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Ex: Declare war on Kadeyarajid revolt with Grand Invasion cb, wins, ends up taking all of Kadevarajid kingdom.
@Erik thank you! It was fun to make, I released the first version one day before ck3 came out, and the mod has come a long way in improving since then!
@Conquistador if you have a good congenial trait like genius or strong, if you have very high martial, if you have the spacer physiology or heavy worlder trait, or if you are celestial culture or spacer religion it increases the likelihood of successfully bonding with the Mech by a lot.
Those were added by the other dev, but it looks like those buildings with the -5% income are only for the Spacers and nearby cultures, and that there are additional buildings to offset the negative % and make it positive again so it is only temporary.
The Mechs are very expensive to own because the infrastructure to maintain them on Mars is very bad and nearly non-existent. They have special battle events which provide additional bonuses per battle in addition to the blanket %s that owning the mech adds. If you find them not to be powerful enough even with the battle events let us know and we will buff them, they are meant to be OP but also have huge monetary pentalties to own and use given the lack of advanced infrastructure in the setting.
Also been wondering about the common mech artifact which halves national income for a 20% boost to one or two combat stats, that seems lopsided as well.
https://github.com/Zombaxx/MiddleMars
It was an oversight from when the mod history files were first generated, that I hadn’t focused on fixing because it offered additional drama that could ensue with vassals if you let them get too powerful while holding a key province like that before mid game when they usually have their de jure absorbed into the larger adjacent kingdoms/empires.
I might start some smaller Sci fi modules earlier that add select features from COTC that I ported to Middle Mars, using the off map empire mod to justify bringing the Spacers in as the explanation for why cloning and cybernetics can suddenly exist on the vanilla or other ck3 maps.