Space Engineers

Space Engineers

Adaptive Combat Rifle Version 3.0 (Now Updated)
9 Comments
Hugothehunter5 20 Feb, 2024 @ 11:00am 
Hey cool weapon, and good weapon shot sounds but i cant find it in the industrial assembler and also its ammo.
Doctor Octoganapus  [author] 26 Aug, 2022 @ 12:00am 
@Xnetsrac Equip Weapon to Hotbar, Press its Hotbar Key to change to AP ammo, press again to switch to GL
Xnetsrac 25 Aug, 2022 @ 11:46am 
i cant find a button to switch from Standardized 6.8x43mm Armor to Grenade Launcher
Verod392 4 Dec, 2020 @ 4:47pm 
Cannot find this gun or its ammo ANYWHERE in production tabs. Had to spawn it in and the ammo apparently doesn't exist either.
osama the basedgod 4 Sep, 2020 @ 9:56am 
Hopefully this is a proper Bushmaster ACR and not the junk Freedom Group puts out :steammocking:
fcb 3 Sep, 2020 @ 9:01am 
cool
Doctor Octoganapus  [author] 1 Sep, 2020 @ 3:25pm 
@Fvracer_x Not sure whom you have been watching but vanilla weapons have a maxium possible range of 800m and I have never seen anyone on youtube manage to accruately shoot anything down with a handweapon at more that 120m. As far as effect range that is an extremely difficult question to answer as that tends to mean different things to different people. If using iron or holosight I can probably managed to shoot down a drone at 120-150m max anyting past that I would have to use a scoped version to accurately take anything down. Keep in mind the bullets do travel up to 800m.

@fcb Remake of my HK UMP and an Update to my MP 412 Rex
fcb 1 Sep, 2020 @ 2:34pm 
what gun are ya gonna make next
Fvracer_x 1 Sep, 2020 @ 7:35am 
Question: what is the effective range? I seem to struggle with the vanilla rifles. I watch people on YouTube shooting bits off drones at 800+m but my effective range seems to be less than 500m (Yes, I'm a lousy shot but not THAT lousy).