Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you mind if I make a GMOD port of this on the workshop? I've already made the ragdoll for Excalibur Sonic himself and the prop of Excalibur itself. I'll give due credit, of course.
Once again, great job on this port!
As for the Soles, there are 2 bones for this; Sole_Base_L, you should rotate only foward and backward for animating how physics would work when walking, while the other bone Sole_L is just something special to use for certain poses like if it would clip through the leg, you can use it to solve the clipping issues.