small tiny little annoyances, and gamebreaking bugs (pardon) of any mod ive ever used in Rimworld.
Timotheseus 22 Apr, 2023 @ 1:56pm 
After playtesting this for hours trying to figure out if anything in this mod works. I can confirm that the only thing that works in this mod is that you are ants and you dont like getting wet.
Basically there is nothing in this mod worth downloading.
The Queen system does not work. You cannot spawn in a new Queen or make one. They all turn male. The Royal Egg does not work. If you spawn one in through debug it will disappear once it reaches 100% In order for the event to fire to get the egg you need to have 6 Ants in your colony for 30 days. This also does not work. This was all tested with no other mods but the required listed. I could not test any of the Queen features as i could get no Queen to test.

This mod is DEAD.
Mlie  [author] 22 Apr, 2023 @ 11:17am 
@League of Legends Bronze5 Player Tested cremation and as long as you enable them in the filter like all other alien races it will cremate ok.
Mlie  [author] 22 Apr, 2023 @ 11:08am 
@Timotheseus Yea, I dont think those ever got finished by the original author.
Timotheseus 22 Apr, 2023 @ 11:00am 
Royal Eggs spawned in by event, do not work. They just disappear as soon as they hit 100%. The same happens when you add it to the inventory from the editor.
Mlie  [author] 22 Apr, 2023 @ 10:59am 
@League of Legends Bronze5 Player Apparently the original author did not think of that possibility. I dont think I have the time to create such bionics but if anyone wrote it up and pushed it to the GitHub repo I would gladly publish it.
League of Legends Bronze5 Player 22 Apr, 2023 @ 10:56am 
Given my own Technological Research, it seems that somewhere around the 6000 Research Points Space Tech part of the tech tree, there should exist "Antinium Bionic Replacements". It would cost more than regular humanoid bionics, and be out of reach for the Tribal Antinium themselves, but a sufficiently advanced faction ought to be able to repair these parts.
League of Legends Bronze5 Player 22 Apr, 2023 @ 10:56am 
The exact situation this occurred in for my playthrough, was that I am gathering a Crew after a Naked Brutality start for Save Our Ship 2 where a Volcanian Fighter Pilot Ace ended up in a space pod that burnt up (but survived due to Volcanian) and now needs to get off world. We were raided by 37 Antinium as part of a Raid Quest, and one of them happened to be an innately Magically Gifted Pawn (Rimworld of Magic) so I needed to recruit them. However, during the battle, they had both mandibles and an antennae severed. I rushed all the Cosmos tech/high level bionic prosthetics to be able to Chrome out my crew before our voyage begins, but could neither build a new Prosthetic for these unique parts, OR harvest them from other maimed Antinium to just outright replace the severed parts.
League of Legends Bronze5 Player 22 Apr, 2023 @ 10:56am 
Thanks@Mlie! I understand that they don't have access to prosthetics, but if someone of StarTrek tech levels came across them they wouldn't be able to research the ability to give them Bionic Replacements for one who happened to join their crew, for example?

Again, the work-around exists as described below if anyone else runs into this problem, so I understand if you don't believe its worth the time to add a tech/parts for it.

It moreso stems from I can't harvest these unique body parts like antennae and mandibles.
Mlie  [author] 22 Apr, 2023 @ 9:27am 
@ League of Legends Bronze5 Player
I will look into the cremate thing but this is a tribal race, they have no prosthetics other than the basic leg/hand simply because its above their tech level similar to any tribal race.
League of Legends Bronze5 Player 22 Apr, 2023 @ 9:18am 
I guess I should mention my work-around for problem 1 is currently to just cheat with "Character Editor" mod (then delete the components i feel are required for the prosthetics, since I have all Prosthetic tech including Cosmos) since with "Prepare Carefully" no longer functioning properly I recently had to add the "Character Editor" mod.

Leaves a bad taste in my mouth to cheat like that, even with resources paid & a level 20 Medical Ace.
League of Legends Bronze5 Player 22 Apr, 2023 @ 9:15am 
Solution found to problem 2. Although the "Cremate Corpse" does not work, turning them into Compost [Fertile Fields mod] does.
League of Legends Bronze5 Player 22 Apr, 2023 @ 9:12am 
Potential fixes: 1. An additional technology to allow for prosthetic replacements, bionic or otherwise, for Antinium. 2. Allowing Antinium bodies to be either cremated, or butchered. One or the other. But if I get raided by 37 Antinium I don't want to eat up 74 tiles on an already micro-map courtesy of RocketMan TiteOTron for graves. 3. Allowing the default "sleeping spot" to apply to Antinium. That's fine the original intent was for them to need unique beds, but when capturing Antinium prisoners this is just an absolute pain in the Thorax in the midst of battle, or aftermath of such a battle.
League of Legends Bronze5 Player 22 Apr, 2023 @ 9:12am 
This mod has caused a few problems.

First, the aforementioned by OscarTackleBox of Antinium only sleeping in their designated mod beds, not really an issue but annoying.

