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можешь тогда тут скинуть, я попробую поискать и пофиксить, а там уже либо сюда ссылку как 1.3 версию сделаю, либо, если правка совсем легкая, прям в какой строке и что менять.
+ кто-то сможет обновить этот мод\продолжить его вести, если (а скорее когда) выйдет новая крупная обнова Рима и новое ДЛС соответственно, просто, если ты пока на какое-то короткое, либо неопределенное время забиваешь на мод, найдется кто-то, кто захочет продолжить его вести, мод ведь клевый, все таки, с интересными механиками, не зря же тут более 10 тыс подписчиков)
Я догадываюсь в чем дело, но уже вряд ли буду обновлять 1.2 версию
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Hi, have the problem, then i try to install Exosuit MK Basic it's not happen but in log i catch error, on any time i try
Exception filling window for Verse.FloatMenuMap: System.MissingMethodException: void
If this is not in assemblies and you have throughts about where file with needed code, i can fix it and send you fixed version of file or find why error exist (defs in this mod or compability error)
Hi
I don't have much free time, but maybe I'll update the mod in a couple of months. I would like to do it comprehensively and fully.
The structure of the mod is quite ridiculous for my current experience and is subject to a complete overhaul, for which there is no time yet.
It doesn't make sense. The mod's code needs to be redone and optimized. Prostheses are also subject to revision in the plan. I will update it, but I don’t have time yet.
Alas, I have no time.
Why not? And, if so, could you make a 2.0 that is worth using?
Not worth using on 1.3.
Please say prostheses, than you want reprogram
Зачем? Эта версия нормально не работает на 1.3. Я работаю над обновлениями, но этот мод стоит не на 1 месте.
The author of CE made the patch for my mod himself. Most likely it is simply outdated because a lot has changed. When I get to updating the mod, I will most likely make a patch for CE.
[Combat Extended] Patch operation Verse.PatchOperationFindMod(Prostheses+) failed
file: A:\games\steamapps\common\RimWorld\Mods\CombatExtended-v.1.2.3.8\Patches\Prostheses+\Patch_Utility.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
I doubt that the update is needed. Probably everything will work like this.
I have not done any patches for these mods. I think that they add their functionality only for specific parts of the body that have been patched. At best, these mods will not affect my mod in any way.
This is strange. Perhaps you have additional mods installed that affect this?
If anything, I'm sorry, I don't speak English. I may misunderstand your words.
Prostheses can only be programmed starting with programmable prostheses. So hydromechanical prostheses are not subject to this.
You can find all the information in the table, which is located by the link on the mod's page.
The mod is EPOE compatible, but there is no patch for Medical System Expansion 2.
There is a CE patch included in CE itself so you should be asking the CE team about that
https://github.com/CombatExtended-Continued/CombatExtended/tree/Development/Patches/Prostheses%2B
https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md
The operation requires a prosthesis in the warehouse and two units of medicines. Check if you have no medication or a prosthesis is prohibited (red cross). I just checked, everything works.
Am I missing something?
As far as I understand this is not an error, but a warning in the console. Fixed.
Thanks for your feedback. Yes, this is just my ridiculous mistake in the code. It should work now.