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I think there is a problem using "All In" can you check it out pls
I have a question.
I want to control the chip that changes when the 'Convert' button is pressed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2427993068
-- Feature: Auto side pots in many cases. Goal is all.
-- Feature: Shuffling through Reset and Deal are done using atmospheric noise -- this is accomplished through API calls to random.org . Falls back to standard. Don't get your IP Banned!
-- Feature: Offering new layout options -- run '/execute layout.tableSetupOval(8)' or '/execute layout.tableSetupOval(6)' to use them! GUI is forthcoming.
-- Feature: Offering bet enforcements. [Options-->Host Settings-->Betting Rules] Currently, only Max Bet works properly. Engage it by checking off the header.
-- Feature: Entirely redone action system as we move towards a more automated run. Sidepots are mostly automatic in creation now.
-- Feature: System is faster thanks to reduction in unnecessary wait calls, as well as changing how chips are counted in zones (avoiding creation of unneccessary arrays)
-- Feature: UX option to present dealt cards flipped over in hands. Find it in UX Settings --> Deal Face Down
-- Bugfix: Some menu items for player buttons had stopped working. Fixed
-- Bugfix: Instant check when call required fixed
-- Bugfix: duplication of chips in pot during hybrid mode converts fixed
-- Bugfix: sidepot fail errors fixed [no longer checking if chips have stopped moving, because we spawn stacks now]
-- Bugfix: text objects are now all named for search purposes for initialization
-- Bugfix: When initializing, in the case that objects aren't name, sets up a 10 player table to spawn in appropriate zones and objects. Currently only for oval tables.
-- Deprecation and Removal: getPlayerHandPositionAndRotation, dealToColor
-- Started: Relative Hand Ranking
-- Started: AI Box spawning
-- Started: Full auto action
-- Started: Variable table shape and seating positions
-- Started: Auto Action disabling button, so you can run the table manually yet again.
-- Respawn Objects deletes and reforms text until 3D Text tool delete all works again
-- Deck auto shuffles on first deal. Otherwise, shuffles on reset.
-- Others
0.15.64
-- changed convert to pot location
-- changed bag amounts and storage system
-- changed abbreviation and comma_values
-- updated game of life
0.15.63
-- speed is the name of the game
--(s) changed chip Spawning
--(s) changed call action to move chips instead of always destroying chips
-- changed calculatePot from zones to calculatePots_RateLimited - this will preserve a queue action to prevent overpolling
-- delete all text on restore objects
0.15.62
-- major upgrades for stability
0.15.61
0.15.60
-- pinned version going forward for TTS 13+
Big changes coming soon to the chips spawn and chip movements on the table - the table is running much much faster now.
It's currently successfully in use by multiple OLT dealers for daily games.
Note that the anti-griefing object mechanism will not currently work in this new version of TTS for anyone that isn't the host (who is exempted anyway) thanks to changes in object spawning and netcode.
You drag the created sidepots out of the betting circle so "collect bets" won't collect them. Then the markers tell you who has stakes in each sidepot :]
Pot splitter is simple: just put chips on the pot splitter board and hit the number of ways you want to split the pot.
Great work. Awarded!