1. The REAL issues ive noticed: If mandibles or antennae get amputated (in battle or otherwise) there is no means to replace them. Can't harvest these parts from other Antinium pawns, no prosthetics. Just gone forever.

2. You cannot cremate the bodies of the Antinium.

These issues alone are enough to make this mod a pass unfortunately unless they are resolved.
Mlie  [author] 25 Apr, 2022 @ 12:42pm 
@AerosAtar I dont get that warning in my tests. Perhaps some other mod affects the body-defs in some way?
AerosAtar 24 Apr, 2022 @ 8:12pm 
Relatively harmless, but probably still worth addressing:

* BodyDef Antinium has BodyPartRecord of Torso whose children have more or equal coverage than 100% (102.00%)
Mlie  [author] 22 Mar, 2022 @ 3:05am 
@OscarTacklebox Can you try the steps described above to rule out a mod-conflict?
OscarTacklebox 22 Mar, 2022 @ 12:04am 
/i]I'm suddenly having trouble with this race mod. I'll share some details, but I totally get it if you dont have time/interest in looking into it. Thanks for all the work you do for the community here! [/i]

Suddenly my Antinium colonists will only sleep in their fluff fortress or sleeping alcove beds and refuse to recognize basic sleeping spots (or any vanilla bed, hospital bed, operating table, etc).

This causes problems, especially when one gets injured while on caravan. There's no way to rescue them until I can quickly build them an Ant bed. The same applies when trying to capture prisoners. For a long time they've used whatever beds/sleeping spots were available, but suddenly they're strictly into ant beds.

I've also been running the Stabilize Here mod for a while and that's suddenly not showing as an option for downed Ants. (Still working for all other races)
hoia 20 Aug, 2021 @ 4:53pm 
Hey, I think I found a bug and wanted to see whether anyone else is experiencing this.

I'm currently playing a colony with no antinium pawns.

One of my colonists has apparently been marked as a queen by the game (for some reason) and whenever that pawn is in danger everybody gets the 'I must help the queen' debuff with - 10 mood.

I've stopped loading the mod which fixed the problem and just wanted to share. Unfortunately I don't have any logs to show as it isn't technically an error that the game would log.
iAmInHere (PA2) 23 Jan, 2021 @ 6:00am 
For those wondering, You need to use the Dev mode and force the incedent to get the queen egg.
Halfelfaedyn 25 Oct, 2020 @ 10:32am 
@Mlie I sincerely appreciate you!
Flaming Cat 22 Sep, 2020 @ 12:12pm 
CE compatibility?
jogging83 18 Sep, 2020 @ 9:53am 
nvm i just spawn it from dev mode
jogging83 18 Sep, 2020 @ 8:59am 
So, how do i get the queen?
Zifna 15 Sep, 2020 @ 6:19pm 
I just want you to know that you're my hero for continuing this. I was so sad to see the original author's comment :)
FlamingFeather 14 Sep, 2020 @ 10:24am 
huh, I wonder if I'm having a mod conflict of some kind. As mine is getting -3 and a -1 for it being cooked. Well thank you for looking into it.
Mlie  [author] 14 Sep, 2020 @ 2:12am 
@FlamingFeather Tested this and the larva gets a mood buff for eating insect meat. +3
FlamingFeather 13 Sep, 2020 @ 10:43pm 
Queen Larva still receive debuff instead of buff for eating insect meat.
mizuhi 8 Sep, 2020 @ 2:01pm 
in the file "Ant_Incidents.xml" looks like there is an "basechance" modifire set to 0 could changing this work?

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<IncidentDef>
<defName>Ant_RoyalEggSpawn</defName>
<label>royal egg spawn</label>
<category>Special</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<workerClass>AntiniumHiveQueen.IncidentWorker_RoyalEggSpawn</workerClass>
<baseChance>0</baseChance>
<!-- Manual fire only -->
<minRefireDays>25</minRefireDays>
<earliestDay>40</earliestDay>
</IncidentDef>
</Defs>
VERY_FLOOFY 2 Sep, 2020 @ 9:44pm 
My best guess is to activate godmode and use the activate event, check for queen spawn or something similar
FlamingFeather 2 Sep, 2020 @ 12:37pm 
Unfortunately it looks like the queen does not spawn. Would you know how to command console the event?
VERY_FLOOFY 31 Aug, 2020 @ 4:09pm 
I've not gotten a singular egg, I've raided several factions, some had Ants with them, I recruited ants, and thus where i got them, I've no clue where the eggs come from.
Mlie  [author] 31 Aug, 2020 @ 12:19am 
@VERY_FLOOFY Sorry but since I just updated the mod I cannot really answer in detail. So all your eggs have been normal pawns and no queen?
VERY_FLOOFY 30 Aug, 2020 @ 2:10pm 
I'm aware, and I have all of those, but i've waited a god damn in-game YEAR and nothing happened
Mlie  [author] 28 Aug, 2020 @ 1:14pm 
@VERY_FLOOFY According to the description:
"Any faction can get a hive queen. Minimum colony population is 6, with at least 3 colonists being Antinium."
VERY_FLOOFY 28 Aug, 2020 @ 12:05pm 
Where does the queen come from