Hearts of Iron IV

Hearts of Iron IV

Reichskommissariat Portraits
64 Comments
ChocMoc 10 May @ 9:09pm 
https://discord.gg/ueyjuJuy , I'll give you dev role when you join and we'll talk in the dev room and you'll be able to view the progress in another
Rikai  [author] 10 May @ 1:17pm 
Send the Discord link here and I will join so we can discuss there
ChocMoc 10 May @ 6:06am 
I was thinking about it but I'm creating a discord since this will hopefully become a bigger piece of work/art
ChocMoc 10 May @ 5:45am 
I got atleast 300 maybe 400 more to finish and optimise (half have no pops)
ChocMoc 10 May @ 5:45am 
Biggest thing I can't do is scripting. I'm currently state 684 through the entire state file so I gotta redo the focuses to account for that other hungary will get 1 state in japan and 1 in new zealand! ;D So I need massive Scripting help if you wanna jump on board? Got discord? We got a lot to discuss haha
Rikai  [author] 10 May @ 12:15am 
If you need any help, hit me up. I love to help and I have about 5 years of experience with hoi4 modding
ChocMoc 8 May @ 11:23am 
I just got permission to use CSRZ's flag assets which is exciting.
ChocMoc 8 May @ 11:23am 
I'd be honoured! I'm barely half way through my beta but as soon as it's ready I will post and invite you as one of the first to test it. I expect a stable but buggy release in the next 2 weeks to 1 month. I'm a solo modder and because I re did every state it will cause severe issues . When its ready I'll link it and also publish my roadmap somewhere
Rikai  [author] 8 May @ 1:06am 
You did an excellent job then, well done :MM_beat:
Would you like to post a link to your mod here?
ChocMoc 7 May @ 8:10pm 
Thanks. Well apparently it genuinely doesn't cause bugs...providing you've caught every reference ofc.
Rikai  [author] 7 May @ 9:00am 
What I am trying to say is that working around tank/plane designers with dummy files is entirely unnecessary and potentially even a source of bugs.

