Serious Sam 3: BFE

Serious Sam 3: BFE

Enemy Pack ZETA [URP Addon]
6 Comments
Fulgore 5 May, 2024 @ 3:59am 
Пж зделай на ФЬЮЖН
Fulgore 31 Mar, 2024 @ 5:09am 
do you make a fusion port please?
timilyo80 23 Sep, 2020 @ 4:57am 
Consider me surprise, I thought you would ghost me like everyone else before me, but I got good news instead!
I didn't really mess with all that "BFE to Fusion port" thing, so I didn't knew it would be that complicated. My only refference was that Swamp survival that ported EVERY Norbo's enemies cause why not, so I thought it would had been somewhat easy.
Good luck with your porting!
Opticus  [author] 23 Sep, 2020 @ 3:22am 
@timilyo80: The fusion port is WIP. Since you cannot move files in the editor in fusion, I have to generate a new asset ID for every single file, which takes in fact some time. To the issue with the bulls: In BFE the bulls don't gain their "Run Over foe" attack trough the EP or CB files, a script checks only for the name "werebuli.ep" and applies the attack to that bull, and if the file isn't named like that, the bull wont be able to damage you. So I had to improvise a bit and I know also that it is a bit unfair. But I haven't found any other solutions for that.
timilyo80 22 Sep, 2020 @ 4:27pm 
Is there a specific reason why this is not in Fusion? People using custom enemies that are not made by solais are already pretty rare, but if you put it in the outdated workshop, finding users will be particulary hard.

(Also, if your goal with the bulls was to make them unavoidable, just don't pls. The 2 lazer hitscan Arachnoid and the 3 bulls are just straight up unfair, so be carful with them and, maybe, also some other enemies)
martianinferno98 28 Aug, 2020 @ 2:35pm 
Do you plan to port this to Serious Sam Fusion?