DayZ
NEAF_Quarantine_Z
161 Comments
sarge 3 Nov, 2022 @ 8:50am 
Unfortunately no. I've had to remove this mod some time ago. It was my favorite.
Charlie_11M 2 Nov, 2022 @ 8:30am 
Is this 1.19 compatible?
Shadow 25 Oct, 2022 @ 4:52pm 
OK, thx for reply! I went ahead and fixed anything I found, reformatted since then, but still interested to use this map edit again as it's still by far one of the better map edits for that area.. :steamthumbsup:
*DiSapRoVaL*  [author] 25 Oct, 2022 @ 12:07pm 
Hi, the mod is updated and finished, with a couple of new editions. I amrunning through it with a fine tooth comb as I dont like mistakes <3 Please understand Life first kids first family first.

I will publish the update/fix as soon as am physically free.
Sory for any inconvenience - heard murmurs or Sudden suicide incicents <3
Shadow 7 Oct, 2022 @ 1:04pm 
Hi, noticed there was a finished update ready for this map edit about 3 months ago, will it ever get pushed? Secondly, is there much to fix? If it's just a bit of clipping, that's easy enough to fix in the Editor and export as a dze
*DiSapRoVaL*  [author] 3 Sep, 2022 @ 1:16pm 
Hi Yes we do.
_Papaj_Chuligan_ 17 Aug, 2022 @ 7:07am 
Hi. You have more custom locations?
*DiSapRoVaL*  [author] 27 Jul, 2022 @ 3:26pm 
Yes I have finished the update, But I am yet to publish the update for you guys. <3 very shortly.
sPo0keY 27 Jul, 2022 @ 11:16am 
update?
sarge 1 May, 2022 @ 7:22pm 
still no update for this mod. Are you going to be getting rid of this one? hope not, but it's been a long time since i've seen any comment on here
*DiSapRoVaL*  [author] 9 Mar, 2022 @ 3:40pm 
Hi, I have been away for some time, Ill bring this mod up to-date with then next couple of weeks, sorry for any inconvenience to server owners, IRL calls. Pre-warning If there is any other variant of this mod, on steam I will DMCA shortly.
sarge 11 Dec, 2021 @ 4:49pm 
DiSaPRoVal-Let me know if you do end up updating this mod. Think i'm going have to remove it until it is updated. Like the mod, but with the clipped buildings, I'll have to switch to something else for the time being. It is a great mod though.
sarge 26 Oct, 2021 @ 6:15pm 
any new info on update?...Thanks.
junior211083 9 Oct, 2021 @ 6:11pm 
yippie
sarge 7 Oct, 2021 @ 6:25pm 
awesome...thanks!
*DiSapRoVaL*  [author] 7 Oct, 2021 @ 1:43am 
I will be fixing this (This coming weekend).
xFalconzZ 1 Oct, 2021 @ 2:58pm 
Someone who helps us with our server is gonna look at tidying it up. Would he be allowed to unpack and repack it as part of the clean up, and if happy with it send it to you to look at/implement if it helps with your limited time?
sarge 1 Oct, 2021 @ 11:04am 
Not a problem...just wanted to let you know. I love the mod.
*DiSapRoVaL*  [author] 1 Oct, 2021 @ 10:57am 
Yeah ive heard about the issue, I do need a little free time to address the problem. I will aim to fix this as soon as possible sorry for inconvenience, Very busy IRL work.
sarge 1 Oct, 2021 @ 9:05am 
seems with the 1.14 update they have added some building to neaf. seems to be conflicting with a couple of the locations in your mod. Causing 2-3 med tents to be clipped into the middle of some buildings. Love your mod. I may have to remove it though until it gets fixed. can't get into the buildings with it blocked by the tents.
sarge 30 Sep, 2021 @ 9:52pm 
haven't had an issue before
sarge 30 Sep, 2021 @ 9:51pm 
is there an issue going on since this last update? I have some of the med tents to the west now clipping into the building.
*DiSapRoVaL*  [author] 29 Jul, 2021 @ 2:03am 
in most cases, this issue, is caused by, a personal choice of code for your spawn helper function, inside your init.c

Most mods come with there own scripts, helper functions if they know what they are doing as authors.

I would suggest checking this out as a first protocol,

Replace your init.c spawn helper function with this.

//Spawn helper function
void SpawnObject(string objectName, vector position, vector orientation)
{
Object obj;
obj = Object.Cast(GetGame().CreateObject(objectName, "0 0 0"));
obj.SetPosition(position);
obj.SetOrientation(orientation);

