Total War: WARHAMMER II

Total War: WARHAMMER II

Skaven Skryre Shockvermin - SFO Submod
28 Comments
Ryougi Shiki 12 Jan, 2023 @ 7:37am 
@Advice hello. Any chance we can see this mode for WH3?
LemonOkayeg 14 Jul, 2022 @ 10:45am 
it's a pity that there is no no-cap submod
LimeUser 11 Jun, 2022 @ 4:24am 
Also am i insane in saying they shouldnt have skirmish since they're melee precursor units?
LimeUser 11 Jun, 2022 @ 4:23am 
I feel like the ZAAAP effect might be too much, it makes the enemy basically incapable of winning in melee combat due to the constant application of the debuff.
Egil_Styrbjorn 3 Feb, 2022 @ 6:32pm 
This mod need-want update, please-please
For the Horned rat, yes-yes
Dragonknight951 24 Jan, 2022 @ 3:53am 
yeaaa, please do update this. I wanna get myself one last good run with a few factions in Warhammer 2 before 3 comes out.
Jon 15 Dec, 2021 @ 8:33pm 
Please update this! 🙏🏼
theddd1 4 Nov, 2021 @ 9:42am 
The regiment of renown version (techguard) appears to be weaker statwise than the normal skryre stormvermin. Why is that?
BunnyMuffin 26 Aug, 2021 @ 11:26pm 
I found out how to change it myself with a modding tool, still would be nice to add though as an update for other people.

Anyhow thanks for the mod. :3
BunnyMuffin 26 Aug, 2021 @ 10:42pm 
So love this mod as Clan Skryre is my favorite clan but I believe this needs to be updated to SFO changes. Currently SFO Forbidden workshop upgrades cost 2 warpstone and 25 food each. Currently this mod is 3 warpstone and 3,5,7 food each.

Could you update this submod so that it matches with the SFO costs mentioned above?

Thanks! :3
not-not skaven 19 Apr, 2021 @ 12:42am 
Hello! I have an issue, ROR version has limit to 5, not 1 like other RoR. Does anyone have the same problem?
FernetCaliente 8 Apr, 2021 @ 9:01am 
Thanks for the update! I love the these guys.
Ryougi Shiki 19 Mar, 2021 @ 12:19am 
@Count Alexander

I played with Moulders Menagerie and it worked fine.
Lord Alexander 18 Mar, 2021 @ 1:59pm 
@Advice I hope it won't conflict with either of the Stormfiend mods (they have Forbidden Workshop upgrades as well). I have no idea if it just put new stuff below or how it works with modding the workshop for Skryre ^^'
Advice  [author] 18 Mar, 2021 @ 9:05am 
@Ryougi Shiki
They have workshop implementation in the vanilla version. I will add it to this version the next time I update it. Thank you for thr kind feedback!
Ryougi Shiki 17 Mar, 2021 @ 10:09pm 
Really cool work! Rather balanced guys, missed them a lot for Skryre, because with base stormvermins they felt like "meh".

The only thing i would like to see - add some upgrades to Forbidden Workshop.
fredo994 7 Feb, 2021 @ 7:35pm 
@Advice Hello my friend just wanna say that your mod is really awesome, i thought clan skyre was missing some melee, amor warp fighter and you just resolve my problem hahaha btw the RoR are so sick with their zaap laser ! my only thought honestly is that when playing SFO their hp is really low compare to any other melee unit since their mostly melee because of their 2 ammunition, if we compare normal shockvermin they have around 20 000 k hp, and stromvermin even the RoR have 8800, so maybe we could up them a little bit like around 12 000 at least? so their still no specialize in long melee combat even thougt mine in campaing are op as *** but really much more reliable so that was my idea about that and thanks again for your mod and the other youve made they are magnificient ! have a good evening
Lemonz 30 Jan, 2021 @ 10:52pm 
Forbidden workshop implementation sounds awesome, I hope it goes well
Advice  [author] 23 Jan, 2021 @ 8:47pm 
@charlesklimper
It'll be in the next update for this mod. I am working on getting a new version of the script for forbidden workshop implementation to work before I upload it. Sorry for the wait.
charlesklimper 23 Jan, 2021 @ 7:10am 
I really love this mod, I really like clan specific takes on units. Just wanted to let you know that something about the SFO submod means the shockvermin don't count as infantry for Clan Moulder like vanilla.
fiddlefizz999 27 Oct, 2020 @ 9:11am 
this mod looks dope ill try it after beating the game without mods :steamhappy:
Rewasder 26 Sep, 2020 @ 12:10pm 
Forbiden workshop upgrades would be cool to see, especially with the limited recruitment capacity.
MangyMinotaur 5 Sep, 2020 @ 4:04am 
Cool unit, especially when standing behind a line of gunners but theyre kinda in a weird spot since theyre not strong in melee or useful in shooting. Maybe thats my fault for treating them like rat ironguard. :lunar2019piginablanket:
charlesklimper 31 Aug, 2020 @ 12:47pm 
@Advice
Good mod, I like it, but just one problem; it doesn't enforce the unit cap.
Advice  [author] 30 Aug, 2020 @ 12:10pm 
@marc.on.pluto514
This mod requires SFO to run. The vanilla version is standalone.
marc.on.pluto514 30 Aug, 2020 @ 6:47am 
its a submo or standalone?
marc.on.pluto514 30 Aug, 2020 @ 6:40am 
ty
The ♥♥♥♥♥♥♥ Nerve 29 Aug, 2020 @ 11:22pm 
I always wanted to use this with SFO. I can't wait for your next mod. Thanks again for the mod.