XCOM: Chimera Squad

XCOM: Chimera Squad

Extra Enemy Abilities
5 Comments
Boomities 16 Jul, 2024 @ 9:54am 
Damn, you really, REALLY hate Overwatch and Melee, huh? They're already not very good and this mod nerfs them hard.

Also though, why the heck would berserkers have lightning reflexes? Those things are huge and not at all nimble.
Brain_is_Back 11 Dec, 2021 @ 2:17am 
THIS, IS KOREAN translation
이것은, 한국어 번역입니다.

LET THIS COMMENT BE HERE. NOMATTER UPDATE THE MOD OR NOT.
업데이트를 하든 말든 이 코맨트는 그냥 냅두세요.

If someone needs a Korean translation, they will use my file.
만약 한국어 번역이 필요하다면, 누군가가 이 파일을 이용할겁니다.

https://drive.google.com/file/d/1XIjZdoqr544rigIvVeSWw5E4pdUty5HS/view?usp=sharing
Juravis  [author] 10 Jan, 2021 @ 5:08pm 
Small tweaks were done to ability assignations for flavor.
Juravis  [author] 27 Sep, 2020 @ 6:12pm 
The Skirmisher Reflex ability (the one where you gain 1 Action when fired on) will now only trigger if you are OK after being fired on (not dead, uncons, stunned, etc.) so you shouldnt see that Green Flyover text when you kill an enemy with it.
Juravis  [author] 16 Sep, 2020 @ 9:41pm 
I don't like seeing Andromedons panic. In this cramped game, being panicked is the difference between challenging and trivial. All big aliens are now immune to Panic (Berserker, Andromedon, Archon, etc.) since anyhow you never get a megapack of Archons for example (you'll see one, MAYBE 2 max in a game)