Total War: WARHAMMER II

Total War: WARHAMMER II

Not Needed
46 Comments
Rio 4 Apr, 2021 @ 4:34pm 
Ok thanks
Darkryba 4 Apr, 2021 @ 10:50am 
Rio 2 Apr, 2021 @ 8:28am 
This mod crashes the game
ColdBlooded 6 Mar, 2021 @ 7:06pm 
@Decomposed nah it's this patch that's broken and unupdated
Decomposed 3 Mar, 2021 @ 11:49pm 
@rojo The SFO patch is broken atm or so I've heard.
NINA rojozangre 3 Mar, 2021 @ 7:22pm 
UPDATE???
:steamthis::steamsad::steamthis::steamthumbsup:
NINA rojozangre 1 Mar, 2021 @ 10:01am 
WILL THERE BE AN UPDATE?

:steamhappy::steamthis::steamhappy::steamthis:
ColdBlooded 27 Feb, 2021 @ 1:00am 
not sure if anyone realises this but this mod needs an update. thanks
ginny big 11 Feb, 2021 @ 9:50am 
men I calmly ask you all to stfu, and just wait for it to be updated
Weltgeist 9 Feb, 2021 @ 9:45am 
guys just stfu plz
CuckoldBen 4 Feb, 2021 @ 2:50am 
does this need to be reuploaded aswell to go with the new version of OvN?
Twinstar 3 Feb, 2021 @ 11:50pm 
hi please update thank you will be waiting for this
我读春秋的 2 Feb, 2021 @ 11:43pm 
update PLS
unilateralism 17 Jan, 2021 @ 8:20am 
SFO is updated! Will this be updated soon?
FeldwebelSteiner 28 Nov, 2020 @ 2:08am 
new mod is out ........thnaks flamboyant :steamhappy:
Bike4Pizza 19 Oct, 2020 @ 4:34pm 
Hey OvN crashes with Ultimate Chaos SFO. Hoping to find out if anyone working on a Fix .
DrinkEnemyBlood 10 Oct, 2020 @ 2:38pm 
This somewhat fixed my issue of having caps, but like others i have chosen no unit caps and i still have them? i want to thank you but also address this.
emerald10005 9 Oct, 2020 @ 11:18pm 
Why are high-tier units unit-capped? I specifically chose to have no unit caps and yet here I am. Could you release a patch to fix this please?
Brianna The Brave 4 Oct, 2020 @ 6:27am 
Would appreciate a quick load order guide. Trying to get this all to work still
TheStuffyStuff 2 Oct, 2020 @ 1:39am 
so were should this go in the load order above or below the required mods?
dbladez1 1 Oct, 2020 @ 11:13pm 
unit from slave mechanics only works if you have access to the building that unlocks that unit and if your settlement level is high enough. eg. slave ogres will only show under RoR screen once your settlement is tier 3.
Flamboyant Schemer61  [author] 28 Sep, 2020 @ 5:43am 
@Prophet Of Merci
:3
Flamboyant Schemer61  [author] 28 Sep, 2020 @ 5:42am 
the rocket is from 1 unique settlement, - guess k8peaks?- and for tech tree, use scroller to go to far right and tech up from there
wotb0 22 Sep, 2020 @ 6:25am 
not wotk
Hell Brothers 22 Sep, 2020 @ 4:55am 
the chaos tech tree is a big messfor chaos dwarf and chaos alone and unit from slave mechanics don't works.
warriorandtoaster 19 Sep, 2020 @ 6:35pm 
Yeah, I have all the requisite mods but I'm still getting the somewhat messy tech tree and am unable to recruit Deathshrieker Rockets from the first engineering building you can access at T2. I'm not using Ultimate Chaos either.
Prophet Of Merci 17 Sep, 2020 @ 10:06pm 
Here, have a Unicorn award for your work!
Prophet Of Merci 17 Sep, 2020 @ 10:03pm 
After downloading the mod---

I fucking love you bruh! (no homo)

Tech tree is looking clean and organized without all the extra uneccesary shit Chaos Dwarves cant use.

Im no longer barred from using the higher tier troops and beasts!