Activating or deactivating DLCs does not change your checksum. If you intend to host a multiplayer game and want the tank/plane designers gone, you can just go to the launcher, go to the DLCs tab, deactivate BBA and NSB, and start the game. Then host the game. anyone who joins will automatically get the same setup as you. DLCs can never be the reason for checksum problems or other incompatibilities between players in multiplayer.
ChocMoc 7 May @ 6:31am 
Thanks! Well, you wouldn't be able to host my mod and play without the right checksum I mean I don't see any future issues since the designers will be in my mod just via dummy files like I said. Maybe I don't understand the tip could you elaborate please appreciate the help
Rikai  [author] 6 May @ 3:58pm 
Pro Tip: Just dont host your games with DLCs :P
Rikai  [author] 6 May @ 3:58pm 
Honestly, fuck the plane designer and the tank designer too. I dont get why everyone loves them.
ChocMoc 5 May @ 11:39pm 
I'm not allowing the tank and plane designer and other features because it overcomplicates and lags the game. No one asked for MORE systems lol so I'll use dummy files to deactivate certain features. Cherry picking only the most "essential" ones people like from the dlc.
ChocMoc 5 May @ 11:38pm 
No, latest but I'm reworking older systems. My map is now fully reintergrated into my states (redoing all of them) with 1.10.8 map. (It was fairly easy to readjust the lack of new provinces (165) but when the states are redone I need to adjust strategic regions due to lack of all year weather for some reason. My mod is titled "The World at War" a nod to the documentary and 0.1 beta is almost finish. *states and tech overhaul". No I only need the portrait assets the scripting will be used as is in the current version. That's my work around. ;D
Rikai  [author] 5 May @ 2:07pm 
Ah, so you are playing 1.10? that is honestly blessed
ChocMoc 5 May @ 6:28am 
Thanks
ChocMoc 5 May @ 6:28am 
It's ok, I'm not using anything from barbarossa onwards its laggy as hell so I'm optimising stuff
Rikai  [author] 4 May @ 6:42am 
Sure, feel free. Keep in mind though that not everything might work as intended anymore with paradox's Reichskommissariat rework since the Götterdämmerung patch (1.15), so you might need to change the code.
ChocMoc 3 May @ 6:03am 
Can I integrate this into my up and coming mod?
Rikai  [author] 5 Mar @ 6:51am 
No, why?
Soviet The Cat Thing 5 Mar @ 4:10am 
Is this mod abandoned?
Rikai  [author] 18 Nov, 2023 @ 3:23pm 
I looked into it and after some tinkering, I found the bug. And it has been there ever since! Thank you so much for pointing out this flaw. Fixed. I checked.
Rikai  [author] 15 Nov, 2023 @ 2:44pm 
I will post a comment here when it is done.
Rikai  [author] 14 Nov, 2023 @ 1:39am 
Okay then i am looking deeper into this now. This WILL be fixed
Blitz_I 13 Nov, 2023 @ 9:06am 
It still doesn't work, the Reichskommissariat Nederlands still gets the main portrait and not the modded one.
Rikai  [author] 12 Nov, 2023 @ 9:45am 
Updated! Please check if it works now.
Rikai  [author] 12 Nov, 2023 @ 9:41am 
I have updated 2 other mods just 2 minutes ago. Lemme quickly do this one as well. I had major technical difficulties in recovering my moddding files. Today is the day.
Rikai  [author] 8 Nov, 2023 @ 10:18pm 
Problem was: After I typed that, I realized that all of my modding files were missing because they were on a seperate harddrive. I just found the drive after I dug through my mother's house after I realized they are not in my own apartment. It was unfortunate. ETA tomorrow, as I will try to spend this day updating most of my mods.
Rikai  [author] 24 Oct, 2023 @ 2:08am 
I will start working on it today. Can't postpone updating my stuff forever
Rikai  [author] 12 Sep, 2023 @ 5:00am 
Are you certain that this is not caused by a mod conflict?
If yes then this must be a problem that was caused by an update from Paradox. I will look into it. Thank you for pointing it out.
NK 7 Sep, 2023 @ 4:17am 
Hi mate the Reichskommissariat Nederlands still gets the main portrait and not the modded one. Every other RK is working fine but the Portrait of the Reichskommissariat Nederlands stays the same as usually. Can you fix it?
Rikai  [author] 5 Oct, 2022 @ 3:21am 
Alright. I am working on a fix. Please stand by...
Mastoprince 4 Oct, 2022 @ 5:26pm 
For me, it only happened on Reichskommissariat Ostland, when i did it, The belarussian cores got Reichskommissariat'd but the Baltic cores were given to the USSR.
This happened on the newest version and it could be related to the By Blood Alone DLC
This didn't happen on the other puppets tho.
Rikai  [author] 4 Oct, 2022 @ 9:17am 
Oh god. Let me come to the rescue! :dswilsonscared:
Can you provide details? When does it happen?
Mastoprince 1 Oct, 2022 @ 4:42am 
This is starting to happen again
Rikai  [author] 30 Dec, 2021 @ 11:26pm 
Yea, like I mentioned in the comments they patched this. This mod is now just for the leader portraits.
DrStrangelove05 30 Dec, 2021 @ 11:16am 
Didn't Paradox recently patch this?
PikaPilot 30 Nov, 2021 @ 3:25pm 
LOL paradox still hasn't noticed that fuel doesn't get supplied to divisions when naval invading or when using air supply. Don't give them that much credit :V
Rikai  [author] 30 Nov, 2021 @ 3:08pm 
It feels kinda surreal. I cant really believe they actually fixed the typo.
This has been the symbol of PDX incompetence for 4 years. Maybe better times will come?
Rikai  [author] 30 Nov, 2021 @ 2:26pm 
Actually it was 4 years of this typo.
But holy shit, they actually listened?
Wow, I didnt think it was possible. I reported this bug 3 times and felt ignored.
Thank you for bringing this up.

Then this mod now only exists for the leader portraits now that I rescued from that broken abandoned mod.
I should probably rename it and give it a new thumbnail. Thank you very much for telling me!
PikaPilot 30 Nov, 2021 @ 1:07pm 
After over a year of this typo being in the game, the bug is being patched out: (1.11.4 Beta Round 2 patch notes)

"- RK Ostland now releases on controlled territory, not just owned territory."

https://forum.paradoxplaza.com/forum/threads/open-beta-patch-1-11-4-steam-only-updated-checksum-c4c6.1499991/

Thanks for hosting this mod for all this time!
Rikai  [author] 8 Aug, 2021 @ 6:25am 
Depends on what the mod changes. It is likely not possible, but you could copy "release_on_controlled = BLR" into the other mod and use that as a local mod.
That would work.
Königstiger7 8 Aug, 2021 @ 5:02am 
Hi thanks for this mod! However, I realized that it wont work with the "More releasable puppets" mod. Your mod cancels out the puppets mod. Is there a way to change that?
magistrat70 2 Jun, 2021 @ 1:54pm 
good job
Rikai  [author] 27 May, 2021 @ 12:08pm 
@magistrat70
Mod is updated to include the portraits.

I left out the my flag mod, because this mod is linked on the paradox forums, and i dont want the posts to get deleted because paradox has a zero-tolerance policy on swastikas because of german law.
Rikai  [author] 8 May, 2021 @ 6:20am 
It is possible to combine the two mods into each other, but I cannot do so without infringing the property of the other mod's author. The simplest solution there is, is that the other mod's author simply integrates my fix into his code and marks me as co-author.
magistrat70 8 May, 2021 @ 5:33am 
@Rikai
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1704262908
Is it possible to integrate this mod or make support for it? Since, if you use both of mods, the portraits in the Baltic and Ukraine are either empty or standard.