Rivals of Aether

Rivals of Aether

Rayman
69 Comments
DweebDorkus 30 Dec, 2023 @ 11:20pm 
I've had a very hard time making the hover with this character work correctly
CoolSkeleton95 8 Oct, 2023 @ 2:13pm 
i just imagine "taunt; rayman dies grimace behind him light purple liquid around rayman"
BoltBarker 31 Jul, 2023 @ 12:52pm 
Beautiful spritework and animations but this character's absolutely busted, he kills extremely early and his forward strong knocks at an angle that's impossible to recover from.
Schmampus 21 Apr, 2023 @ 8:08pm 
Is the Rayman Break The Targets course supposed to have no ground?
Blue Buffoon 15 Jan, 2023 @ 1:01am 
Also this happened. No idea why https://medal.tv/games/rivals/clips/QIvGf3fHl10ig/d1337zl2WiKn?invite=cr-MSxQNmcsMTY4NDIzMDcs
I went through it frame by frame. I just go to the bottom of the map the same frame I was hit
Blue Buffoon 15 Jan, 2023 @ 12:28am 
3. Forward Smash is REALLY buggy it seems. Firstly, it sends too low down, meaning your opponent will either lose all momentum by slamming into the ground (The LAST thing you want for a SMASH attack), or they can tech it and leave you in a bad spot, as you're in end lag from that punch. The gloves seem to be fine with knockback and stun, so why isn't the punch better? just make the punch raise the opponent up a bit so they don't hit the floor. Also, numerous times have I landed a Forward Smash, and he just DIDN'T FLINCH. I think he took damage, but either received no knockback, or was so little it was basically nothing at all. Please fix this
Blue Buffoon 15 Jan, 2023 @ 12:28am 
After playing around 30 games with me as Rayman and my friend as anyone else, we've found a couple things to look at
1. Down Air is stupid, as if the opponent doesn't dodge in time, or if they're at too high percent meaning they CAN'T dodge in time, it's basically a free kill, as they're carried to the top blast zone
2. I can't really find a use for Down Special. Sure it stuns them, but not long enough to be really worthwhile. If in midair, it pulls you in, but doesn't stun them, which is basically asking for them to combo you. And yes it does help with recovery, but Rayman's Up Special is amazing, so why would you use this?
indium 1 Jan, 2023 @ 7:42pm 
Really good mod, but I wish there was a toggle for the aerials so they didn't stop you midair.
TankyFranky 2 Oct, 2022 @ 3:02am 
hmmm reminds me of super smash flash 2
TROBO 29 Sep, 2022 @ 6:58pm 
I love this mod, but the down air is a bit broken and should not send rayman or the opponent upwards. also, what is the white alt a reference to? I know the other ones
Rayneitor 7 Sep, 2022 @ 11:52am 
As a Rayman fan, I love this article.
BigBoots14 15 Jun, 2022 @ 9:29am 
HOLY CRAP YESSSSSSSSSSSSSSSSS TYSM UFDGJFSDUIFGSDGFDJN
Cannolius 21 May, 2022 @ 2:03pm 
just a suggestion, can you make a setting to where his areals dont stop him midair?
Zhiris 5 Apr, 2022 @ 2:39pm 
I have the same questions as Virid has.

The animations are well made and it looks fun but it's so unfair on some moves.
Gloamlet 28 Mar, 2022 @ 12:36am 
Extremely easy to spam with, I like some of the concepts but having this character available to play means dealing with an opponent who is obscenely fast and basically can't fail to recover off-stage. I'm fine with somewhat powerful characters if they're at least fun to play against but got dang this ain't that.
Toby Fox 13 Mar, 2022 @ 7:55pm 
Why does jab combo into itself 5 times at the start of a round
Why does F strong kill off-stage at 0%
Why is Dash attack unpunishable
Lyn 5 Feb, 2022 @ 12:26pm 
Really well made but wow he is quick and slidy to the point of ridiculousness which makes him quite difficult to control. He goes from one side of the stage to the other faster than any other character and doesn't really work well on smaller ones, he even makes the workshop Sonics look slow in comparison!
the creature 7 Jan, 2022 @ 3:56am 
yeah instead of bringing back one of the best characters from a videogame of all time lets make another rabbids game for merchandise
Goldo Le Dégluinguo 4 Oct, 2021 @ 6:36am 
it is missing more than Rabbids
WickedSynth 22 Sep, 2021 @ 10:02pm 
damn hes so good but hes too broken..knockbacks are abit too much and his down air is just beyond busted..if you can fix that this character has a shot a tournament legal. Plus take out that stupid heal. Its just too much.
naftalina 6 Jul, 2021 @ 1:48pm 
honestly, it's pretty good, but he feels a bit... odd.
And i really can't find a use for ustrong, it feels too weak to bother with
Crust 4 Jun, 2021 @ 11:03pm 
please fix d-air its insane
Cannolius 21 Apr, 2021 @ 9:21pm 
this is my absolute FAVORITE workshop character! heres hoping the limbless lad joins smash!
Basketdoll 31 Mar, 2021 @ 8:15pm 
The best workshop character. Feels like official DLC.
SoulCake 24 Jan, 2021 @ 3:20pm 
Extra brownie points for using voice clips from Rayman Legends
Squidwidge 16 Jan, 2021 @ 10:41pm 
This character blows me away on every level, excellent job
Flash Fox 20 Dec, 2020 @ 3:47am 
A R T
FunBombz 18 Dec, 2020 @ 10:43am 
This is my favorite character to play in all of the workshop, everything just feels so right.
Toika 11 Nov, 2020 @ 2:04am 
I have a little problem: You can't slide to the left, you have to go right, turn around and follow you can slide to the left every time.
I don't know if it's because of my controller or that my game had bugged but test for yourself if I was right?