And now my campaign should go alot more smoothly now that i can diversify my troops and replace my basic frontline dwarf units with something sturdier.
Prophet Of Merci 17 Sep, 2020 @ 9:56pm 
This is before i downloaded this mod---

Alrighty then...here we go i guess. Was getting frustrated not being able to use the higher tier troops. Been steamrolling with the money pouring in from slaves and other buildings, and now i got 5 armies, most 20 stack, conquering the greenskins right now.

Unfortunately, ive been stuck with using Slave units, and Great/basic chaos dwarf troops. Regiments of renown seem locked still, and my slave export tree is maxed out already.

Beasts cant be recruited yet, but i can get the Renders, goblin wolf riders and archers, and Devestators/Quarrelers.

For regiments of renown, i can get the immortals, The special Daemon cannon, the centaur render unit, the special quarrelers, and the magma trolls. Besides that, the rest are locked.

Long story short, im looking forward to being able to use the higher tier troops like immortals and whatnot. I need them pretty bad.
gochiviyo 6 Sep, 2020 @ 9:57am 
Still not having acces to RoR and units that come from slave mechanics.
Cain 5 Sep, 2020 @ 10:02pm 
I have Unit Caps for higher tier units even though I chose No Unit Caps.
And yes, the Chaos Dwarf tech tree is the Warriors of Chaos tree with a few techs added on and a few replaced. The tech that improves Marauders in WoC improves Slaves in Chorfs, but Chorfs also have a tech that improves Chosen (iirc) even though they don't have access to Chosen.
Gatsu  [author] 2 Sep, 2020 @ 10:14am 
@SokushaMT if use ultimate chaos sfo need the submod for chaos dwarfs for the technology tree
Flamboyant Schemer61  [author] 1 Sep, 2020 @ 5:32am 
updated everything and fixed problems BUT please read the post for more info:
https://www.patreon.com/posts/41105963
shane_357 1 Sep, 2020 @ 5:02am 
Sorry, just tried it without this mod, it is still there.
shane_357 1 Sep, 2020 @ 5:00am 
This mod seems to be one that causing the tech tree confict.
SokushaMT 1 Sep, 2020 @ 12:24am 
When used with the Chaos Dwarfs SFO and Ultimate Chaos SFO mod and play chaos dwarfs in campaign the tech tree is conflicted, Is there any measure to fix it?
Lumbergh 31 Aug, 2020 @ 6:58pm 
Maybe I have a conflict then, many techs are repeated along with techs for regular Chaos faction being present and having no benefit for the Chaos Dwarfs. Any sort of clarification would be appreciated.
Decomposed 31 Aug, 2020 @ 3:12pm 
Tech tree is same as Chaos one with a few more techs specifically for Chorfs.
Lumbergh 31 Aug, 2020 @ 12:36pm 
Tech tree seems to be fused with regular Chaos faction.
Flamboyant Schemer61  [author] 31 Aug, 2020 @ 11:15am 
use only factionwide and do note that I added caps yesterday night so maybe your launcher didn't get it yet. About tech tho, I need more feedback. It's hard to balance it for me cuz I dunno those techs lol. Are they a hybrid of chaos/chaos dawi? or norsca/chaos dawi? really if you guys can gimme more detailed feedbacks I can manage those problems more efficiently
Big Mac Ride 31 Aug, 2020 @ 9:49am 
Apologies if this isn't the right place to complain/report this, but the chaos dwarf campaign seems borked: units caps staying at 0 for high tier units and a wonky tech tree. I do not know the cause of it but i hoped that this mod would fix it.
Nonetheless keep up the good work!
Flamboyant Schemer61  [author] 31 Aug, 2020 @ 7:21am 
submods compilation mod doesn't work
enggraphice 31 Aug, 2020 @ 6:50am 
does this conflict with SFO Submods Compilation ? cause compilation also have chaos dwarf
Flamboyant Schemer61  [author] 30 Aug, 2020 @ 7:32pm 
:3
enggraphice 30 Aug, 2020 @ 1:12pm 
thank you man , you are the best
FeldwebelSteiner 29 Aug, 2020 @ 7:58pm 
you are the best :steamhappy:

with best regards feldwebel steiner