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They have updated models for the Marauder Expansion
@Helerions yes but not immediately.
@Dipole I'm working on it, thanks.
At the moment the function works like this:
- The soldiers are highlighted if taken out of the bag with the numeric keypad, not manually.
- When the function is activated (it goes from OFF to ON), all the soldiers on the table are highlighted
That said, until I release the fix, to be sure to highlight all the soldiers on the table, disable and re-enable the function.
Thanks for feedback.
IE: I wanted to play Corvid, but setting up hirelings happens before faction selection, and the Corvid hireling was randomly chosen as one of the three. So when I got to the part of set-up where it asked if I wanted to exclude any factions from the draft, Corvid was apparently already excluded (not even an option to click on), I assume because the script knew there was a Corvid hireling.
The above problem aside, I appreciate that you've included the other hireling materials so you can easily swap out hirelings if you don't like the three it chose.
- When setting up hirelings, one of them was the The Briggand, and I couldn't find where I'm supposed to get the the starting items to put under the ruins for him. And if it was supposed to put them under the ruins tokens automatically, it did not by the time I finished the set-up process.
- When it got to the part of the advanced setup where I was to pick my own faction and set it up, I couldn't find the associated advanced setup card.
Is there a way to just spawn in any of the game's components at will?
I tried to download the referenced files, but I get e.g. a *bag_marchesa.unity3d which however I don't think can be converted into *.stl.
I would love to have them on my bookshelf, they're amazing :)
@Corey I just tried it and the otters are there. Tell me which setup you use and which miniatures, meeples or 3D ones so I can replicate your same situation. Does the game give you any errors when you load the mod? The assets are ok. Let me know!
- Relic tokens from the Keepers in Iron faction spawn in a auto-shuffle bag at the start of the game.
- Added Hidden Zone for Corvid faction tokens
- Added tile to discard cards when The Lizard Cult faction is present. The right-click discard feature is updated to work with the tile. It is also possible to set a HotKey to quickly discard cards.
- Created a second Handzone for the Woodland Alliance faction for supporter cards.
- Updated mouse icons for Woodland Alliance bases and The Lizard Cult Gardens.
- Added missing flat meeples for the Vagabond.
- Priority markers 6 and 9 have been replaced with versions with the horizontal line under the digit.
- Added Mob Lobber tool to the Lord of the Hundreds faction.
- Fixed Keepers in Iron faction meeples having snap enabled.
These changes apply only to "Advanced Setup" mode
- Law of Root (April 14 2023) Italian
- Law of Root (10 June 2022) English
link for updated bots
Fixed. Thank you very much.