// Force update collisions
if (obj.CanAffectPathgraph())
{
obj.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
}
}
junior211083 28 Jul, 2021 @ 10:11am 
i have this identical issue
*DiSapRoVaL*  [author] 23 Jul, 2021 @ 7:50pm 
Its something else underlining issue's not one particular mod, Maybe your boot order.
T4nk 21 Jul, 2021 @ 7:19pm 
WIN-CGGU9MECO18, 21.07 2021 21:03:35
NULL pointer to instance
Class: 'CustomMission'
Function: 'SpawnObject'
Stack trace:
Dis_NEAF_Quarantine_Z/scripts/5_mission/dis_neaf_qarantine_z.c:8
Dis_NEAF_Quarantine_Z/scripts/5_mission/dis_neaf_qarantine_z.c:846
HelicopterModScripts/5_Mission/conf.c:54
HelicopterModSERVER/5_Mission/пѐяХёлв*чк.rvmat:29
MuchCarKey/Scripts/5_Mission/missionserver.c:12
SchanaModGlobalChat/Mission/mission\missionserver.c:3
SchanaModParty/Mission/mission\missionserver.c:3
CannabisPlus/scripts/5_mission/missionserver.c:7
DrugsPLUS/scripts/5_mission/missionserver.c:7
Forever_Burning_Campfire/Scripts/5_Mission/missionserver.c:12
BaseBuildingPlus/scripts/5_Mission/mission\missionserver.c:21
B1GM4NT1NGS 7 Jul, 2021 @ 4:17pm 
very detailed and a must have to spice up the neaf, Dev is very friendly & helpful also. keep up the good work!
junior211083 6 Jul, 2021 @ 1:31pm 
this mod is so incredible ,every detail is so perfect credit to the owner and a big thumbsup
that one guy 10 Jun, 2021 @ 1:07pm 
this is by far one of the best map edits you will ever use, no reason to use anything else for NEAF. this guy makes the best edits be sure ya guys check out his other work too:steamthumbsup::cozynier:
*DiSapRoVaL*  [author] 6 May, 2021 @ 4:46pm 
it should be in the description, for my direct discord, you may have to request friend.
Slawek1981 30 Apr, 2021 @ 10:38am 
Hello. How to find You on the Discord. I need your help, boss with this mod, will you help me, please?
OBEIDAT 28 Apr, 2021 @ 6:20pm 
Is there any video? Not Working for me i think i do something wrong :steamsad:
Valkyrie 27 Mar, 2021 @ 4:02am 
Just a follow up comment if you have the same problem i had with loot not spawning, delete the types.bin file as the author suggested, it worked!
Flacon 26 Mar, 2021 @ 8:58pm 
I just checked and its all buildings and containers
Flacon 26 Mar, 2021 @ 4:28pm 
Appreciated.
*DiSapRoVaL*  [author] 26 Mar, 2021 @ 4:35am 
ill look at it today, if i get the chance, Fridays are super busy. Though I do not experience this issue. some did last year but then with 1.10 it stopped.
Flacon 25 Mar, 2021 @ 11:04pm 
zombies are walking through walls.... whats the fix?
*DiSapRoVaL*  [author] 19 Mar, 2021 @ 6:51am 
its not broken, try deleting your types.bin
Valkyrie 19 Mar, 2021 @ 4:55am 
I got the zombies to spawn, but there is no loot anywhere, and i followed the instructions. Is it broken?
sarge 7 Mar, 2021 @ 10:27am 
Don't see to be getting the loot spawn to work correctly. Followed the steps where it's a separate file in the map addons. Referenced it in the init.c file. but no loot seems to be spawning. Do I nee to copy and paste the buildings into the init.c file?
SovranMonkey 8 Feb, 2021 @ 10:57am 
I think I did both ways, or some combination of that. Not yet fully understanding the function of these files. Thank you for explaining. I did the standard install. It's working now!!!
I replaced my mapgroup file for spawning loot.
Amazing. Thanks again!
*DiSapRoVaL*  [author] 8 Feb, 2021 @ 3:55am 
it has 2 ways to isntall the mod, you can simply install with the key and subscribe like every other mod. Or you can take the .c file and guide and install hard on your server. You will need @Builder Items to get any map mod running alongside.
SovranMonkey 7 Feb, 2021 @ 10:32pm 
well, I am a noob but one time I got this to work, wiped the server, then twice I've failed to install it properly.

If I get it right, I install it like any other mod, do the copy/pasta required, then UNINSTALL the mod??
OR
I install the mod by ONLY copy pasting proper data to my server files without installing the mod at all?
BounceGenesisUK 14 Jan, 2021 @ 6:19pm 
Great help setting every mod up! did it all for me! looks brilliant! recomended! high detail! helpful as could be!
SH33PDOG 10 Jan, 2021 @ 3:09pm 
Ah, okay. I see. Thanks for the work, though. Def transforms the airfield.
*DiSapRoVaL*  [author] 10 Jan, 2021 @ 6:18am 
The zombies running through buildings comes from a proxy issue from 3 new structures added by BI devs in 1.09 They are yet to fix it. This is a map wide issue on all maps not just one location on one map.
SH33PDOG 9 Jan, 2021 @ 9:12pm 
I have zombies running through most of the building walls. I'm not sure how to fix that. Great work, btw. The mass grave site is pretty sweet.
Visceralfusion 27 Dec, 2020 @ 4:48pm 
@its Dutch [THC] Thank you Dutch! Ill have to take a look at what files you have, I appreciate it!
*DiSapRoVaL*  [author] 27 Dec, 2020 @ 10:01am 
I will be making the Airfield Namalsk soon enough. Bunkerbased hopefully. Not sure If i will add to namalsk overhaul map though bud.