The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Craftable Automaton Companions
108 Comments
ShadowWarrior27 17 Jul, 2017 @ 1:33pm 
I suggest adding something to the crafting recipe if possible: Soul gems, since you find them on thier corpses. Just a thought. :D
Bellum  [author] 30 Jun, 2017 @ 4:59pm 
Thanks, man. I'll update the description with the link. :)
Bellum  [author] 30 Jun, 2017 @ 5:30am 
I'm more or less retired from Skyrim. However, you have my permission to make that change yourself (since it sounds like you know how to do it) and publish it as a patch. I'll even put a link in the description if you do. :)
Bellum  [author] 30 Jun, 2017 @ 5:14am 
Plus there's the thing with the CK not being able to update existing mods after the game is uninstalled.
Bellum  [author] 30 Jun, 2017 @ 5:13am 
I don't think I can. I haven't had Skyrim or the CK installed for the longest time and I don't really want to do that just to make a small change to a mod I published 3 years ago that nobody uses anymore.
Xenthon 30 Jun, 2017 @ 2:44am 
if you haven't already fixed it, have you checked the can open doors/ unchecked the can't open doors box? since they normally can't open doors(centurions) i needed to alter the state of that box for one of my mods to get the summons to properly follow me into a dungeon.
Bellum  [author] 9 Jun, 2017 @ 3:35pm 
No problem. :)
76561198185058839 9 Jun, 2017 @ 9:10am 
thanks for this wonderful mod !
Bellum  [author] 30 Oct, 2016 @ 3:49pm 
If I remember correctly, there's a renamer mod on the workshop somewhere.
Demon Dog 30 Oct, 2016 @ 11:56am 
it would be cool if u could name them
Bellum  [author] 1 Oct, 2016 @ 11:07am 
I don't have the specific Item ID's because it changes based off your load order. You can probably find it by typing "help minion" in the command window.
BATYA 1 Oct, 2016 @ 11:03am 
items's ID
Bellum  [author] 1 Oct, 2016 @ 10:42am 
What?
BATYA 1 Oct, 2016 @ 9:57am 
Say IDitem please
Bellum  [author] 26 Sep, 2016 @ 5:46pm 
I'm kinda done with skyrim and have been for quite a while.
Bellum  [author] 26 Sep, 2016 @ 5:45pm 
I doubt it.
Pritcher 25 Sep, 2016 @ 4:16pm 
ok, will it ever be fixed?
Bellum  [author] 25 Sep, 2016 @ 11:21am 
I was having problems getting him through doors too, and I could never get it figured out. Probably something to do with that he's big (Even though I lowered his size)
Pritcher 25 Sep, 2016 @ 5:14am 
Just a question, why is the centurian not able to go through doors like the sphere and spider? Or is that juast a glitchin my game.
Bellum  [author] 5 Apr, 2016 @ 9:39pm 
When you launch the game there's a window and one of the options says "data files". Click that.
Bellum  [author] 5 Apr, 2016 @ 9:39pm 
...
kittenAX 5 Apr, 2016 @ 9:25pm 
um how do i do that?
Bellum  [author] 5 Apr, 2016 @ 9:24pm 
...Did you check the box in the data files?
kittenAX 5 Apr, 2016 @ 9:23pm 
i got it and items but nothing
Bellum  [author] 5 Apr, 2016 @ 8:44pm 
In the forge it's under the misc tab. It needs dwarven smithing to unlock.
kittenAX 5 Apr, 2016 @ 8:13pm 
u mean under the skill tree or in the forge?
Bellum  [author] 5 Apr, 2016 @ 8:04pm 
It's under the misc tab. And you gotta have a lot of dwarven metal. The exact recipes are in the description.
kittenAX 5 Apr, 2016 @ 3:00pm 
how can i make one? i do not find it, and i`m around lv 80 in smith
Bellum  [author] 1 Oct, 2015 @ 6:14am 
I don't know what that means, but thank you?
PapiwA 29 Sep, 2015 @ 9:24am 
at 4 thousanths of a megabyte this mod just found a spot in Skyrim 2.0
zw98 15 Aug, 2015 @ 11:20am 
Just add a spell tome to summon whatever dwemer follower u have. That way if any bugs like with the centurion occurs, u can just summon him.
Bellum  [author] 3 May, 2015 @ 3:32pm 
You can probably type "help minion" in the console and it'll show up
Bellum  [author] 3 May, 2015 @ 3:32pm 
Nope
•●●• 3 May, 2015 @ 3:27pm 
do you know the id of all your compagnions ?
anotherparfait 1 May, 2015 @ 1:26am 
One more, when I fast travel to paarthunax' place, my centurion is still with me, but after I used the elder scroll, it's gone.
I also encountered the same issue, centurions apparently don't go through doors, but they always there when I fast travel.
anotherparfait 30 Apr, 2015 @ 11:23pm 
my sphere dissapeared in a dungeon. Might be dead, I suggest you to increase their health. But I love this mod, thank you so much, and keep up the good work!~
Bellum  [author] 25 Apr, 2015 @ 10:02am 
What
Mewtwo 25 Apr, 2015 @ 7:14am 
cam skyrim be mutuplayer?
G20 3 Nov, 2014 @ 8:54am 
Brilliant!!!
I've added this to a little collection.
I thought you might like to know :)
with respect.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=329889868
Hoping it brings you some more deserved attention. you might like to lend your thumb too ;)
rudel1469 1 Oct, 2014 @ 9:33am 
Very coooool mod. I like!!!!
Bellum  [author] 9 Sep, 2014 @ 7:53pm 
A different one.
Travis Apex 9 Sep, 2014 @ 7:32pm 
I saw someone have a Centurian as a follower named Captain Plaques i think so is this your mod or a diferent mod
Bellum  [author] 15 Jul, 2014 @ 12:20pm 
@DaTerminator: They can die, but you can also dismiss them by casting another conjuration spell with a short duration. However, if you want to summon them again, you'll have to gather all the materials again.
xcel 15 Jul, 2014 @ 12:11pm 
So i may sound dumb but can they die?
like I sometimes dont like to have followers arounds solike can they be dismissed?
Bellum  [author] 9 Jul, 2014 @ 8:33pm 
@supergenericnameguy: No, I can't. Mostly because I don't know how, but I wouldn't even if I did. I like to do as little as I can other than what the mod is intended to.
Ironic 9 Jul, 2014 @ 1:31pm 
Do you think you could remove the NPC's dialogue concerning the "spell" and the "magic"? Besides that, it's a great mod.
Bellum  [author] 22 Feb, 2014 @ 2:31pm 
I'm not planning on adding any DLC bots or changing the Conjuration slots. The Forgemaster is really just a high level Centurion with a different texture, and the Ballistae aren't really good at moving. If you ask me, they should be considered a turret rather than a creature. And as for adding more slots to Conjuration, I'm not adding it because it isn't required for the mod to work. I don't like adding things that people didn't specifically come here for.
Armorguy1 22 Feb, 2014 @ 12:54pm 
hmm, ok thanks. I hope you could make an end to the limit of only having two conjurations at a time (atleast for the dwemer machines). you know like they did in dwemer certified. I also hope you are going to include some more devices like the ballista and foge master from the dlc's.
Bellum  [author] 21 Feb, 2014 @ 12:00pm 
This doesn't use any scripts at all. Just a custom spell that conjures dwarven robots.