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I will publish the update/fix as soon as am physically free.
Sory for any inconvenience - heard murmurs or Sudden suicide incicents <3
Most mods come with there own scripts, helper functions if they know what they are doing as authors.
I would suggest checking this out as a first protocol,
Replace your init.c spawn helper function with this.
//Spawn helper function
void SpawnObject(string objectName, vector position, vector orientation)
{
Object obj;
obj = Object.Cast(GetGame().CreateObject(objectName, "0 0 0"));
obj.SetPosition(position);
obj.SetOrientation(orientation);
// Force update collisions
if (obj.CanAffectPathgraph())
{
obj.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
}
}
NULL pointer to instance
Class: 'CustomMission'
Function: 'SpawnObject'
Stack trace:
Dis_NEAF_Quarantine_Z/scripts/5_mission/dis_neaf_qarantine_z.c:8
Dis_NEAF_Quarantine_Z/scripts/5_mission/dis_neaf_qarantine_z.c:846
HelicopterModScripts/5_Mission/conf.c:54
HelicopterModSERVER/5_Mission/пѐяХёлв*чк.rvmat:29
MuchCarKey/Scripts/5_Mission/missionserver.c:12
SchanaModGlobalChat/Mission/mission\missionserver.c:3
SchanaModParty/Mission/mission\missionserver.c:3
CannabisPlus/scripts/5_mission/missionserver.c:7
DrugsPLUS/scripts/5_mission/missionserver.c:7
Forever_Burning_Campfire/Scripts/5_Mission/missionserver.c:12
BaseBuildingPlus/scripts/5_Mission/mission\missionserver.c:21
I replaced my mapgroup file for spawning loot.
Amazing. Thanks again!
If I get it right, I install it like any other mod, do the copy/pasta required, then UNINSTALL the mod??
OR
I install the mod by ONLY copy pasting proper data to my server files without installing the mod at all?