Cities: Skylines

Cities: Skylines

Import Export Breakdown
23 Comments
RedStone Assassin 28 Dec, 2022 @ 10:12pm 
Hope this gets fixed. Love this mod! :hardhat:
ctcatuga 21 Dec, 2022 @ 5:06pm 
I really hope this gets fixed. Love this mod!!
ctcatuga 21 Dec, 2022 @ 5:06pm 
Pg 2:
System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
ctcatuga 21 Dec, 2022 @ 5:06pm 
Pg 1:
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
at ImportExportBreakdown.Redirection.Redirector.PerformRedirections (UInt64 bitMask) [0x00000] in <filename unknown>:0
at ImportExportBreakdown.ImportExportBreakdownMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr,
Rotiti 14 Dec, 2022 @ 7:14am 
Throw exception as
--
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: TFW: Original method GetColor has not been found for redirection
ctcatuga 13 Aug, 2022 @ 4:16pm 
I don't understand what tab is supposed to show the different colors? I have clicked under every tab I can see/think of, and I don't see a difference in any of the colors as it's displayed in the pictures above...

What am I doing wrong??
jkm  [author] 23 Sep, 2021 @ 1:56pm 
@Darkangel - I'm afraid I haven't had much time to work on this mod recently. I'll aim to fix this at some point, but in the meanwhile I'll upload the source to GitHub shortly and will accept pull requests from anyone for bug fixes or those unimplemented features.
Darkangel 18 Sep, 2021 @ 9:49am 
This is also interfering with the graph of cargo connections mod with the numbered stats of imports and exports. Also it doesn't seem updated to industries as the only colour difference i see is the new industries vs old ones where one is lighter than others whether its conflicting with my industry rebalancer mod not sure however its not showing what you are saying its supposed to show.
Darkangel 16 Sep, 2021 @ 1:47pm 
Not Implemented (yet!)
* Update the legend to show the difference
* Apply to trucks also

Why not, still waiting for update??
Darkangel 15 Sep, 2021 @ 1:25pm 
ok so you still haven't fixed this mod yet. Its like the other import export one he hasn't updated to stop fish exporting so the fish factory can get the damn fish instead of going straight past it to sell it off remotely the other side of 81 tiles. Omg isn't there any mod that fixes this no has he got no import of goods just the raw materials and no export f goods. You still cant work out your 3 shades of oranges yet ok next.
Chaos 28 Dec, 2020 @ 5:48pm 
Also see my "Supply Chain Coloring" mod.
Future 25 Nov, 2020 @ 7:17am 
Interesting mod
jkm  [author] 24 Nov, 2020 @ 5:43am 
@walkeral Thanks, I'll try and take a look
LeonardMT 23 Nov, 2020 @ 2:37pm 
@walkeral I have the same problem.
walkeral 20 Nov, 2020 @ 5:08am 
This is indeed very useful, however I think I've found an issue with it.

If you go to the "Level" view of the map, all industrial buildings are now uncoloured (i.e. no three shades of orange). I suspect the code which does the import/export overlay in this mod may be clashing somehow.
Also, this issue only seems to show once you've reloaded the game *twice* (i.e. after I disabled the mod, the issue was still there after the first reload but not after the second).
LeonardMT 18 Nov, 2020 @ 12:11pm 
Thank you! This is a MUST have! :steamhappy:
Snorlax 4 Oct, 2020 @ 1:22pm 
Amazing! I didn;t know I need it until you created this
Imperial Sutehk 13 Sep, 2020 @ 5:20am 
@SkyNet.....Yes that is something i have been hoping for since release of the game
SkyNet 12 Sep, 2020 @ 11:32pm 
can we also get a mod that seperates office demand from industrial
Flumpmuncher 12 Sep, 2020 @ 4:51am 
This is a useful addition and useful when micro managing the manufacturing economy. Takes away a lot of guesswork. Helps with transport and infrastructure decisions too.

Thank you.
Dredphyre 7 Sep, 2020 @ 11:56pm 
Nice! I was hoping something like this existed!
mpkio2 3 Sep, 2020 @ 5:24am 
Yeah, this looks very helpful! :)
exculcator 2 Sep, 2020 @ 6:25pm 
Looks promising!