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Yeah, I figured as much as I went back and solved it without taking advantage of that glitch. Being able to bring tools through boundaries does happen a few times but you shouldn't feel you need to make excuses. It's a fun campaign, you obviously put a lot of work into it. Can't wait to get to part 2.
No, that is not intended and similar things can be found throughout the campaign since this is not a work of a professional
Spoilers, in case this was intentional:
In the puzzle titled Drawn Inspiration in world 3 there is a gap between one of the purple fields and the geometry next to it. While it still knocks the connectors out of your hand when passing through it, you can simply pick them up from the other side of the gap and take them through the door that way. I'm not sure if it was intentional, but it surely made the puzzle blatantly trivial, including the star in there. If this is, indeed, as you designed it, I'll delete this comment.
Great work, by the way! I am enjoying it, even though some of the puzzles infuriate me to no end... :D
Really enjoyed some of the puzzles, especially ones in world 1 and the hub star.
Also related to that cheese, note no. 18 after solving last puzzle is funny considering how I never let them die.
Also personally, Conjoined puzzle are pretty neat. Liked them.
basically, if you jump right with this setup, jumping correctly lets you escape detection of the turrets, then you don't need to complete puzzle relating with the green mine. Thus never letting lovers reunite.
This setup is a modified original which let me collect the star.
- Additional Laser Colors by Solais. -- Download here https://disk.yandex.com.tr/d/j7ZuQBvlsen7jg
(Put the .gro file you downloaded in "...\steamapps\common\The Talos Principle\Content\Talos")
I did like the attempt at an in-game story with the two mines (although I cheesed the level itself with the item duplication glitch because it was a more frustrating version of Bridge Collapse from Outfall, and I got tired of failing). Overall, the most satisfying puzzle ended up being Experimental, mentioned yesterday--very original and fun.
Here is the new link to the solutions:
https://www.youtube.com/playlist?list=PLAUNdmR-taTeBhv7-C9Q-vOZJlRxijaCI
Everything ready.
The videos are created with the author's latest update,
therefore up to date.
Can you do.
I'm on it and there's nothing wrong
when there are multiple solutions.
Starworld, World 3/4 and Love Story only.
The rest came from barrymead and must again
to be filmed.
Maybe I'll film the solutions again
and upload them to my channel.
That might take a while.
Any chance of putting them back up somewhere?
No. That was not me.
barrymead has closed his YouTube channel.
No idea why.
- i can't seem to find a way to make all the connections even when doubling the amount of connectors during time loop
(Put the .gro file you downloaded in "...\steamapps\common\The Talos Principle\Content\Talos")" is identified as a requirement above.
On ruins 2 it is not necessary to build a bridge from those boxes, just drop to the fan and move right to get to other side, switch fans and free the mine so it other fan blows it happily to the other side. Maybe physics engine is not reliable enough..
On ruins 1 those stairs are slightly too low perhaps. It is not possible to do what is done in Barrys video at 5:53, mine already starts beeping and exploding. (had to look at that as this started to feel overly hand with lot of keyboard dexterity or so, which have not been needed style in this campaing)
I can jam one or other of turrets from the tower, but cant figure out or find any box to smuggle in or any other clue whats next. Also I have noticed as I have entered this world several times that sometimes those two mines are stationary and sometimes 'kissing' ei bouncing to each other. hint is appreciated at the moment.
No, only the mine at the end is moving, others are stationary
Now I am wondering should those annoying exploding spheres in Tutorial be moving around?