Total War: WARHAMMER II

Total War: WARHAMMER II

The Medallion of Chaqua - SFO
38 Comments
Flamboyant Schemer61  [author] 31 Dec, 2021 @ 2:58pm 
:3
Jon 31 Dec, 2021 @ 12:12pm 
Thanks!
Flamboyant Schemer61  [author] 23 Dec, 2021 @ 11:15am 
it should be but I'll try to test it
BOOGEYMANE 23 Dec, 2021 @ 10:03am 
sfo too unfortunately.. is it still compatible? im not sure since im having ctd while launching a lizardmen campaign. just dont know why yet
Flamboyant Schemer61  [author] 22 Dec, 2021 @ 12:07pm 
updated
Rotschaedel 18 Dec, 2021 @ 12:16pm 
@Flamboyant Schemer61: Praise the Old Ones!
Jon 17 Dec, 2021 @ 9:01pm 
@Flamboyant Schemer61: Awesome brother! :steamthumbsup:
Flamboyant Schemer61  [author] 17 Dec, 2021 @ 3:34pm 
we wil get an update
Jon 15 Dec, 2021 @ 9:06pm 
Ah sucks it's outdated, I just arrived here haha
Rotschaedel 6 Nov, 2021 @ 10:03am 
i hope we get an update. I loved this mod and it woud be a loss to see it abandond and unplayable.....
Nova015 23 Oct, 2021 @ 3:17pm 
Update?
Mr.Clever 10 Sep, 2021 @ 11:14am 
Hopefully Flam updates this soon! Loved this mod.
voiceofreason467 6 Sep, 2021 @ 11:40pm 
The mod crashes on loading the lizardmen campaign.
nab 29 Aug, 2021 @ 8:09am 
Thanks for this great submod. Any chance of an update?
Mordecai 24 Aug, 2021 @ 5:13am 
It needs an update, please
Hans 30 Apr, 2021 @ 12:38pm 
Because you mentioned in the description multiplayer costs are also balanced. Thisway I hoped it would be :)
But thx for the answer!
Flamboyant Schemer61  [author] 30 Apr, 2021 @ 12:27pm 
@Hans
Hello mate! If the original mod doesnt work, this will also wont work.
Nawaaan 30 Apr, 2021 @ 8:50am 
yeah 130 why not, it can be a good deal!
Hans 30 Apr, 2021 @ 6:57am 
I ask again :D
The original mod works only for single player.
Works this sfo version for multiplayer too? :)
Flamboyant Schemer61  [author] 30 Apr, 2021 @ 6:34am 
of course mate! gonna increase the range maybe 150 tho cuz its still very powerful in melee. How about 130?Not a huge difference right?
Nawaaan 30 Apr, 2021 @ 3:20am 
and i have to tell; if im saying all those things for a units, its because this mod is really, really nice! So congratulation for this ;)
Nawaaan 30 Apr, 2021 @ 3:18am 
oh thanks, after a test against multiple low tier infantry (like men at arms without whiel) ancient razordon is still weak at range, but i will continue with him for trying to know how exactly ancient razordon can becomes powerfull ( if you are ok with this ).
For now imo the main problem is range: 150 like basic razordons can be great. and maaybe ammunition but i will try again
range of 70 is a problem with this unit because his shot has a huge spread so he is only "effective" at a very low range (30-35) and t to close
Hans 29 Apr, 2021 @ 6:27am 
Mhm... Does this sfo version works for multiplayer but the normal one only for single player?
Flamboyant Schemer61  [author] 28 Apr, 2021 @ 10:41am 
updated
Flamboyant Schemer61  [author] 28 Apr, 2021 @ 10:39am 
updated the mod!
Flamboyant Schemer61  [author] 28 Apr, 2021 @ 10:30am 
25 ammo + some other buffs are comng mate!
Flamboyant Schemer61  [author] 28 Apr, 2021 @ 10:21am 
o kI'm starting mod updates with this one
Nawaaan 27 Mar, 2021 @ 3:32am 
for exemple in sfo common razordon has a range of 150. give ancient raazordon the same (or more like the difference between salamander/ancient sala) and razordon has 20 ammunition. The same for the ancient will be nice. Razordons are really powerfull on sfo so a weak later razordon is useless. I hop this can help for balance. I really love this unit^^
Nawaaan 27 Mar, 2021 @ 3:27am 
for balance, ancient razordon is a great unit but he is a little useless in sfo, range is to low and the most important ammunition are really too low (sfo units has huge Hp/unit size and this razordon cant do anything with his range attack so up his ammunition and his range could be nice)
Nawaaan 26 Mar, 2021 @ 2:54pm 
IDK why but medaillon guards appear in my building interface but not for recruitment , other units works fine. (as nakai)
Nova015 19 Mar, 2021 @ 7:08am 
I think this mod might need to be updated.
Flamboyant Schemer61  [author] 4 Feb, 2021 @ 4:21pm 
this submod doesnt need an update guys
To infinity and beyond 30 Jan, 2021 @ 2:24am 
Update,plz!
Horny Jail 19 Jan, 2021 @ 11:48am 
Updatepls
Nefarious 2 Sep, 2020 @ 10:50pm 
Red Crests W/ Shields dont seem to receive the Skink bonuses. Other than that everything works great! ty
Krimson 30 Aug, 2020 @ 7:55am 
Nice man
Flamboyant Schemer61  [author] 26 Aug, 2020 @ 6:58am 
thanks mate
Anarky 25 Aug, 2020 @ 11:39pm 
Thank you so much for all these top notch SFO conversion mods.