The F-Smash can spike at low percent which is a bit of an OP to the Edge-Guard.
(Despite the flaws the character himself is awesome.)
Hydro 26 Oct, 2020 @ 1:39pm 
The sprite work is awesome and the moveset feels fantastic. Very good job.
snepsie 15 Oct, 2020 @ 4:29am 
when dash attack is parried it does not put rayman in stun,

why
IceTheHottest | #AlwaysReady 28 Sep, 2020 @ 4:01pm 
I'm on the fence about Down Air. It does need a little endlag, but it serves as a pretty good damage-racking move, and it doesn't infinite with proper DI. DAir aside, when I first played this Rayman it honestly felt like another DLC character. Excellent work on it!
cobalt 24 Sep, 2020 @ 7:52am 
You can combo down air into itself for a semi-guaranteed kill off the top of the stage depending on knockback angle, but it's mostly consistent. It's very broken please fix.
Queen Neptunia 12 Sep, 2020 @ 2:17pm 
Great Character, Only complaint is that D-Airs knockback makes it very easy to infinite at times.
Tech 7 Sep, 2020 @ 3:08pm 
he looks amazing, good job !
Bucketman 7 Sep, 2020 @ 12:18pm 
Awesome moveset, but he should be a little slower. He's so fast it's a little uncontrollable. Also nspecial kills at 30 percent and can be used for edgeguarding. Ustrong kills super early when fully charged.
Cybil 7 Sep, 2020 @ 2:56am 
Well i love the rayman. Reprensents the rayman well but he needs some nerfs. His down air is to quick , foward aerial is hard to hit , up smash kill at 0% . And his normal jump if you do it to right you go to the other side of the stage. Besides that he is perfect
Den Gröna Jordätaren 6 Sep, 2020 @ 11:16am 
his u smash and f smash kills too early, dsmash too but not that much, dair is too fast and so is uair. Otherwise cool
marpl 6 Sep, 2020 @ 10:31am 
Verry good, but crush attack (down air) is broken if you land it once. Down Air chains can lead to an up blastzone kill.
Bibbs 4 Sep, 2020 @ 2:37pm 
very accurate, it plays just like the Rayman games, yet still managing to be a good Rivals of Aether character
randomq32 4 Sep, 2020 @ 7:01am 
funny no limb man go kil
LackingLyrically 3 Sep, 2020 @ 4:38pm 
This is absolutely broken. USmash can kill at 0%!
Tenflip 2 Sep, 2020 @ 5:56pm 
also his dash attack goes a bit to far
Tenflip 2 Sep, 2020 @ 5:53pm 
Maybe make him less slippy and have a better jump please but his moves are cool just he fells like he has no control
SussyShart 2 Sep, 2020 @ 1:28pm 
well, this is instantly better than my rayman.
[TT] annoying orange fr [StSv] 2 Sep, 2020 @ 12:41pm 
it's a better homage for rayman's birthday than what ubi did
Shy 2 Sep, 2020 @ 9:13am 
this man is good but I don't know about his speed is it ok for him to be as fast as sonic idk but either way a very cool character.
Jessica 1 Sep, 2020 @ 6:47pm 
not having a double jump and the fact that using air attacks makes you lose all you vertical speed makes it very hard for him to get in the air. and spaming jump nair is a little good.
Angel Romario 1 Sep, 2020 @ 6:12pm 
his netual b has a crash bug since when you parry his fist and get hit by it. the game crash
Chillout 1 Sep, 2020 @ 5:31pm 
some feedback:
-Some of his moves that clearly are projectiles arent affected by clairens down b (ftilt e.g.)
-When he floats with his helicopter hair he actually doesnt lose height, this isnt like this move should work since in the rayman games he slowly decents while floating
-Hes waaaay to fast on the ground

Other than that he feels extremely well done and i had a ton of fun playing him :)