Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll just leave this here.
That ponytail bends around thin air. Might be an issue with how armor collision is set up around the neck area, I'd appreciate you looking into it again though. :)
Not saying the other version are bad, and I believe to make the full roster first based on easier ones is a good start.
Thank you again for your excellent work
@Swanky, not too sure what you mean, but both this Jill & RE5 Jill use the ponytail PhAT (Physics Asset Tool) of the XCom 2 Ponytail. You can compare them if you'd like. For simplicity's sake, I used it to avoid any terrible glitches/bouncing around. Hope it's not a deal breaker for you! :)
remake Leon would be kind of a pain, even if the model's nice. so no worries, work at your own pace and ill see you next mod.
Ada is also def in the cards, I just gotta figure out/plan some details. Multiple outfits for Ada is also a possibility, assuming I can rig the face correctly to interchange between them. I don't believe I've found any ports of her ORC look though.
I've also thought about adding RE2make Leon, but it would take quite awhile--much higher model fidelity there. Face rigging also takes some time, thank you for your patience. :)