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it vanilla craft system now
o7
o7
It’s just adding in the AxesRecrafting.txt script, in the 3 craftRecipe entries for removing the axe head and in the craftRecipe for Destroying the stone axe, next to the input item, the flag flags[AllowDestroyedItem], which will allow you to remove the head even if the base item is broken. EX: item 1 [Base.Axe] flags[AllowDestroyedItem],
I made the modification locally and I'm using it this way. I won’t create a fix for this mod so as not to override the mod creator’s work and credits. (Anyone who wants to use it locally can simply add it to their local mods and make the customizations until the creator updates the mod).
You need notepad++
1) Go to your mod folder - \Steam\steamapps\workshop\content\108600\2211423190\mods\AxesRecrafting\42.0\media\lua\shared\Translate\RU
2) Check correct writing in your language, there were mistakes in russian for ex.
3) Open in top Codings (кодировки) and click Transform UTF-8 (Преобразовать) without any additions
4) Save and run with pleasure
A suggestion: Is it possible for you to make the axe head retain its condition, create a new one, or provide a way to repair it before assembling the new axe?
AND keep Workshop ID
i dont know if its possible to do that, but potentially have recrafted axe's durability scale with your carpentry or maintenance level.